- Augmented Reality Applications
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Tactile and Sensory Interactions
- Robotics and Sensor-Based Localization
- Visual perception and processing mechanisms
- Computer Graphics and Visualization Techniques
- Advanced Optical Imaging Technologies
- Advanced Vision and Imaging
- Human Motion and Animation
- Advanced Image and Video Retrieval Techniques
- Teleoperation and Haptic Systems
- Simulation and Modeling Applications
- 3D Surveying and Cultural Heritage
- Spatial Cognition and Navigation
- Hand Gesture Recognition Systems
- Motor Control and Adaptation
- Robotics and Automated Systems
- Robotic Path Planning Algorithms
- Multisensory perception and integration
- 3D Modeling in Geospatial Applications
- Multimedia Communication and Technology
- Gaze Tracking and Assistive Technology
- Usability and User Interface Design
- Color perception and design
Ritsumeikan University
2015-2024
Nara Institute of Science and Technology
2009-2019
University of Tsukuba
2019
Osaka University
1999-2002
Ibaraki University
2002
Virtual and mixed realities make it possible to view interact with virtual objects in a three-dimensional space. However, the location display menus space means of manipulating them are often problems. Existing studies developed methods displaying menu air or on body. In this paper, system is proposed that appears front user's palm (of non-dominant hand) when he/she opens hand. The user employs other hand (dominant then menu. Using around body as opposed projections onto actual limbs makes...
Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib indirect manipulation, the operational feeling a tablet different from that real paint brush. We solved this problem by developing MR-based Artistic Interactive (MAI) Painting Brush, which imitates brush, constructed mixed reality (MR) system enables direct on physical objects in world.
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing computer-generated image (CGI) onto them (MR visual stimulation). At same time, when humans sense hardness real objects, it is known that their perception influenced not only tactile information but also information. this paper, we studied psychophysical influence on using object has CGI superimposed it. experiment, deform in an extreme way animation object, while subject pushes his/her...
Mixed reality (MR) space merges the real and virtual worlds in time makes it possible to present manipulate objects world. However, objects, menus are required, where display MR how them often problems. For example, a touch menu shown front of user's face cannot provide user with sensation interferes sight. In this study, we propose method on forearm, which is always within reach hand. The can obtain feeling by directly touching their forearm. An application was developed using menu, an...
Diminished reality (DR) deletes or diminishes undesirable objects from the perceived environments. We present a pre-observation-based DR (POB-DR) framework that uses textured 3D model (T-3DM) of scene for efficiently deleting objects. The proposed and T-3DM data structure enable geometric photometric registration allow user to move in six degrees-of-freedom (6DoF) under dynamic lighting during deletion process. To accomplish these tasks, we pre-observe backgrounds be occluded similar...
ToolDevice is a set of devices developed to help users in spatial work such as layout design and three-dimensional (3D) modeling. It consists three components: TweezersDevice, Knife/HammerDevice, BrushDevice, which use hand tool metaphors recognize each device's unique functions. We have mixed reality (MR) 3D modeling system that imitates real-life woodworking using the TweezersDevice Knife/HammerDevice. In system, can pick up move virtual objects with TweezersDevice. Users also cut join By...
This paper describes the influence of visual stimulation on tactual sense in a mixed-reality environment; i.e., how impression real object is affected by seeing superimposed image different type material. If behavior and extent such an influence, sort illusion, are investigated detail, objects composed limited variety materials can be perceived differently. would useful field digital engineering. Therefore, we performed various experiments systematically.
Most 3-D modeling software are difficult for beginners to learn. The operations often complicated, and the user is required have prior mathematical knowledge. Therefore, we developed a simple system using ToolDevice simplify such operations. consists of set interaction devices, which use metaphors real-life hand tools help users recognize each device's unique functions. Using TweezersDevice, KnifeDevice, HammerDevice, mixed reality (MR) that imitates woodworking. In system, TweezersDevice...
This paper describes a view management method for annotations on mobile mixed reality systems. In recent years, devices, such as phones and PDAs, have rapidly gained popularity. Thus, MR systems using mo- bile devices are expected to be rich field. However, the devices' components (screen application executable memory) very small compared those of notebook computers. Also, processor does not enough computational power. it is difficult apply existing techniques. We propose that consists seven...
