Marc Cavazza

ORCID: 0000-0001-6113-9696
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About
Contact & Profiles
Research Areas
  • Artificial Intelligence in Games
  • Human Motion and Animation
  • AI-based Problem Solving and Planning
  • Video Analysis and Summarization
  • Speech and dialogue systems
  • Digital Games and Media
  • Natural Language Processing Techniques
  • Semantic Web and Ontologies
  • Multi-Agent Systems and Negotiation
  • Topic Modeling
  • Virtual Reality Applications and Impacts
  • EEG and Brain-Computer Interfaces
  • Constraint Satisfaction and Optimization
  • Educational Games and Gamification
  • Social Robot Interaction and HRI
  • Neural and Behavioral Psychology Studies
  • AI in Service Interactions
  • Robotic Path Planning Algorithms
  • Functional Brain Connectivity Studies
  • Augmented Reality Applications
  • Emotion and Mood Recognition
  • Digital Storytelling and Education
  • Color perception and design
  • Air Traffic Management and Optimization
  • Intelligent Tutoring Systems and Adaptive Learning

National Institute of Informatics
2018-2024

University of Stirling
2024

Teesside University
2009-2021

University of Greenwich
2018-2021

University of Kent
2016-2019

University Hospital of North Tees
2017

Hanover University of Music Drama and Media
2012

Département de Chimie Moléculaire
2011

Royal Netherlands Academy of Arts and Sciences
2004

Dutch Research Council
2004

Abstract Neurofeedback has begun to attract the attention and scrutiny of scientific medical mainstream. Here, neurofeedback researchers present a consensus-derived checklist that aims improve reporting experimental design standards in field.

10.1093/brain/awaa009 article EN cc-by-nc Brain 2020-01-17

Interactive storytelling is a privileged application of intelligent visual actor technology. The authors introduce their character-based interactive prototype that uses hierarchical task network planning techniques, which support story generation and any-time user intervention.

10.1109/mis.2002.1024747 article EN IEEE Intelligent Systems 2002-07-01

In recent years, there has been significant progress in developing Interactive Storytelling systems, particular terms of the underlying AI techniques. There an emerging consensus on approach, use planning systems. However, these have concentrated generation a sequence narrative actions, staged through behaviour virtual actors. order to achieve long-term objective implementing interactive media that would reproduce aesthetic qualities traditional films, most storytelling systems are still...

10.1609/aiide.v1i1.18710 article EN Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2021-09-28

In recent years, several paradigms have emerged for interactive storytelling. character-based storytelling, plot generation is based on the behaviour of autonomous characters. this paper, we describe user interaction in a fully-implemented prototype an storytelling system. We planning techniques used to control characters, which derive from HTN planning. The hierarchical task network representing characters' potential constitute target intervention, both terms narrative goals and physical...

10.1145/544741.544819 article EN 2002-01-01

We have seen ten years of the application AI planning to problem narrative generation in Interactive Storytelling (IS). In that time has emerged as dominant technology and featured a number prototype systems. Nevertheless key issues remain, such how best control shape is generated (e.g., by using knowledge , i.e., about features enhance user experience) also provide support for real-time interactive performance order scale up more realistic sized Recent progress opened new avenues IS we...

10.1145/1869397.1869399 article EN ACM Transactions on Intelligent Systems and Technology 2010-11-01

In this paper, we describe a small-scale, yet complete, integration of real-time immersive interactive storytelling system. While significant progress has been achieved in recent years on the individual component technologies storytelling, main objective work is to investigate concept fully context. We each from technical perspective. have used commercial game engine as development environment, supporting visualisation well inclusion Artificial Intelligence components controlling virtual...

10.1145/1291233.1291387 article EN Proceedings of the 30th ACM International Conference on Multimedia 2007-09-29

The development of a real-world Unmanned Aircraft System (UAS) Traffic Management (UTM) system to ensure the safe integration Aerial Vehicles (UAVs) in low altitude airspace, has recently generated novel research challenges. A key problem is Pre-Flight Conflict Detection and Resolution (CDR) methods that provide collision-free flight paths all UAVs before their takeoff. Such can be represented as Multi-Agent Path Finding (MAPF) problem. Currently, most MAPF assume UTM centralized entity...

