- Technology Adoption and User Behaviour
- Digital Marketing and Social Media
- Knowledge Management and Sharing
- Open Source Software Innovations
- Innovation and Knowledge Management
- Customer Service Quality and Loyalty
- Expert finding and Q&A systems
- FinTech, Crowdfunding, Digital Finance
- Big Data and Business Intelligence
- Social Media and Politics
- Microfinance and Financial Inclusion
- Soft Robotics and Applications
- Teleoperation and Haptic Systems
- E-commerce and Technology Innovations
- Experimental Behavioral Economics Studies
- Video Coding and Compression Technologies
- Impact of Technology on Adolescents
- Multimedia Communication and Technology
- Innovation Diffusion and Forecasting
- Mobile Crowdsensing and Crowdsourcing
- Surgical Simulation and Training
- Advanced Computational Techniques and Applications
- Educational Games and Gamification
- Service and Product Innovation
- Blockchain Technology Applications and Security
University of Oklahoma
2021-2024
Boston University
2022-2023
Southeast University
2012-2022
University of Waterloo
2018-2021
National University of Singapore
2010-2018
University of Auckland
2012-2018
Harbin Institute of Technology
2015-2018
Dimension Technologies (United States)
2008
User participation is increasingly being seen as a way to mitigate the challenges that firms face in innovation, such high costs and uncertainty of customer acceptance their innovations. Thus, are establishing online platforms support user
such as mobile data service (MDS) innovation on iOS and Google Android platforms. For this purpose, platforms typically provide toolkits to facilitate user participation, aiming create an ecosystem for sustainable innovation. However, with the barrie
Online crowdfunding has become an important fundraising channel for medical care. Yet, individuals in need face numerous challenges meeting their goals. To improve fundraising, may use project updates to evoke donors' sympathy and secure donations. Informed by the bias literature, this paper conceptualizes two but distinct aspects of updates—positive sentiment negative sentiment—and hypothesizes individual relative impacts on donation amount a project. In addition, explores moderating...
Gamification can be an effective mechanism of engaging individual users (i.e. solvers) in task solving on competitive crowdsourcing platforms. However, past literature lacks a nuanced understanding how gamification elements affect solvers' behaviour via intrinsic and extrinsic motivations. We conceptualised two typical (points immediate performance feedback). Borrowing from self-determination theory, we modelled the effects points feedback both motivations that, turn, participation. Using...
Valuation of digital content has important individual, organizational, and microeconomic implications. Yet, the existing understanding consumption is focused primarily on free content. This means, that not a source revenue for contributors directly tied to or expenses these platforms it practically impossible capture its value in national income accounts. Academic anecdotal evidence seems indicate sharing from paid viewership question-and-answer (Q&A) factor differentiates successful...
SYNOPSIS Several studies have pointed to the transformative effects of blockchain on a wide spectrum firms, industries, and professions. Despite arguable consensus within business community that will real impact way firms do business, views diverge when it comes timing diffusion (i.e., achieve mass adoption). We propose information gathering helps potential adopters form expectations regarding payoffs from adoption. Information-gathering activities resulting sources, such as web searches,...
Live streaming shopping platforms are increasingly gaining momentum. However, how live engages its viewers and induces purchase is poorly understood. Viewing a process as fulfilling both utilitarian hedonic values based on <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">social information foraging theory</i> , we identify unique characteristic of platforms, namely, xmlns:xlink="http://www.w3.org/1999/xlink">live interactivity</i>...
Crowdsourcing is an emerging trend of using the crowd to solve organizational tasks that can offer companies various benefits. However, often have difficulty realizing value from crowdsourcing partly because a lack knowledge about what kind approach will fit their tasks. Also, need understand how codify task requirements and incentives provide for different types Given absence prior research answer these questions, this article aims address gap. Deriving literature, we identified three...
Service innovation is critical to firms' competitive advantage and, thus, firms desire make their services increasingly innovative. However, the relationship between innovativeness and performance of a new service unclear. Conflicting findings related literature suggest that multidimensional its impact on could be nonlinear. limited research has studied these aspects, both theoretically empirically. Furthermore, prior mainly considered customers as inputs value creation, which may not...
Abstract Crowdsourcing platform owners and operators constantly search for ways to improve contestant performance. One novel proposal improving performance is the introduction of an online community crowdsourcing contest platform. However, research regarding potential benefits on such platforms unclear. Furthermore, prior often assumes single dimensionality experience, whose impacts are also inconclusive. Building knowledge collaboration cognitive diversity research, we model direct effects...
Several studies have pointed to the transformative effects of blockchain on a wide spectrum firms, industries, and professions. While there is consensus within business community that will real impact way firms do business, views diverge when it comes timing diffusion (i.e., achieve mass adoption). In this study we propose information gathering helps potential adopters form expectations regarding payoffs from adoption. Therefore, activities resulting sources, such as web searches, news...
This paper presents a proof-of-concept soft robotic glove that provides haptic feedback to the surgeon's hand during interventional endoscopy procedures, specifically colonoscopy. The is connected force sensing sleeve mounted onto colonoscope. consists of pneumatic actuators inflate in proportion incident forces on sleeve. Thus, capable alerting surgeon potentially dangerous exerted colon wall by colonoscope navigation. proposed adaptable variety sizes. It features modular facilitate...
Social media has increasingly been used in both personal and professional communications. Past studies note that individuals of digital fluency present distinctive behaviors technology use. However, limited research explored how affects the relationship between individual gratifications social Based on uses theory literatures, we develop a model to explore relationships among fluency, gratifications, We test using survey data from 262 users WeChat, which is most popular platform China....
With the availability of online consumer reviews, consumers' consumption behaviors are gradually changing. They increasingly relying on reviews for information prior to purchase. The influences sales have been identified and verified by many empirical studies. However, little research has explored how review content characteristics affect trustworthiness in (TIOCR) willingness purchase (WTP) experience goods. Based signaling theory related literature, we construct a model explain TIOCR WTP...