- Tactile and Sensory Interactions
- Neural and Behavioral Psychology Studies
- Science Education and Pedagogy
- Virtual Reality Applications and Impacts
- EEG and Brain-Computer Interfaces
- Visual perception and processing mechanisms
- Multisensory perception and integration
- Visual and Cognitive Learning Processes
- Motor Control and Adaptation
- Innovative Teaching and Learning Methods
- Neural dynamics and brain function
- Action Observation and Synchronization
- Educational Strategies and Epistemologies
- Medical Research and Practices
- Teleoperation and Haptic Systems
- Spatial Cognition and Navigation
- Functional Brain Connectivity Studies
- Attention Deficit Hyperactivity Disorder
- Philosophy and History of Science
- Embodied and Extended Cognition
- Face Recognition and Perception
- Neuroscience, Education and Cognitive Function
- Intelligent Tutoring Systems and Adaptive Learning
- Cognitive Science and Education Research
- Cognitive Science and Mapping
Technion – Israel Institute of Technology
2013-2024
Stanford University
2010-2011
University of Haifa
2008
University of Pittsburgh
1992
New Haven Public Schools
1961
Abstract Neurofeedback has begun to attract the attention and scrutiny of scientific medical mainstream. Here, neurofeedback researchers present a consensus-derived checklist that aims improve reporting experimental design standards in field.
Abstract A good deal of research has addressed the topic naive physics knowledge, with a focus on domain classical mechanics. In particular, it been proposed that novices enter into instruction an existing, well-defined knowledge base they have derived from their everyday experiences. Most relevant initial will be substance based, in sense represents novice's understanding how material objects and other types substances behave course life. Our position is make every effort to assimilate new...
Abstract Many studies have associated mental imagery with motor control mechanisms by showing mutually active brain areas and functions, as well similar temporal patterns of imagining executing the same actions. One main conjectured mutual is Cerebellar forward-model, commonly believed to generate sensory predictions part both processes. Nevertheless, trials associate one’s overall individual capacities shown only mild inconsistent correlations, hence challenging mechanism assumption. We...
Abstract This study explores how novices' conceptions about electric circuits affected their self-directed experimentation in a computer-based circuit laboratory. The participants, 22 undergraduates with no formal college instruction physics, worked individually on an initial problem to assess conceptual models of and subsequent sessions open-ended the computer laboratory, attempted rediscover laws circuits. Analysis identified four students' solutions. Lower level were local, piecemeal,...
Thought Experiments (TEs) are reasoning processes that based on 'results' of an experiment carried out in thought. What is the validity experiment- has not been actually executed- for knowledge about physical world? features make it distinctive and how do we integrate into learning environments to support such thought processes? This study suggests a draws three epistemological resources: conceptual-logical inferences, visual imagery bodily-motor experience. We start by stating students' TEs...
Thought Experiments (TEs) have a long history of use in science. It is suggested that, if science education to be related as clearly possible science, then TEs must play an appropriate part. The relationship between and experiments (Es) explored. A typology presented with examples drawn from the physics. potential uses various types bringing about conceptual development complement conventional practical work are addressed. analysis three typical school higher-education level physics...
Multimodal virtual environments (VE) succeed better than single-sensory technologies in creating a sense of presence. We hypothesize that the underlying cognitive mechanism is related to faster mental processing multimodal events. Comparing simple detection times unimodal (auditory, visual, and haptic) events, with bimodal trimodal combinations, we show are following order: > trimodal. Given this processing-speed advantage, VE users start their process faster, thus, similar exposure time...
This paper examines the role of tactile perception in conceptual construction forces and fields. The learning environment includes a simulation force field. applied by field on an object is transferred to learner's hand through interface designed as trackball. learner experiences varying resistance from trackball when moving screen. are actually "felt", exerted screen-object if immersed "field." We hypothesize that acts agent aimed at recruiting body non-propositional knowledge, for formal...
This paper explores the role of haptics in immersive telecommunication applications and analyzes contribution to sense presence a variety applications. Based on concept embodied presence, new construct, resonance between human cognitive-body system streaming sensory information from environment, is suggested be principal factor "presence." Resonance defined as level mutual synergy action, relative physical environment. It occurs when flow supports action. Since haptic unique that it both...
Thought experiments are tools often used by physicists. Learning authentic physics then also means that students need to develop a familiarity with the reasoning processes of thought experiments. This study examines nature learning involve communication about image‐based micro‐worlds in optics. The results this show students’ investigations have structure use computer‐based microworlds powerful because they capitalize on human capability for imagery allow learners ‘see’ physical and...
Virtual environment (VE) users often report having a sense of being present in the virtual place or that object is their environment. This presence depends on both technological fidelity (e.g., graphics, haptics) and users' cognitive/ personality characteristics. study examined correlation between user's cognitive style field-dependency dimension level object-presence they reported haptic VE. Results indicated field-independent individuals higher ratings compared to field-dependent...
Abstract Bodily manipulations, such as juggling, suggest a well‐synchronized physical interaction if the person were physics expert. The juggler uses “knowledge” that is rooted in bodily experience, to interact with environment. Such enacted knowledge powerful, efficient, predictive, and relates sensory perception of dynamics objects. This paper describes results an empirical study learning, aimed at exploring links between input, visual representations, corresponding conceptual learning...
Abstract Distance learning is expanding rapidly, fueled by the novel technologies for shared recorded teaching sessions on Web. Here, we ask whether 3D stereoscopic (3DS) virtual environment are more compelling than typical two‐dimensional (2D) video and this type of results in superior learning. The research goal was to compare 2 scenarios—on 2D displays with an identical 3DS scenario. Participants watched a or instructor demonstrating box origami paper‐folding task. We compared...