Mixed reality (MR) is a technology that merges real and virtual worlds in time. In MR environments, visual appearance of object can be changed by superimposing on it. this study, we focus the center-of-gravity (COG) verify influence stimulation COG environments. This paper describes systematic experiments performed to study influence. The results obtained are interesting: (1) presence stimulation; (2) although differs vision force, represented under certain conditions; (3) perception also...
Point & teleport (P&T) is an artificial locomotion technique that enables users to travel in unlimited space virtual reality. While recent P&T techniques assign orientation control additional axis, these suffer from increased complexity controls and limited performance. Researchers concluded teleportation, followed by a self-orientation adjustment physically turning around, preferable with specification can be optional. However, has not been tested under seated condition, where the may...
In this paper, we introduce the outline of "The MR-PreViz Project" performed in Japan. pre-production process filmmaking, Pre Viz, pre-visualizing desired scene by CGI, is used as a new technique. As its advanced approach, propose that utilized mixed reality technology current PreViz. makes it possible to merge real background and computer-generated humans creatures open set or at outdoor location. The user can consider camerawork camera blocking efficiently using MR-PreViz. This paper...
We can use augmented reality (AR) and diminished (DR) in combination, practice. However, to the best of our knowledge, there is no research on validation cross-modal effects AR DR. Our interest here investigate how this continuous visual changes between DR would change weight sensation an object. In paper, we built a system that continuously extend reduce amount entity real objects using renderings confirm users perceive things heavier lighter than they actually are same manner as SWI....
This study investigated whether weight illusions in virtual reality (VR) without haptic feedback occur as the real world. In experiment, we set up three scenarios to cause different VR: size–weight illusion (smaller objects look lighter but feel heavier than larger ones), brightness–weight (brighter darker and material–weight (lighter-looking materials, such wood, heavier-looking metal). The experimental results indicated that perceptions of VR were opposite those However, perception was...
We propose interaction design of a map navigation system that displays Google Maps on tabletop display, and Earth Street View the wall display. In table, we introduce use hand gestures to pan, rotate, zoom for providing basic interaction. also function enables comparison maps different scales locations. wall, user can see 3D world from bird's-eye view by linking proposed hang glider device, creating sense flying Maps. be displayed move around it using finger gesture walking table.
We have developed a mixed-reality (MR) painting system named the MR-based Artistic Interactive (MAI) Painting Expert and MAI Brush which simulates of physical objects in real world. In this paper, we describe how was upgraded to "MAI Brush++," enabling virtual on objects. The improved has visual tactile feedback mechanism that effect touch when used target. This is achieved using deformation brush tip reaction force hand.
We propose a method for creating user-specific perspective view mobile mixed reality (MR) systems that provides three-dimensional perception based on pseudo motion parallax. In general, most common mainstream interface hand-held AR/MR system is video-see-through style with device-perspective view. On the other hand, our user-perspective view, which displays MR images according to user's viewpoint and position of display. Namely, trims scene behind display superimposes CG in consideration...
Virtual and mixed realities make it possible to view interact with virtual objects in 3D space. However, where position menus space how them are often problems. Existing studies developed methods of displaying a menu on the hand or arm. In this study, we proposed system that appears at various body parts. By placing body, enables user operate comfortably through kinesthesia, perceive tactile feedback. Furthermore, not only hands arms but also upper legs abdomen, display area can be expanded....
There have been many implementations of virtual reality, using audio and visual senses. However, mixed reality (MR) thus far only dealt with the sense. We developed an MR system that merges real worlds in both senses, wherein geometric consistency sense was fully coordinated tried two approaches for merging sense, open-air closed-air headphones.
When humans sense the hardness of real objects, their perception is known to be influenced by not only tactile information but also visual information. In a mixed-reality (MR) environment, appearance touchable objects can changed superimposing computer-generated image onto them (MR stimulation). our previous study, we first superimposed images (CGI) on and then, applied extreme deformation while participants pressed with fingers. The results showed that differently receiving MR stimulation;...
The emergence of new and inexpensive virtual reality (VR) technology has made it relatively familiar to most users. We can create 3D objects paint on them in a VR spaces. Many the controllers used for such operations provide haptic feedbacks by vibration when user touches objects. In real world, we perceive not only touch sensation but also reaction force touching stroking object's surface. However, is impossible with feedback. That is, there sensory gap between space world. makes difficult...