Ανδρέας Γιαννακουλόπουλος

ORCID: 0000-0002-0456-2217
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About
Contact & Profiles
Research Areas
  • Museums and Cultural Heritage
  • Web visibility and informetrics
  • Digital Media and Visual Art
  • Innovation in Digital Healthcare Systems
  • Computational and Text Analysis Methods
  • Subtitles and Audiovisual Media
  • Web Data Mining and Analysis
  • E-Learning and Knowledge Management
  • Linguistics, Language Diversity, and Identity
  • Aesthetic Perception and Analysis
  • Image Retrieval and Classification Techniques
  • Music and Audio Processing
  • Innovative Teaching and Learning Methods
  • Technology-Enhanced Education Studies
  • Online and Blended Learning
  • Data Visualization and Analytics
  • Impact of Technology on Adolescents
  • Social Media and Politics
  • Semantic Web and Ontologies
  • Digital Communication and Language
  • Educational Games and Gamification
  • Digital Storytelling and Education
  • Online Learning and Analytics
  • Virtual Reality Applications and Impacts
  • Service-Oriented Architecture and Web Services

Ionian University
2015-2025

The use of multimedia has often been suggested as a teaching tool in foreign language and learning. In education, exciting new applications have appeared over the last years, especially for young learners, but many these do not seem to produce desired effect development. This article looks into theories dual-coding (DCT) learning (CTML) theoretical basis development more effective digital tools with films subtitling. Bilingual is also presented means indirect access from one another...

10.3390/educsci9030210 article EN cc-by Education Sciences 2019-08-08

In the modern era, a major avenue of dissemination for cultural and artistic events is through World-Wide Web, where every such event has multifaceted distinct digital footprint. This footprint an indicator how strong influence each in public’s perception to what extent it becomes part audiovisual art landscape. study aims present impact may be estimated using quantitative data collected its online presence. data-driven approach made possible web extraction techniques use generative...

10.3390/info16020088 article EN cc-by Information 2025-01-24

The academic excellence of universities around the globe has always been a matter extended study and so quality an institution’s presence in World Wide Web. purpose this research is to extent which university’s related its web presence. In order achieve this, method was devised that quantified website search engine optimization (SEO) performance university websites top 100 Academic Ranking Universities (ARWU) Shanghai list. A variety tools employed measure test each produced Web ranking, SEO...

10.3390/fi11110242 article EN cc-by Future Internet 2019-11-18

Emotion recognition from sound signals represents an emerging field of recent research. Although many existing works focus on emotion music, there seems to be a relative scarcity research general sounds. One the key characteristics events is source spatial position, i.e. location relatively acoustic receiver. Existing studies that aim investigate relation latter placement and elicited emotions are limited distance, front back localization and/or specific emotional categories. In this paper...

10.1109/taffc.2015.2392768 article EN IEEE Transactions on Affective Computing 2015-01-01

Using a representative sample of 635 active professional journalists, this study is one the first to examine prevalence non-lethal workplace victimization experiences and extent fear crime among journalists. The results indicated relatively high physical victimization, an exceptionally psychological abuse average property Additionally, it was found that journalists overall had low levels at work. analysis also revealed sociodemographic employment characteristics who were more closely...

10.1177/0267323114531505 article EN European Journal of Communication 2014-05-02

This paper reviews research literature in the area of student engagement and motivation discusses findings an experiment which examined effects intrinsic extrinsic on learning process foreign language vocabulary with use a film extract. The extract was part online specially-built platform designed to enhance students' through series interactive activities. article focuses relationship between looks into differences performance students who are more intrinsically or extrinsically motivated....

10.4236/ce.2020.112011 article EN Creative Education 2020-01-01

Over the last decades, role of teacher has changed due to developments in technology. Teachers now mainly provide direction and facilitate learning rather than being know-it-all master. Their new Net generation inevitably involves use multimedia Internet. Internet-based environments are student-centered allow learners be actively involved process. This paper presents how internet tools have developed over years, with a focus on language skills development. It also discusses basic principles...

10.4236/ce.2021.123043 article EN Creative Education 2021-01-01

Emotion recognition from generalized sounds is an interdisciplinary and emerging field of research. A vital requirement for this kind investigations the availability ground truth datasets. Currently, there are 2 freely available datasets emotionally annotated sounds, which, however, do not include sound evenets (SEs) with manifestation spatial location source. The latter inherent natural component SEs, since all sources in real-world conditions physically located perceived somewhere...

10.1109/iisa.2014.6878749 article EN 2014-07-01

Content and metadata concerning a specialized field such as Art Cultural Heritage are often scattered throughout the World Wide Web, making it hard for end-users to find, especially amid vast commercialized general content of Web. This paper presents process designing developing Federated Search Engine (FSE) that collects from multiple credible sources world Culture user in unified user-oriented manner, enhancing with added functionality. The study focuses on challenges an endeavor...

10.3390/info13060285 article EN cc-by Information 2022-06-04

With the constant expansion of Web, search engines became part people’s daily routines. How users behave during process depends on a variety factors, one which is topic their interest. This study focused behavior searching Web for content related to art and cultural heritage. A proprietary, publicly available, federated engine, in form web mobile app, was developed this research’s purposes. platform used monitor actual user six-month period. Quantitative data platform’s usage were collected...

