- Innovative Teaching and Learning Methods
- Educational Tools and Methods
- Digital Storytelling and Education
- Educational Games and Gamification
- Mathematics Education and Teaching Techniques
- Teaching and Learning Programming
- Education and Technology Integration
- Open Education and E-Learning
- Educational and Social Studies
- Online and Blended Learning
- Education and Digital Technologies
- Education and Critical Thinking Development
- Intelligent Tutoring Systems and Adaptive Learning
- Geological Modeling and Analysis
- Shoulder and Clavicle Injuries
- Learning Styles and Cognitive Differences
- Education Methods and Practices
- Problem and Project Based Learning
- Teacher Education and Leadership Studies
- Multi-Agent Systems and Negotiation
- Embedded Systems Design Techniques
- Hepatocellular Carcinoma Treatment and Prognosis
- Innovative Educational Technologies
- Biliary and Gastrointestinal Fistulas
- AI in Service Interactions
University of Campania "Luigi Vanvitelli"
2020-2025
Azienda Socio Sanitaria Territoriale Grande Ospedale Metropolitano Niguarda
2022
Ospedale Buon Consiglio Fatebenefratelli
2022
Fatebenefratelli Hospital
2022
University of Salerno
2016-2020
Eindhoven University of Technology
2015
Purpose – The purpose of this paper is to show that market dynamics can significantly influence the lifecycle and value a supply chain finance (SCF) arrangement. Design/methodology/approach Based on review scientific trade literature, authors construct model for reverse factoring, specific type SCF assume firms’ participation in factoring arrangement determined by direct benefits they derive from it. analyse means simulation system dynamics. Findings identify following factors as key...
: The latest Liver Imaging Reporting and Data System (LI-RADS) classification by the American College of Radiology has been recently endorsed in Association for Study Disease (AASLD) guidelines Hepatocellular carcinoma (HCC) management. Although LI-RADS protocol developed as a diagnostic algorithm, there is some evidence concerning possible correlation between different classes specific pathological features HCC. We aimed to investigate such radiological/pathological prognostic implication...
In this paper, we report on a study involving third-year undergraduate mathematics students who were taking course in Mathematics Education. The participants, prospective teachers, discussed typical misconceptions mathematics. They first worked Moodle environment communicating small groups and with the whole class using Quick Chat plugin. then engaged teacher-mediated oral discussion. plugin facilitated interactions between participants allowed teacher to monitor all conversations real time....
In 2020, the emergency due to COVID-19 pandemic brought a drastic and sudden change in teaching practices, from physical space of classrooms virtual an e-environment. this paper, through qualitative analysis 44 collected essays composed by Italian mathematics teachers primary school undergraduate level during spring we investigate how perceived changes unexpected transition face-to-face setting distance education. The is carried out double theoretical lens, one concerning whole didactic...
Introduction: This exploratory study investigates the potentials of social robots as an inclusive educational technology to enhance mathematics learning. Methodology: More specifically, we investigate effectiveness robot Pepper in engaging students didactic activities through storytelling and providing them with immediate, personalized emotional feedback. Our focus is on integrating innovative artificial intelligence (AI) Universal Design for Learning (UDL) principles. The research sample...
This paper focus on how language can be seen as an object to manipulated and manipulation act scaffolding for fostering argumentative competency. To this aim, we have defined a digital toolkit, consisting in virtual "language tiles", made available the students. The learners freely articulate their thinking, drag appropriate tiles order build sentences communicating her findings arguments. toolkit also allow automatic assessment of sentences. We analyse from theoretical point view didactical...
Abstract This paper aims to show how the Logic of Game Theory can facilitate structuring games for learning mathematical concepts, in a way which is cognitively resonant with students’ attitudes and epistemologically sound from standpoint. We propose kind game, based on an inquiry approach mathematics, called Digital Inquiry (DIG), aim foster positive beliefs about their capabilities regards problem solving improve students are able grasp epistemic aspects knowledge question. The main issues...
In this paper, we present the design of a Teaching—Learning Sequence (TLS) based on storytelling. The TLS has twofold goal: to address students’ misconceptions about atomic models and promote development modeling skills. story is titled “Romeo Juliet: love out shell”, characters are electrons living inside an atom. was tested with upper secondary school students. A qualitative analysis data shows that able engage students helped them reconstruct model, while improved understanding specific...
This paper describes part of a broader research aimed to investigate the possibility using, an e-learning platform implement Vygoskijan educational model, based on mediation and peer interactions, for mathematics education. We define Learning Activity model within Digital Interactive Storytelling in Mathematics report how it has been implemented using Moodle. The activity uses both experiential discursive approaches learning foresees individual social tasks. implementation exploited some...
In this paper we present and discuss a designing experience carried out by prospective support teacher. They have been introduced to digital storytelling methodology they are required design story-problems in mathematics, devoted students with disabilities. Story-problems analyzed respect the narrative dimension mathematical correctness. The teachers, who worked groups, able implement striped problems, i.e. stories deep integration between aspects. However, most of groups showed difficulties...
This paper concerns the design of a specific computer-based educational environment fostering students’ shift from argumentation to proof in geometry. In particular, we focus on language difficulties that such might present and need for suitable interventions overcome them. this respect, designed device, named Digital Toolkit Proof (DTP), based use digital tiles, promote transition colloquial register literate register, used mathematical communication. We discuss findings experimentation...
This work is framed in a wider research aimed at outlining an online interactive platform model organizing mathematical learning activities based on Vygotskian approach. paper reports pilot study concerning first implementation of Learning Activity, as part digital storytelling mathematics, aiming developing students’ argumentative competences. We present the outcomes protocols’ analysis and discuss them with respect two main points: production arguments for supporting solution to question...
This work refers to a research project named 'Math walks', whose aim is investigate few students' common conceptions and difficulties related symmetries as well guide the student in transition from visualization conceptualization. As far this issue concerned, we designed learning activity (LA) according Dina van Hiele-Geldof Pierre Hiele's theory of development geometric thought have experimented LA with sixth-grade students. Data show that seems be effective revealing about symmetries, on...
Abstract This article is part of a wider research project that has the educational goal supporting students in production conjectures, arguments and proofs, as well promoting move from expressed colloquial registers to literate registers. In this regard, we Giovannina Albano, Umberto Dello Iacono Maria Alessandra Mariotti designed implemented digital environment allows formulate prove conjectures; three different working areas are available where can work on geometrical open problem...
In this paper, we describe an educational activity involving the use of a digital artifact, implemented in visual programming environment, for mediating learning axial symmetry primary school through algorithmics and computer programming. The was designed with aim bringing out increasingly “advanced” utilization schemes solving strategies by students. We instrumental approach analyzing how systematic intentional choice technological artifacts tools, i.e. orchestration, guided genesis...
Abstract This paper outlines the design and application of a didactic sequence aimed at facilitating primary students’ understanding axial symmetry, utilizing combination digital artefacts tasks. We wondered to what extent designed is able make school students formulate validate effective programming strategies construct symmetrical images with respect an axis identify key properties symmetry. Data analysis from study carried out fifth-grade shows link between evolution construction...
The present study, carried out in the context of a Teacher Professional Development (TPD) Program on mathematical modelling and digital technologies, focuses how Italian mathematics teachers refer to technologies designing their lessons investigates what extent TPD program impacted way by which design using technologies. To this end, teachers’ lesson plans two different moments have been analysed TPACK model. data shows that at beginning program, used without referring pedagogical aspects....