Xi Wang

ORCID: 0000-0002-9924-6232
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About
Contact & Profiles
Research Areas
  • Higher Education and Teaching Methods
  • Online Learning and Analytics
  • Teaching and Learning Programming
  • Augmented Reality Applications
  • Virtual Reality Applications and Impacts
  • Education and Work Dynamics
  • Educational Games and Gamification
  • Second Language Learning and Teaching
  • E-Learning and Knowledge Management
  • Innovative Teaching and Learning Methods
  • Advanced Graph Neural Networks
  • EFL/ESL Teaching and Learning
  • Child Development and Digital Technology
  • Digital literacy in education
  • Cloud Computing and Resource Management
  • Educational Technology and Assessment
  • Higher Education Learning Practices
  • Image Processing and 3D Reconstruction
  • Literacy, Media, and Education
  • Big Data and Digital Economy
  • Gender and Technology in Education
  • Multilingual Education and Policy
  • Technology-Enhanced Education Studies
  • Mobile Learning in Education
  • Experimental Learning in Engineering

East China Normal University
2004-2023

University of Pittsburgh
2022-2023

Beijing Electronic Science and Technology Institute
2022

Qingdao University of Science and Technology
2022

Guangdong University of Petrochemical Technology
2021

Hainan University
2011-2013

Hosei University
2010

The purpose of this study is to determine the effect augmented reality (AR) applications on K-12 students' academic achievement through meta-analysis and thematic analysis. 40 samples from 35 articles published between 2006 2020 were used examine impact AR explore effects differences in grade level, subject, duration experiment, sampling methods. research results showed that (1) has a medium (g = 0.437) according Thalheimer Cook's size classification. (2) subject experiment as moderator...

10.1080/10494820.2021.2012810 article EN Interactive Learning Environments 2021-12-19

This study compares the effects of Spherical Video-Based Virtual Reality (SVVR) and Conventional Video (CV) on students’ writing achievement motivation. A quasi-experimental method was used in a primary school’s Chinese Descriptive Article Writing courses. Twenty-eight fourth-grade students were randomly divided into two groups. In SVVR group, observed scenes using devices. CV watched through conventional video. SPSS software for statistical analysis data. The results show that: (1) there is...

10.1177/21582440231193822 article EN cc-by SAGE Open 2023-07-01

The 21st century is the information age. ever-changing technology not only affects development of global economy, but also has an important impact on field education and personnel training. Under influence technology, way people acquire, impart, evaluate knowledge changed greatly. educational concepts, models, methods new era are fundamentally different from traditional education, which provides opportunities challenges for teaching work contemporary teachers. This paper aims to discuss...

10.1155/2022/9080602 article EN cc-by Computational Intelligence and Neuroscience 2022-08-13

In college students' programming, there is a general imbalance between theoretical and practical teaching. The online problem judge system an excellent way to improve programming practice ability, which can the student's submitted program by preset test cases of problem. However, requires teachers write many problems for courses they teach. Teachers are under great pressure produce problems, resulting in lower-than-expected course effect. Therefore, this paper puts forward idea constructing...

10.1109/gcrait55928.2022.00095 article EN 2022 Global Conference on Robotics, Artificial Intelligence and Information Technology (GCRAIT) 2022-07-01

Due to the ability of graphs model diverse real-world scenarios such as social networks, roads, or biological effective graph processing techniques are critical importance a wide array fields. As consequence growth data volumes, some have already outgrown memory capacities single servers. In cases, it is desirable partition and keep entire in distributed space into order bring resources computing cluster bear on problem. This approach introduces number challenges, communication bottlenecks...

10.1109/hpec49654.2021.9622817 article EN 2021-09-20

Taking the teaching of block-chain principle and technology as an example, innovative hybrid method based on goal-oriented flipped classroom is proposed. The traditional methods reformed in proposed method, which combines two new modes for goal orientation classroom, applies them to curriculum practice technology. This first groups students according content number class, assigns corresponding learning tasks, puts forward priorities difficulties well knowledge points be understood. group...

10.1109/itei55021.2021.00058 article EN 2021-12-01
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