Roberto Di Paolo

ORCID: 0000-0002-6081-6656
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About
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Research Areas
  • Experimental Behavioral Economics Studies
  • Psychology of Moral and Emotional Judgment
  • COVID-19 epidemiological studies
  • Educational Games and Gamification
  • COVID-19 Pandemic Impacts
  • Misinformation and Its Impacts
  • COVID-19 and Mental Health
  • Theology and Canon Law Studies
  • Auction Theory and Applications
  • Gambling Behavior and Treatments
  • Environmental Education and Sustainability
  • Social and Intergroup Psychology
  • Blood donation and transfusion practices
  • Innovation, Sustainability, Human-Machine Systems
  • Historical and Linguistic Studies
  • Dental materials and restorations
  • Child Development and Digital Technology
  • Management, Economics, and Public Policy
  • Dental Erosion and Treatment
  • Sexual Differentiation and Disorders
  • Public Procurement and Policy
  • Multi-Agent Systems and Negotiation
  • Linguistic Studies and Language Acquisition
  • Sports Analytics and Performance
  • Cultural Heritage Materials Analysis

University of Parma
2024

IMT School for Advanced Studies Lucca
2020-2023

University of Alicante
2018-2023

University of St Andrews
2022

University of Lisbon
2019

Instituto Politécnico de Lisboa
2019

Université Grenoble Alpes
2017

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications economics, psychology, artificial intelligence. Game theory offers a robust foundation for this understanding, based on the idea that individuals aim to maximize utility function. However, exact factors influencing strategy choices remain elusive. While traditional models try explain as function of outcomes available actions, recent experimental research reveals linguistic content...

10.1098/rsif.2023.0720 preprint EN arXiv (Cornell University) 2024-03-13
Jay Joseph Van Bavel Aleksandra Cichocka Valerio Capraro Hallgeir Sjåstad John B. Nezlek and 95 more Mark Alfano Flávio Azevedo Aleksandra Cisłak Patricia L. Lockwood Robert M. Ross Елена Агадуллина Matthew A J Apps JOHN JAMIR BENZON R. ARUTA Alexander Bor Charles Crabtree William A. Cunningham Koustav De Christian T. Elbæk Waqas Ejaz Andrej Findor Biljana Gjoneska Yusaku Horiuchi Toan Luu Duc Huynh Agustín Ibáñez Jacob Israelashvili Katarzyna Jaśko Jarosław Kantorowicz Elena Kantorowicz‐Reznichenko André Krouwel Michael Laakasuo Claus Lamm Caroline Leygue Mohammad Sabbir Mansoor Lewend Mayiwar Honorata Mazepus Cillian McHugh Panagiotis Mitkidis Andreas Olsson Tobias Otterbring Anat Perry Dominic J. Packer Michael Bang Petersen Arathy Puthillam Tobias Rothmund Shruti Tewari Manos Tsakiris Hans H. Tung Meltem Yucel Edmunds Vanags Madalina Vlasceanu Benedict Guzman Antazo Sergio Barbosa Brock Bastian Ennio Bilancini Natalia Bogatyreva Leonardo Boncinelli Jonathan E. Booth Sylvie Borau Ondrej Buchel Chrissie Ferreira de Carvalho Tatiana Celadin Chiara Cerami Luca Cian Chiara Crespi Jo Cutler Sylvain Delouvée Guillaume Dezecache Roberto Di Paolo Uwe Dulleck Tom Étienne Fahima Farkhari Jonathan A. Fugelsang Theofilos Gkinopoulos Kurt Gray Siobhán M. Griffin Bjarki Gronfeldt June Gruber Elizabeth Ann Harris Matej Hruška Ozan İşler Simon Jangard Frederik Juhl Jørgensen Lina Koppel Josh Leota Eva Lermer Neil Levy Chiara Longoni Asako Miura Rafał Muda Annalisa Myer Kyle Nash Jonas P. Nitschke Yohsuke Ohtsubo Victoria Oldemburgo de Mello Yafeng Pan Papp Zsófia Philip Pärnamets Mariola Paruzel‐Czachura Michael M. Pitman Joanna Pyrkosz‐Pacyna

Changing collective behaviour and supporting non-pharmaceutical interventions is an important component in mitigating virus transmission during a pandemic. In large international collaboration (Study 1, N = 49,968 across 67 countries), we investigated self-reported factors that associated with people reported adopting public health behaviours (e.g., spatial distancing stricter hygiene) endorsed policy closing bars restaurants) the early stage of pandemic (April-May 2020). Respondents who...

