Jezreel Mejía

ORCID: 0000-0003-0292-9318
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About
Contact & Profiles
Research Areas
  • Software Engineering Techniques and Practices
  • Software Engineering Research
  • E-Learning and Knowledge Management
  • Business, Innovation, and Economy
  • Advanced Software Engineering Methodologies
  • Software Reliability and Analysis Research
  • Business Process Modeling and Analysis
  • Technology in Education and Healthcare
  • Information Technology Governance and Strategy
  • Educational Games and Gamification
  • Engineering and Information Technology
  • Advanced Malware Detection Techniques
  • Outsourcing and Supply Chain Management
  • Collaboration in agile enterprises
  • Software System Performance and Reliability
  • Information and Cyber Security
  • Virtual Reality Applications and Impacts
  • Big Data and Business Intelligence
  • ERP Systems Implementation and Impact
  • Robot Manipulation and Learning
  • Digital Games and Media
  • Diverse Applied Research Studies
  • Soft Robotics and Applications
  • Occupational Health and Safety in Workplaces
  • Service-Oriented Architecture and Web Services

Mathematics Research Center
2015-2024

Universidad Autónoma de Zacatecas "Francisco García Salinas"
2015-2024

Instituto Tecnologico de Orizaba
2011-2024

ORCID
2024

Tecnológico Nacional de México
2024

National Metrology Center
2024

Instituto Nacional de Metrologia, Qualidade e Tecnologia
2024

Universidad Veracruzana
2024

Universidad Politécnica de Madrid
2007-2023

Autonomous University of Sinaloa
2021-2023

This paper explores five multivariate techniques for information fusion on sorting the visual ripeness of Cape gooseberry fruits (principal component analysis, linear discriminant independent eigenvector centrality feature selection, and multi-cluster selection.) These are applied to concatenated channels corresponding red, green, blue (RGB), hue, saturation, value (HSV), lightness, red/green value, blue/yellow (L*a*b) color spaces (9 features in total). Machine learning have been reported...

10.3390/pr7120928 article EN Processes 2019-12-05

Nowadays, software development is done by teams where there are several factors involved in their performance. One of the most important collaborative work, fundamental skill that every professional should have, especially area engineering. Based on above mentioned, adequate integration a teamwork influences its Therefore, skills, knowledge and interactive styles for each member it be complemented, order to get high effective teams. In this context, one techniques currently being used...

10.1109/cimps.2016.7802799 article EN 2016-10-01

SUMMARY This paper describes a multi‐model methodology that implements smooth and continuous process improvement, depending on the organization's business goals allowing users to establish their improvement implementation pace. The focuses basic components known as ‘best practices’. Besides, it covers following topics: knowledge management change management. description results of case study project are included. Copyright © 2010 John Wiley & Sons, Ltd.

10.1002/smr.505 article EN Journal of Software Evolution and Process 2010-08-05

Incorporating technologies across all sectors has meant that cybersecurity risk assessment is now a critical step in management. However, can be complicated process for organizations. Therefore, many authors have attempted to automate this using qualitative and quantitative tools. The problems with the tools stage general are (1) not considering sub-steps of (2) identifying variables necessary an accurate calculation. To address these issues, article presents systematic mapping review (SMR)...

10.3390/app13010395 article EN cc-by Applied Sciences 2022-12-28

Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies different disciplines including software engineering, area which collaborative work has become a fundamental key. The most used gamification development were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding set people's interactive styles. Then, styles with engineering roles related...

10.1049/iet-sen.2018.5088 article EN IET Software 2018-08-11

Nowadays, the gamification has been applied beyond of traditional games that we know, an example is their application in topics software engineering education, where it supports learning and accomplishment activities projects.However, there very few evidence its implementation to improve integration team work members, are several factors involved performance.One most important factor collaborative work, RISTI, N.º 21, 03/2017Una Revisión Sistemática de la Literatura Enfocada en el uso...

10.17013/risti.21.33-50 article EN cc-by-nc-nd RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação 2017-05-31

Making to match the software industry requirements with academy is a significant challenge that must be accomplished for benefit of both sectors. In Mexico, small and medium size companies (SMEs) are key development, in such way having highly capable personal development high quality products fundamental piece warranty their permanency market. this context, Mexican organizations accreditation ensure Software Engineering are: SMEs industry, Moprosoft norm; undergraduate education institutions...

10.1109/tla.2016.7530436 article EN IEEE Latin America Transactions 2016-05-01

Very small entities (VSEs) of software development have had a significant demand and economic impact in recent years, because most them are the producers for medium big companies order to satisfy growing software. In this context, it is important ensure that they produce quality successfully meet market needs. This task relies on having knowledge experience implement proven practices, which contained models standards, be able develop software, while increasing their productivity keeping or...

10.1049/iet-sen.2019.0040 article EN IET Software 2019-03-19

Nowadays people are increasingly dependent on the Internet to conduct their daily activities. As a result of this has emerged Things (IoT). Therefore, it significantly increased devices connected Internet; reaching around 20 billion devices, and is expected reach 50 in 2020. This created great challenges for maintaining security privacy information because most mobile focus connectivity including default settings where severely affected. paper presents results obtained by protocol systematic...

10.1109/cimps.2016.7802809 article EN 2016-10-01
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