- Virtual Reality Applications and Impacts
- Empathy and Medical Education
- Color perception and design
- Aesthetic Perception and Analysis
- Heart Failure Treatment and Management
- Digital Mental Health Interventions
- Family Caregiving in Mental Illness
- Pain Management and Placebo Effect
- Nursing care and research
- Creativity in Education and Neuroscience
- Mental Health Research Topics
- Patient-Provider Communication in Healthcare
- Neural and Behavioral Psychology Studies
- EEG and Brain-Computer Interfaces
- Action Observation and Synchronization
- Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Body Image and Dysmorphia Studies
- Mind wandering and attention
- Art Therapy and Mental Health
Polytechnic Institute of Porto
2019-2022
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups it allows individuals to experience a situation close reality from another person's perspective. This quasi-experimental study aimed examine impact on empathy, knowledge, and attitudes people with schizophrenia VR simulation that reproduces psychotic symptoms while performing cognitive task compared watching 2D video and, thus, how these experiences could reduce...
The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure certain stimuli. development non-invasive portable devices, coupled VR, for collection electroencephalographic data. One devices that embraced this new trend is Looxid LinkTM, a system adds HTC VIVETM, VIVE ProTM, Pro EyeTM, or Oculus Rift STM create interactive environments using brain signals. This work analyzes possibility...
The interactivity of an immersive environment comes up from the relationship that is established between user and system. This results in a set data exchanges human technological actors. real-time biofeedback devices allow to collect real time biodata generated by during exhibition. analysis, processing conversion these into multimodal allows relate stimuli with emotions they trigger. work describes adaptive model for flows management used design interactive systems. use affective algorithm...
To understand the influence of white coat on patient satisfaction, opinions about medical clothing, perception confidence, empathy and knowledge satisfaction comfort level physicians in consultation.An interventional study was conducted with a representative sample population attending primary care central Portugal.The composed by 286 patients divided into two groups exposed or not to doctor wearing coat. The first last consultation every day for 10 consecutive days were included.Every other...
This paper describes the process of creating multidimensional artifact "e-EMotion-Capsule" that explores immersiveness to generate emotions through creation impactful environments. E-EMotion-Capsule's perspective allows participants experience different environments created using immersive technologies such as 360 video, virtual reality and mixed platforms. The participant puts on RV goggles interact with e-EMotion-Capsule artifact, becoming himself part universe in which he became involved....
The research intends to gather on a IoT Platform, set of data existing in the ecosystem - universe things, from sources and types diverse origin coming messages, devices, sensors, etc. These structured related allow us generate indicators anxiety about which we intend act, either preventively or proactively, through information for an individual's awareness self-regulation.
This work focuses on the development of a software link interface tool between Looxid Link Device coupled to HTC Vive Pro VR HeadSets and Unity platform, generate real-time interactivity in virtual reality applications. The incorporates dynamic parameterizable algorithm be used as core-engine Biofeedback process, recognizing values biological signals registered each EEG channels device. frequencies detected real time can elements interactivity, with different intensities.
Family represents a basic source of support for the patient with chronic illness, namely Heart Failure (HF), and it is main structure mutual help in difficult situations. This study was based on questions related to level self-care skills person HF influence family functionality HF. The purpose determine relate functionality. An analytic, correlational cross-sectional conducted 103 patients HF, attending follow-up consultation at hospital Centre Portugal. Data collection performed through...