10.31234/osf.io/ydt95 preprint EN 2020-09-02

The new coronavirus disease (COVID-19) threatens the lives of millions people around world, making it largest health threat in recent times. Billions world are asked to adhere strict shelter-in-place rules, finalised slow down spread virus. Appeals and messages being used by leaders policy-makers promote pandemic response. Given stakes at play, is thus important for social scientists explore which most effective promoting In fact, some papers last month have explored effect several on...

10.31234/osf.io/7863g preprint EN 2020-05-06

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications economics, psychology, artificial intelligence. Game theory offers a robust foundation for this understanding, based on the idea that individuals aim to maximize utility function. However, exact factors influencing strategy choices remain elusive. While traditional models try explain as function of outcomes available actions, recent experimental research reveals linguistic content...

10.31234/osf.io/cuf8z preprint EN 2024-03-13

In a world severely put under stress by COVID-19, generosity becomes increasingly essential both when able to transcend local boundaries, building upon universalistic values, and directed toward more contexts, such as the native country. This study aims investigate an underresearched determinant of at these two levels, factor that captures one's beliefs, opinions about society: political ideology. We donation decisions than 46,000 participants from 68 countries in task with possibility...

10.1073/pnas.2219676120 article EN cc-by Proceedings of the National Academy of Sciences 2023-04-05

We estimate the impact of a game-based educational program aimed at promoting practices for sustainable water usage among 2nd–4th grade students and their families living in municipality Lucca, Italy. To this purpose we exploited unique data from quasi-experiment involving about two thousand students, one participating (the treatment group) not control program. Data were collected by means survey that specifically designed implemented to record students' self-reported behaviors. Our...

10.1016/j.ecolecon.2023.107801 article EN cc-by Ecological Economics 2023-03-21

Abstract In this paper we investigate the effect of moral suasion on ingroup favouritism. We report a well-powered, pre-registered, two-stage 2x2 mixed-design experiment. first stage, groups are formed basis how participants answer set questions, concerning non-morally relevant issues in one treatment (assorting non-moral preferences), and morally another preferences). second choose to split given amount money between their own group other group, baseline setting then where they told do what...

10.1017/s1930297500007336 article EN cc-by-nc-nd Judgment and Decision Making 2020-03-01

We study how the ratio between length of second and fourth digit (2D:4D) correlates with choices in social risk preferences elicitation tasks by building a large dataset from five experimental projects more than 800 subjects. Our results confirm recent literature that downplays link 2D:4D many domains economic interest, such as preferences. As for former, we find are significantly lower when is above median value only subjects low cognitive ability. latter, high not correlated frequency...

10.3389/fnbeh.2018.00022 article EN cc-by Frontiers in Behavioral Neuroscience 2018-02-13

Escape from the Castle is a digital escape game created with collaboration of Museum Saving in Turin (Italy), Neuroscience Lab Intesa Sanpaolo Innovation Center, and GAME Science Research Center IMT School for Advanced Studies Lucca. In game, players must help Mica, mascot Museum, to run away Ghost Baroness, its Castle. To do that, every player has solve four puzzles different rooms. Each room correlated financial issue, such as saving strategies planning. The aims increase awareness that...

10.34190/ecgbl.16.1.857 article EN European Conference on Games Based Learning 2022-09-29

Background In a world increasingly stressed by climate change and scarcity of natural resources, the prosocial behaviors new generations become essential, especially when aimed at sustainability. This study aims to investigate gamified system applied game-based educational program BLUTUBE, designed promote better practices regarding virtuous water usage in primary schools Municipality Lucca. Methods We analyze self-reported sustainable almost 800 students 2nd, 3rd, 4th grades, using survey...

