About
Contact & Profiles
Research Areas
- Music and Audio Processing
- Educational Games and Gamification
- Software Engineering Techniques and Practices
- Service-Oriented Architecture and Web Services
- Software System Performance and Reliability
Gamification, as the idea of using gaming features in non-gaming circumstances and especially education, order to engage learners with it, started growing during decade 1980 by beginning new millennium it was hype field teaching. A lot research suggesting that workers could be more engaged education if they become evolved activities consequently, mid 2000s gave rise first gamification platforms initiatives were dedicated education. After almost twenty years, feelings for seem mixed. On one...
10.21125/inted.2020.1734
article
EN
INTED proceedings
2020-03-01
10.21125/iceri.2024.1736
article
EN
ICERI proceedings
2024-11-01
A. Giannakoulopoulos 1, Kouretsis2, L. Limniati3, N. Konstantinou1 1Ionian University (GREECE) 2Interactive Arts Laboratory 3BrilliantPR, Digital Agency
10.21125/inted.2021.2123
article
EN
INTED proceedings
2021-03-01
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