10.3390/fi15060211 article EN cc-by Future Internet 2023-06-11

Since the dawn of new millennium and even earlier, a coordinated effort has been underway to expand World Wide Web into machine-readable web data known as Semantic Web. The field art culture one most eager integrate with Web, since metadata, structures, linked-data, e.g., Getty vocabularies project Europeana LOD initiative—and other building blocks this are considered essential in cataloging disseminating culture-related content. However, is constantly evolving entity such it subject vast...

10.3390/fi14020036 article EN cc-by Future Internet 2022-01-24

The English language is the most dominant in Western world and its influence can be noticed every aspect of human communication. It’s increasing diffusion, especially since turn century, hard to measure with conventional means. present research studies use websites European Union (EU) member states, order collect data about prevalence different countries regions Union. To achieve a realistic representation today’s landscape Web, this study uses vast population representative sampling size...

10.3390/fi12040076 article EN cc-by Future Internet 2020-04-22

The paper at hand seeks to investigate whether virtual reality and distance learning tools can be combined in order effectively support the process.This research deviates from related works which study / or three-dimensional environments existing communities complement traditional lesson classroom.Contrary those studies, this one focuses on open whose members have opportunity meet only online investigates existence of a 3D environment smoothly productively with already established for...

10.12681/icodl.699 article EN cc-by-nc-sa Διεθνές Συνέδριο για την Ανοικτή & εξ Αποστάσεως Εκπαίδευση 2016-06-09

This paper presents the digital tools, online platform and methodology created during implementation of BYZART, a European co-funded project for enrichment Europeana collections with heritage objects Byzantine art archaeology provided by partners project. The creation its usability are thoroughly described as well importance such tools preservation promotion world cultural heritage. Also, discusses adaptation to other projects, engagement communities in field datafication, we demonstrate how...

10.3390/info12050179 article EN cc-by Information 2021-04-22

Online learning has been on an upward trend for many years and is becoming more prevalent every day, consistently presenting the less privileged parts of our society with equal opportunity at education. Unfortunately, though, it seldom takes advantage new technologies capabilities offered by modern World Wide Web. In this article, we present interactive online platform that provides users activities students English as a foreign language. The focuses using audiovisual multimedia content user...

10.4236/jsea.2021.146013 article EN cc-by Journal of Software Engineering and Applications 2021-01-01

The rise in popularity of the web and social media has significantly changed way voters communicate form their opinions. National governments are also affected by hype media, so they launch new debate tools open platforms where citizens able to communicate, collaborate exchange When amount opinions increases, then it becomes difficult process interpret them manually. In this case, opinion–mining techniques information visualisation can be employed depict public opinion give comprehensive...

10.1504/ijeg.2013.058404 article EN International Journal of Electronic Governance 2013-01-01

Gamification, as the idea of using gaming features in non-gaming circumstances and especially education, order to engage learners with it, started growing during decade 1980 by beginning new millennium it was hype field teaching. A lot research suggesting that workers could be more engaged education if they become evolved activities consequently, mid 2000s gave rise first gamification platforms initiatives were dedicated education. After almost twenty years, feelings for seem mixed. On one...

10.21125/inted.2020.1734 article EN INTED proceedings 2020-03-01

Graph-like structures, which are increasingly popular in data representation, stand out since they enable the integration of information from multiple sources. At same time, clustering algorithms applied on graphs allow for group entities based similar characteristics, and discover statistically important information. This paper aims to explore associations between visual objects Renaissance Europeana database, results topic modeling analysis. For this purpose, we employ Europeana’s Search...

10.3390/fi14070206 article EN cc-by Future Internet 2022-07-03

The aim of this research is to discover the bond entropy and experience video game immersion, using an Interpretative Phenomenological Analysis (IPA) interpret immersive experiences players how immersion could be transferred on other technologies. experiment was conducted a selection low-entropy scenes in three games belonging genre interactive drama. Six were selected as sample group for research, based their playthrough Heavy Rain (2010), Until Dawn (2015) Dark Pictures Anthology: Man...

10.3390/technologies10040088 article EN cc-by Technologies 2022-07-20

Appears in: INTED2024 Proceedings Publication year: 2024Pages: 3247-3255ISBN: 978-84-09-59215-9ISSN: 2340-1079doi: 10.21125/inted.2024.0869Conference name: 18th International Technology, Education and Development ConferenceDates: 4-6 March, 2024Location: Valencia, Spain

10.21125/inted.2024.0869 article INTED proceedings 2024-03-01

Appears in: INTED2024 Proceedings Publication year: 2024Pages: 3240-3246ISBN: 978-84-09-59215-9ISSN: 2340-1079doi: 10.21125/inted.2024.0868Conference name: 18th International Technology, Education and Development ConferenceDates: 4-6 March, 2024Location: Valencia, Spain

10.21125/inted.2024.0868 article EN INTED proceedings 2024-03-01
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