10.1109/tits.2020.3019397 article EN IEEE Transactions on Intelligent Transportation Systems 2020-09-07

Human action recognition and detection from unmanned aerial vehicles (UAVs), or drones, has emerged as a popular technical challenge in recent years, since it is related to many use case scenarios environmental monitoring search rescue. It faces number of difficulties mainly due image acquisition contents, processing constraints. Since drones' flying conditions constrain acquisition, human subjects may appear images at variable scales, orientations, occlusion, which makes more difficult. We...

10.3390/s22187020 article EN cc-by Sensors 2022-09-16

Affective Brain-Computer Interfaces (BCI) harness Neuroscience knowledge to develop affective interaction from first principles. In this paper, we explore engagement with a virtual agent through Neurofeedback (NF). We report an experiment where subjects engage by expressing positive attitudes towards her under NF paradigm. use for input the asymmetric activity in dorsolateral prefrontal cortex (DL-PFC), which has been previously found be related high-level affective-motivational dimension of...

10.3389/fncom.2016.00070 article EN cc-by Frontiers in Computational Neuroscience 2016-07-12

In future unmanned aerial vehicle (UAV)-based services, UAV fleets will be managed by several independent flight operation service providers in shared low-altitude airspace. Therefore, conflict detection and resolution (CDR) methods that can solve conflicts-possible collisions between UAVs of different providers-are a key element the aircraft system traffic management system. As our CDR method, we introduce an adaptation ORCA, which is state-of-the-art collision avoidance algorithm hitherto...

10.1109/tvt.2018.2889459 article EN IEEE Transactions on Vehicular Technology 2018-12-24

Abstract In this paper, we describe a method for implementing the behaviour of artificial actors in context interactive storytelling. We have developed fully implemented prototype based on Unreal Tournament™ game engine, and carried experiments with simple sitcom‐like scenario. discuss central role storytelling how real‐time generation their participates creation dynamic storyline. follow previous work describing through AI planning formalisms, adapt it to narrative representation. context,...

10.1002/vis.285 article EN The Journal of Visualization and Computer Animation 2002-05-01

The development of complex interactive 3D systems raises the need for representations supporting more abstract descriptions world objects, their behaviour and dynamics.The inclusion Artificial Intelligence use within graphic worlds face both fundamental technical issues due to difference in representational logic between computer graphics knowledge-based systems.We present a framework such an integration illustrated by first prototype.

10.1145/1216295.1216336 article EN 2007-01-28

Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well known problem is how achieve a balance between characters' autonomy, defined terms individual roles motivations, global structure plot, which tends emphasise narrative phenomena coordination characters. In this paper we report new approach definition virtual characters aimed achieving character autonomy plot structure....

10.5555/1838206.1838375 article EN Adaptive Agents and Multi-Agents Systems 2010-05-10

We demonstrate a Companion ECA, which is able to provide advice and support the user, taking into account emotions expressed by her through dialogue. The integration of all required multimodal I/O components based on interaction strategies defining shape dialogue, ECA's response times, underlying affective strategy. system supports free conversation an everyday life scenario in user comments day at office.

10.5555/1838206.1838515 article EN Adaptive Agents and Multi-Agents Systems 2010-05-10

Previous Interactive Storytelling systems have been designed to allow active user intervention in an unfolding story, using established multi-modal interactive techniques influence narrative development. In this paper we instead explore the use of a form passive interaction where users' affective responses, measured by physiological proxies, drive process adaptation. We introduce system that implements loop as part generation, monitoring responses on-going visualization and these adapt...

10.1145/2166966.2166990 article EN 2012-02-14

Computer games are ideally placed to form the content of future Immersive Media, but this prospect is faced with both technical and usability issues. This paper describes an experiment in immersive gaming using a state-of-the-art computer First Person Shooter (FPS) game, which we analyze user experience performance through combination in-game metrics, questionnaires subjective reports. We describe evaluation major commercial game as real-time stereoscopic based on four-screen CAVE-like...

10.1145/2512142.2512146 article EN 2013-10-17
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