- Educational Games and Gamification
- Digital Games and Media
- Artificial Intelligence in Games
- Digital Storytelling and Education
- Subtitles and Audiovisual Media
- Virtual Reality Applications and Impacts
- 3D Surveying and Cultural Heritage
- Online and Blended Learning
- Education and Digital Technologies
- Music Technology and Sound Studies
- Child Development and Digital Technology
- Video Analysis and Summarization
- Art, Technology, and Culture
- Cultural Industries and Urban Development
- Technology-Enhanced Education Studies
- Art Education and Development
- Education and Technology Integration
- Photography and Visual Culture
- Augmented Reality Applications
- Sport and Mega-Event Impacts
- Digital Media and Philosophy
- Digital Media and Visual Art
- Comics and Graphic Narratives
- Educational Environments and Student Outcomes
- Literacy, Media, and Education
Ionian University
2018-2024
BACKGROUND: One of the most serious concerns parents, caregivers, teachers and therapists is children’s independent living, particularly those with special educational needs (SEN). Purpose-built programs for acquisition living skills are considered a priority in education settings. The main problem inefficacy detached interventions to meet as many students possible. OBJECTIVE: Our response create transmedia applications inclusive learning environments. To this end, we have taken...
The purpose of this article is to highlight the fact that fertile learning circle creative production/cultivation and technology in organization implementation school projects by secondary schools for students aged 12–18, aimed at management digital content, not just using ready-made applications, but also emphasizing “we” use technology. This entails focusing on a pedagogical notion efficacy art, expanding concept artwork investigating it as participatory practice, studying relations...
The aim of this research is to discover the bond entropy and experience video game immersion, using an Interpretative Phenomenological Analysis (IPA) interpret immersive experiences players how immersion could be transferred on other technologies. experiment was conducted a selection low-entropy scenes in three games belonging genre interactive drama. Six were selected as sample group for research, based their playthrough Heavy Rain (2010), Until Dawn (2015) Dark Pictures Anthology: Man...
This paper proposes a novel approach to audio game design by introducing the concept of speech puzzles (spuzzles) describe utilisation recorded voice for creation in ways that challenge players’ different listening modes. In fields games and audio-interactive applications, serves instructive, descriptive, narrative, some cases—in form hints or quizzes—gameplay purposes addressing users through language. The suggested spuzzles extends this potential including, besides encoded meaning,...
At the beginning of 21st century graphic novels faced a challenge. The appearance comic strips on internet creates more freedom. New features are provided to creator and reader. remarkable form with required choice images words is familiar students all levels due their engagement new technologies. Interactive expand boundaries novel particularity using audio-visual verbal modes expression. immerse users into storylines in an exciting way allow them become active participants content. They...
Appears in: EDULEARN23 Proceedings Publication year: 2023Pages: 5555-5561ISBN: 978-84-09-52151-7ISSN: 2340-1117doi: 10.21125/edulearn.2023.1459Conference name: 15th International Conference on Education and New Learning TechnologiesDates: 3-5 July, 2023Location: Palma, Spain
Appears in: ICERI2023 Proceedings Publication year: 2023Pages: 6816-6822ISBN: 978-84-09-55942-8ISSN: 2340-1095doi: 10.21125/iceri.2023.1702Conference name: 16th annual International Conference of Education, Research and InnovationDates: 13-15 November, 2023Location: Seville, Spain
Appears in: ICERI2023 Proceedings Publication year: 2023Pages: 6963-6969ISBN: 978-84-09-55942-8ISSN: 2340-1095doi: 10.21125/iceri.2023.1730Conference name: 16th annual International Conference of Education, Research and InnovationDates: 13-15 November, 2023Location: Seville, Spain
Appears in: EDULEARN22 Proceedings Publication year: 2022Pages: 4874-4881ISBN: 978-84-09-42484-9ISSN: 2340-1117doi: 10.21125/edulearn.2022.1160Conference name: 14th International Conference on Education and New Learning TechnologiesDates: 4-6 July, 2022Location: Palma, Spain
THE EFFECT OF EMPATHY ON SELF-EFFICACY PRIMARY EDUCATION TEACHERS DEPENDING YEARS EXPERIENCE IN NECESSΑRY INSTRUCTIONAL TECHNOLOGY CONTEXT