Chen Li

ORCID: 0000-0002-3782-0737
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About
Contact & Profiles
Research Areas
  • Chinese history and philosophy
  • Virtual Reality Applications and Impacts
  • Ideological and Political Education
  • EFL/ESL Teaching and Learning
  • Educational Games and Gamification
  • Translation Studies and Practices
  • Online and Blended Learning
  • Forest, Soil, and Plant Ecology in China
  • Innovative Educational Techniques
  • Autism Spectrum Disorder Research
  • Educational Reforms and Innovations
  • Second Language Learning and Teaching
  • Tactile and Sensory Interactions
  • Second Language Acquisition and Learning
  • Augmented Reality Applications
  • Online Learning and Analytics
  • Education and Critical Thinking Development
  • Interactive and Immersive Displays
  • Innovative Teaching and Learning Methods
  • Lexicography and Language Studies
  • Child Development and Digital Technology
  • Global Education and Multiculturalism
  • Writing and Handwriting Education
  • Digital Marketing and Social Media
  • Gaze Tracking and Assistive Technology

Hong Kong Polytechnic University
2010-2024

Fudan University
2023-2024

University of Waterloo
2024

Educational Testing Service
2014-2024

Pudong Medical Center
2023-2024

State Key Laboratory of Genetic Engineering
2023-2024

Hubei University of Technology
2024

Southwest Petroleum University
2024

Lanzhou University
2023

Universiti Malaysia Sarawak
2023

Metaverse, an alternative universe for play, work and interaction, has become a captivating topic academia industry in recent times. This opens the question on what metaverse education, or edu-metaverse, should look like. It is believed that this learning be grounded by pedagogical theory. Particularly, we propose constructivist theory with eight actionable principles to guide edu-metaverse its applications. With theory, further framework edu-metaverse; it essentially walkable yellow pages...

10.1109/tlt.2023.3290814 article EN cc-by IEEE Transactions on Learning Technologies 2023-06-29

Propelled by the rapid advancement of deep learning technologies, YOLO series has set a new benchmark for real-time object detectors. Researchers have continuously explored innovative applications reparameterization, efficient layer aggregation networks, and anchor-free techniques on foundation YOLO. To further enhance detection performance, Transformer-based structures been introduced, significantly expanding model's receptive field achieving notable performance gains. However, such...

10.48550/arxiv.2406.05835 preprint EN arXiv (Cornell University) 2024-06-09

Computer-supported collaborative learning aims to use information technologies support knowledge construction by practising the relevant pedagogical approaches, especially in distance setting. The enabling are fast advancing, and need for solutions during COVID-19 global pandemic led emergence of Edu-Metaverse, which is conceptualised as a collection networked virtual worlds (i.e., Metaverse) learning. There great necessity investigate how these more recent can This empirical study collect...

10.1109/tlt.2024.3352743 article EN cc-by-nc-nd IEEE Transactions on Learning Technologies 2024-01-01

Purpose To investigate auditory verbal hallucination (AVH)–specific patterns of brain activity within the resting-state networks (RSNs) that have been proposed to underpin neural mechanisms schizophrenia (SZ). Materials and Methods This cross-sectional study was approved by local ethics committee, written informed consent obtained from all participants prospectively recruited. Independent component analysis used RSNs in 17 patients with first-episode untreated SZ AVHs, 15 without 19 healthy...

10.1148/radiol.2016160938 article EN Radiology 2017-01-03

With the phenomenal expansion of distance education in Asia during past three decades, there has been growing public demand for quality and accountability education. This study investigates national assurance systems at higher level with aim contributing to a better understanding current development Asian offer potential directions policy makers when developing elaborating The analysis existing frameworks 11 countries/territories selected reveals that integration overall framework varies...

10.19173/irrodl.v12i6.991 article EN cc-by The International Review of Research in Open and Distributed Learning 2011-10-07

Massive open online courses (MOOCs), a unique form of education enabled by web-based learning technologies, allow learners from anywhere in the world with any level educational background to enjoy experience provided many top universities all around world. Traditionally, MOOC contents are always delivered as text-based or video-based materials. Although introducing immersive for MOOCs may sound exciting and potentially significative, there number challenges given this setting. In paper, we...

10.1109/tlt.2018.2878700 article EN IEEE Transactions on Learning Technologies 2018-10-30

Abstract According to the census data published by government in 2016, 92% of Hong Kong Special Administrative Region population is ethnic Chinese, while number minorities increased significantly around 70% over past decade. Enhancing youth’s intercultural sensitivity becoming critical. Although many schools start provide training as extra‐curriculum activities, students often find them unattractive teachers question their effectiveness. In this paper, we present a virtual reality enabled...

10.1111/jcal.12432 article EN Journal of Computer Assisted Learning 2020-03-11

This work addresses <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">cybersickness</i> , a major barrier to successful long-exposure immersive virtual reality (VR) experiences since user discomfort frequently leads prematurely ending such experiences. Starting from sensory conflict theory, we posit that if vibrating floor delivers vestibular stimuli minimally match the vibration characteristics of scenario, size between visual and senses will...

10.1109/tvcg.2021.3067773 article EN cc-by IEEE Transactions on Visualization and Computer Graphics 2021-03-24

10.1504/ijsnet.2025.143903 article EN International Journal of Sensor Networks 2025-01-01

ABSTRACTSocial-emotional deficits in school-aged children diagnosed with autism spectrum disorder (ASD) greatly hinder these from fully participating various school activities the inclusive education setting. Previous studies have demonstrated evidence regarding effectiveness of using virtual reality (VR) for enhancing children's affective expression and social reciprocity. However, considering technical logistical complexity enabling hardware software systems, how such approaches can be...

10.1080/10494820.2022.2107681 article EN Interactive Learning Environments 2022-08-09

Virtual reality (VR), as a set of human-computer interaction (HCI) technologies, allows the creation computer-generated virtual environments, in which users are free to interact with objects, agents, or even other users. Previous empirical studies have demonstrated feasibility and effectiveness using VR for education. However, ambiguity definition has caused both theoretical practical obstacles this research area. This article aims address issue by considering interdisciplinary nature...

10.1504/ijil.2022.122128 article EN International Journal of Innovation and Learning 2022-01-01

This paper presents a multidimensional model of variation in writing quality, register, and genre student essays, trained tested via confirmatory factor analysis 1.37 million essay submissions to ETS' digital service, Criterion®. The was also validated with several other corpora, which indicated that it provides reasonable fit for data from 4th grade college. It includes an the test‐retest reliability each trait, longitudinal trends by both within school year 12th grades, differences using...

10.1002/ets2.12377 article EN ETS Research Report Series 2024-01-17

One of the promises edu-metaverse is its ability to provide a virtual environment that enables us engage in learning activities are similar or on par with reality. The digital enhancements introduced contribute our increased expectations novel experiences. However, despite promising outcomes, there appears be limited adoption for practical at this time. We believe can attributed fact lack investigation into learners' behavior given social environment. This critical, as without behavioral...

10.1109/tlt.2024.3406638 article EN cc-by IEEE Transactions on Learning Technologies 2024-01-01
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