Alexander Klippel

ORCID: 0000-0002-7171-492X
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About
Contact & Profiles
Research Areas
  • Geographic Information Systems Studies
  • Spatial Cognition and Navigation
  • Data Management and Algorithms
  • Virtual Reality Applications and Impacts
  • Constraint Satisfaction and Optimization
  • Augmented Reality Applications
  • Geography Education and Pedagogy
  • Categorization, perception, and language
  • Data Visualization and Analytics
  • 3D Surveying and Cultural Heritage
  • Semantic Web and Ontologies
  • Species Distribution and Climate Change
  • Remote Sensing and LiDAR Applications
  • Land Use and Ecosystem Services
  • Outdoor and Experiential Education
  • Speech and dialogue systems
  • Geological Modeling and Analysis
  • Action Observation and Synchronization
  • Educational Games and Gamification
  • Urban Design and Spatial Analysis
  • Visual and Cognitive Learning Processes
  • Human Mobility and Location-Based Analysis
  • Cognitive Science and Mapping
  • Urban Green Space and Health
  • Evacuation and Crowd Dynamics

Wageningen University & Research
2021-2025

Pennsylvania State University
2013-2022

Walker (United States)
2020-2022

Graz University of Technology
2022

Universität Hamburg
1999-2019

Institute of Geography of the Slovak Academy of Sciences
2005-2019

The University of Melbourne
2005-2012

CRC for Spatial information
2005-2007

Spatial Cognition (United States)
2005

University of Bremen
2003-2005

Learning a second language (L2) presents significant challenge to many people in adulthood. Platforms for effective L2 instruction have been developed both academia and the industry. While real-life (RL) immersion is often lauded as particularly learning platform, little known about features of immersive contexts that contribute process. Immersive virtual reality (iVR) offers flexible platform simulate an RL situation, while allowing researcher tight experimental control stimulus delivery...

10.3390/languages4010013 article EN cc-by Languages 2019-02-18

The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet have limitations that can now be overcome by the promise immersive technologies improve quality accessibility. This twofold: First, we harness advancements made sensing to create experiences places earth efficiently; second, detailed empirical evaluations on learning quantify educational value. We report a study...

10.1177/0735633119854025 article EN Journal of Educational Computing Research 2019-06-25

Field trips are a key component of learning in STEM disciplines such as geoscience to develop skills, integrate knowledge, and prepare students for lifelong learning. Given the reported success technology-based prevalence new forms technology, especially with immersive virtual reality (iVR) entering mainstream, field (VFTs) increasingly being considered an effective form teaching either supplement or replace actual (AFTs). However, little research has investigated implications VFTs...

10.1109/vr46266.2020.00012 article EN 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020-03-01

In recent decades, we have witnessed great advances on the Internet of Things, mobile devices, sensor-based systems, and resulting big data infrastructures, which gradually, yet fundamentally influenced way people interact with in digital physical world. Many human activities now not only operate geographical (physical) space but also cyberspace. Such changes triggered a paradigm shift geographic information science (GIScience), as cyberspace brings new perspectives for roles played by...

10.1016/j.earscirev.2023.104438 article EN cc-by-nc-nd Earth-Science Reviews 2023-04-27

To contribute to a more comprehensive understanding of human wayfinding behaviors in complex buildings, we propose framework that incorporates the impact critical factors from both environment and humans. The influence is summarized through concept environmental legibility (EL), an integration different space syntax methods addresses visibility, connectivity, layout complexity buildings. Human are assessed psychometric tests, self-ratings for sense direction, report familiarity. test this...

10.1177/0013916514550243 article EN Environment and Behavior 2014-09-18

Communicating and understanding climate induced environmental changes can be challenging, especially using traditional representations such as graphs, maps or photos. Immersive visualizations experiences offer an intuitive, visceral approach to otherwise rather abstract concepts, but creating them scientifically is challenging. In this paper, we linked ecological modeling, procedural virtual reality provide immersive experience of a future forest. We mapped current tree species composition...

10.1080/13658816.2020.1830997 article EN International Journal of Geographical Information Science 2020-11-10

Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In addition, questions remain how different approaches travel within a environment affect learning. this paper, investigated the role of (desktop computer versus HTC Vive) and teleportation in Results showed few differences between conditions, favoring, if anything, desktop environment. There seems be no advantage using...

10.1080/13875868.2020.1817925 article EN Spatial Cognition and Computation 2020-09-13

The main library at the authors' university campus, with its large size and multiple-level structures, is challenging for patrons to navigate. Requests directions are among most frequently posed questions help desks in this library. As a first step toward improving wayfinding aids, such as maps or signs, we took spatial science perspective of combining behavioral approaches reveal objectively areas where problems occur. To end, employed formal descriptions environment addressing visibility,...

10.1080/15420353.2011.622456 article EN Journal of Map & Geography Libraries 2012-01-01

Abstract Context Understanding the variability and dynamics of ecosystems, as well their responses to climate or land use change, is challenging for policy makers natural resource managers. Virtual reality (VR) can be used render virtual landscapes immersive, visceral experiences communicate ecosystem users in an effective engaging way. Objectives To illustrate potential believability VR, a team landscape ecologists immersive visualisation researchers modelled reference Australian Box Gum...

10.1007/s10980-021-01313-8 article EN cc-by Landscape Ecology 2021-10-29

Abstract Background The increasing extent and severity of wildfires in the western USA poses a significant challenge to managers society. Forest thinning prescribed fire treatments reduce hazard improve resilience climatic stressors. However, expanding pace scale forest management is hampered, part, by limited understanding exposure interested parties public fuel reduction treatments. Virtual tour applications provide an opportunity extend tours treatment demonstration areas anyone with...

10.1186/s42408-024-00345-0 article EN cc-by Fire Ecology 2025-01-08

Objective To understand the impact of fidelity and perceived realism on virtual reality food choices, task motivation, engagement, interest. Design Randomized controlled trial. Setting Online. Participants 84 participants recruited from Amazon Mechanical Turk. Intervention were randomly assigned to either a high- (n = 43) or low- 41) visual environment asked select foods have meal with friend. Main outcome measures Food choice, motivation Analysis Simple linear regressions between realism,...

10.1371/journal.pone.0312772 article EN cc-by PLoS ONE 2025-01-30

This article evaluates criteria for the design of so‐called You‐Are‐Here (YAH) maps, i.e. maps that explicitly indicate position map reader. Established are rendered more precise and applied in an exemplary assessment three YAH as they can be found public buildings part a general emergency scheme. The clarification terminology is necessary to allow assessing quality existing consolidates basis rule‐based generation location‐aware information services. Possibilities further empirical...

10.1080/14498596.2006.9635068 article EN Journal of Spatial Science 2006-06-01

Spatial awareness and knowledge about one's location in an environment is a necessity for successful orientation, wayfinding, navigation activities. Although familiar environments allow us the ...

10.1080/13875861003770625 article EN Spatial Cognition and Computation 2010-06-01

Virtual reality (VR) is emerging as a rapidly developing technology that holds significant promises to impact student learning.In this review, we focus on the features of regarding levels immersion and interac individual differences in cogni ve characteris cs VR learners.We empt parse specific technological enable effec learning examine how students mentally process these features.While helps create situated condi ons, its theore cal significance lies ability provide percep on-ac enabled...

10.37716/hbab.2020010105 article EN Human Behaviour and Brain 2020-04-26
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