10.1177/10468781231181652 article EN Simulation & Gaming 2023-06-05

In this paper we investigate the effect of moral suasion on ingroup favouritism. We report a well-powered, pre-registered, two-stage 2x2 mixed-design experiment. first stage, groups are formed basis how participants answer to set questions, concerning non-morally relevant issues in one treatment (assortativity non-moral preferences), and morally another preferences). second choose split given amount money between their own group other group, baseline setting then where they told do what...

10.2139/ssrn.3486398 article EN SSRN Electronic Journal 2019-01-01

Generative artificial intelligence holds enormous potential to revolutionize decision-making processes, from everyday high-stake scenarios. However, as many decisions carry social implications, for AI be a reliable assistant it is crucial that able capture the balance between self-interest and interest of others. We investigate ability three most advanced chatbots predict dictator game across 78 experiments with human participants 12 countries. find only GPT-4 (not Bard nor Bing) correctly...

10.2139/ssrn.4517639 article EN SSRN Electronic Journal 2023-01-01

Protein biosynthesis is a complex process that involves the transcription of DNA into mRNA and subsequent translation proteins according to genetic code. To introduce this fundamental broad audience, we developed "The Language Life", game-based workshop was presented at Genoa Science Festival 2022, largest science communication event in Italy. The employed jigsaw puzzle-like elements represent DNA, mRNA, aminoacyl transfer RNAs, enabling participants pair them through codon combinations....

10.34190/ecgbl.17.1.1587 article EN European Conference on Games Based Learning 2023-09-29

In this paper we investigate the effect of moral suasion on ingroup favouritism. We report a well-powered, pre-registered, two-stage 2x2 mixed-design experiment. first stage, groups are formed basis how participants answer to set questions, concerning non-morally relevant issues in one treatment (assortativity non-moral preferences), and morally another preferences). second choose split given amount money between their own group other group, baseline setting then where they told do what...

10.31234/osf.io/s6wmu article EN 2019-11-13

We report the results of a procurement experiments where subjects compete for contracts to be awarded by means scoring auction. Two experimental conditions are considered, depending on relative quality-price weight in rule. show that different weights rule dramatically alter strategic environment and affect extent which competitive mechanism leads an efficient allocation contract. Our evidence suggests that, spite inducing significantly higher deviations from equilibrium, gives more quality...

10.2139/ssrn.3121992 article EN SSRN Electronic Journal 2018-01-01

Generative artificial intelligence (AI) holds enormous potential to revolutionize decision-making processes, from everyday high-stake scenarios. By leveraging generative AI, humans can benefit data-driven insights and predictions, enhancing their ability make informed decisions that consider a wide array of factors outcomes. However, as many carry social implications, for AI be reliable assistant it is crucial able capture the balance between self-interest interest others. We investigate...

10.48550/arxiv.2307.12776 preprint EN other-oa arXiv (Cornell University) 2023-01-01

Abstract In this study we estimate the impact of a game-based educational program aimed at promoting sustainable water usage among 2nd-4th grade students and their families living in municipality Lucca, Italy. To purpose exploited unique data from quasi-experiment involving about two thousand students, one participating (the treatment group) not control program. Data were collected by means survey that specifically designed implemented for collecting students' self-reported behaviors. Our...

10.21203/rs.3.rs-490913/v1 preprint EN cc-by Research Square (Research Square) 2021-05-27

This article is a study of Mt 13 (the Parables the Kingdom), with particular attention to composition chapter as whole, using Biblical Rhetorical Analysis method. After single passages (pericopes), present analyzes text at “superior” or autonomous level textual organization and formulates hypothesis that 13, constitutes section Gospel Matthew, composed two sequences in parallel, each which rotate around quotation First Testament. introduces Jesus one who proclaims fulfills Kingdom, history...

10.1484/j.la.1.102160 article EN Liber Annuus 2009-01-01
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