Sven Winkler

ORCID: 0000-0003-0070-1299
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About
Contact & Profiles
Research Areas
  • Spatial Cognition and Navigation
  • Teleoperation and Haptic Systems
  • Virtual Reality Applications and Impacts
  • Robotics and Sensor-Based Localization
  • Tactile and Sensory Interactions
  • Visual perception and processing mechanisms
  • Robotics and Automated Systems
  • Engineering Technology and Methodologies
  • 3D Surveying and Cultural Heritage
  • Engineering and Environmental Studies
  • 3D Modeling in Geospatial Applications
  • Advanced machining processes and optimization
  • Advanced Manufacturing and Logistics Optimization
  • Advanced Vision and Imaging

Chemnitz University of Technology
2021-2025

Abstract Progress in applied research for sustainable machine tools and forming technologies bases upon industrial environmental requirements resource efficiency. Relevant technical trends base impact studies projects on the lifecycle consumption manufacturing processes systems. This paper gives an overview about a unified methodological approach of evaluation efficiency tools. It answers scientific question sustainability: which technological parameters tool characteristics lead to their...

10.1007/s00170-021-07182-4 article EN cc-by The International Journal of Advanced Manufacturing Technology 2021-05-15

Using a map in an unfamiliar environment requires identifying correspondences between elements of the map's allocentric representation and egocentric views. Aligning with can be challenging. Virtual reality (VR) allows learning about environments sequence views that correspond closely to perspectives are experienced actual environment. We compared three methods prepare for localization navigation tasks performed by teleoperating robot office building: studying floor plan building two forms...

10.1109/tvcg.2023.3247052 article EN IEEE Transactions on Visualization and Computer Graphics 2023-02-22

Keeping track of locations across self-motion is possible by continuously updating spatial representations or encoding and later instantaneously retrieving representations. In virtual reality (VR), sensory cues to used in continuous are typically reduced. passive translation compared real walking VR, optic flow available but body-based (idiothetic) missing. With both kinds translation, boundaries landmarks as static visual can be for instantaneous updating. two experiments, we let...

10.3389/fpsyg.2023.1144861 article EN cc-by Frontiers in Psychology 2023-06-22

When we move through a real environment, egocentric location representations are effortlessly and automatically updated. While moving in synthetic environments, this effortless, continuous spatial updating is often disrupted or incomplete due to lack of sensory, especially body-based, movement information. To prevent disorientation virtual reality caused by missing body-based information, the support via other sensory cues necessary. In presented experiment, participants performed task...

10.1109/vr51125.2022.00093 article EN 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022-03-01

This paper proposes an AGV-based telepresence platform for scientific research purposes. The black box nature of many commercially available systems makes it difficult researchers to gather unfiltered and reliable data about the behavior impressions in operations. proposed system aims close this gap by using a fully accessible architecture self-developed, self-sufficient AGV, which is equipped with two independent sensor self-localization alongside 360° camera natural use system....

10.1109/civemsa53371.2022.9853678 article EN 2022-06-15

Telepresence offers to explore an environment without being physically there, but spatial orientation including distance estimation is impaired by limited sensory input. In the present study, we investigated how well 39 participants performed two types of tasks while operating a Double 3 telepresence robot via 2D interface in web-browser. One task required visually reproduce that was experienced virtual self-motion observing target moved away and stopping it at presumed distance. The second...

10.1109/ismar-adjunct57072.2022.00151 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2022-10-01
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