- Color perception and design
- Design Education and Practice
- Aesthetic Perception and Analysis
- Creativity in Education and Neuroscience
- Innovative Human-Technology Interaction
- Multisensory perception and integration
- Consumer Behavior in Brand Consumption and Identification
- Language, Metaphor, and Cognition
- Innovative Approaches in Technology and Social Development
- Material Selection and Properties
- Usability and User Interface Design
- Evolutionary Psychology and Human Behavior
- Emotions and Moral Behavior
- Interactive and Immersive Displays
- Persona Design and Applications
- Emotion and Mood Recognition
- Service and Product Innovation
- Art History and Market Analysis
- Olfactory and Sensory Function Studies
- Cultural Industries and Urban Development
- Digital Media and Visual Art
- Action Observation and Synchronization
- Cultural Differences and Values
- Business Strategies and Innovation
- Manufacturing Process and Optimization
Delft University of Technology
2014-2024
Typicality and novelty have often been shown to be related aesthetic preference of human artefacts. Since a typical product is rarely new and, conversely, novel will not designated as typical, the positive effects both features seem incompatible. In three studies it was that typicality (operationalized 'goodness example') are jointly equally effective in explaining consumer products, but they suppress each other's effect. Direct correlations between variables were significant, relationship...
In this study, professional art experts and nonexperts with an active interest in rated sets of 10-20 slides artworks made available by young artists. Each set was on bipolar scales, including not original-original; absence crafts-manship-craftsmanship; poor quality-good quality. Intraclass coefficients R i for these three scales were .17, .21, .22 .19, .08, .16 nonexperts, respectively. There a significant agreement between respect to originality, but no craftsmanship The correlation...
There is a lack of consistency regarding the scales used to measure aesthetic pleasure within design.They are often chosen ad hoc or adopted from other research fields without being validated for designed artifacts.Moreover, many do not in isolation, but instead include its determinants (e.g., novelty).Therefore, we developed new scale and included known discriminant validity purposes, which automatically led validating these as well.In exploratory phase, identified highly reliable items...
In this experiment inexperienced observers ( N = 22) scored 40 black‐and‐white slides of cubist paintings on a number seven‐point rating scales. On the basis time it took subjects to identify depicted human figure, these were divided into three subgroups Low Categorizability (LC), Intermediate (IC) and High (HC), respectively. For LC ‘beauty’ scores revealed an inverted U‐shaped relation with ‘complexity’. No significant between two variables could be demonstrated, however, for HC slides....
Sustainability transitions are inherently comprised of wicked problems, requiring new systemic problem-solving approaches that transcend disciplinary boundaries. Design framing is a practice lies at the core problem-solving, as it connects specific problem to promising solution space. We contribute transition design research by conceptualising transformative frame. Anchored in fields design, sustainable behavioural science, and studies, our transdisciplinary model intended support designers...
The emotion slider is a device developed to collect self-reports of the valence users' experiences with interactive systems based on recent theories embodiment and basic approach/avoidance behavioral tendencies. To test it, participants (N = 51) watched 10 positive negative slides from International affective picture system while using in two different ways: pushing handle report feelings pulling it for one condition (incongruent condition) other (congruent condition). Response times were...
Abstract Topology optimization is increasingly applied to design consumer products, for which aesthetics plays an important role acceptance. In industrial design, it known that preferences or taste judgement obey certain rules principles. These principles are not directly quantifiable, but can qualitatively predict and explain aesthetic responses. this paper, we empirically evaluate whether these effective increasing the appealingness of topology optimized shapes. Our starting point...
The finding that repeated exposure to a stimulus enhances attitudes directed towards it is well-established phenomenon. Despite this, the effects of products are difficult determine given they could have previously been exposed participants any number times. Furthermore, factors other than simple can influence affective evaluations for stimuli meaningful. In our first study, we examined existing familiarity with common objects and showed attractiveness shapes representing increases their...