Ahmet Börütecene

ORCID: 0000-0003-1153-1491
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Interactive and Immersive Displays
  • Smart Cities and Technologies
  • Design Education and Practice
  • Virtual Reality Applications and Impacts
  • Green IT and Sustainability
  • Human Mobility and Location-Based Analysis
  • Educational Games and Gamification
  • Tactile and Sensory Interactions
  • Digital Communication and Language
  • Child Development and Digital Technology
  • Digital Games and Media
  • Digital Transformation in Industry
  • Usability and User Interface Design
  • Innovative Approaches in Technology and Social Development
  • BIM and Construction Integration
  • Human-Automation Interaction and Safety
  • Architecture and Computational Design
  • Persona Design and Applications
  • Language, Metaphor, and Cognition
  • Mobile Crowdsensing and Crowdsourcing
  • Sports and Physical Education Research
  • Creativity in Education and Neuroscience
  • Personal Information Management and User Behavior
  • Hearing Impairment and Communication

Informa (Sweden)
2024

Linköping University
2019-2024

Center for Science in the Public Interest (United States)
2021

Koç University
2014-2018

Arçelik (Turkey)
2016-2017

This study examines motivations, definitions, methods and challenges of evaluating the social impacts smart city technologies services. It outlines concepts impact assessment discusses how has been included in evaluation frameworks. Thematic analysis is used to investigate addressed eight projects that prioritise human-centred design across a variety contexts development phases, from research prototyping completed speculative projects. These are notable for their emphasis on human,...

10.3390/mti7030033 article EN cc-by Multimodal Technologies and Interaction 2023-03-22

Smart cities build on the idea of collecting data about city in order for administration to be operated more efficiently. Within a research project gathering an interdisciplinary team researchers – engineers, designers, gender scholars and human geographers we have been working together using participatory design approaches explore how paying attention diversity needs may contribute making urban spaces comfortable safe people. The has deployed sensors air quality, sound mobility smart...

10.1177/20539517221110218 article EN Big Data & Society 2022-07-01

This paper presents a curated collection of fictional abstracts for papers that could appear in the proceedings 2039 CHI Conference. It provides an opportunity to consider various visions guiding work HCI, futures toward which we (believe we) are working, and how research field might relate with broader social, political, cultural changes over next quarter century.

10.1145/2559206.2578864 article EN 2014-04-26

Coffee cup reading is a popular social activity in some cultures and seen as playful way of speculating on person's past, present future life. If we think coffee to envision futures, can use this practice method for creating speculative design fictions? This paper proposes workshop which 10 people living Venice will enact inhabitants the city read each other's pairs create fictions that 2030. The result catalogue comprising text drawings produced by pair different visions Venice. After...

10.1145/3527927.3531199 article EN Creativity and Cognition 2022-06-20

Exploration and rapid prototyping of design ideas for VR experiences is challenging both novice experienced designers as well people that are not designers, especially in co-design projects. In this speculative paper, I propose Glowing Bodies, a bodystorming technique leverages on the intrinsic immersive quality dark environment where participants use simple prop, glow sticks, to create an embodied ideation space VR.

10.1109/vrw58643.2023.00121 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2023-03-01

Several studies have been made on advice encounters supported by tabletop displays, yet the potential of handheld devices in enhancing interaction still remains open to research. As an attempt fill this gap literature, we chose Turkish coffee fortune-telling, as it is a centuries-old practice giving that based use cup and saucer. We organized sessions with 34 fortune-tellers analyzed their verbal non-verbal during instances. Our analysis resulted 7 preliminary design considerations:...

10.1145/2971485.2971523 article EN 2016-10-23

During collocated meetings, the spontaneous need for information, called opportunistic search, might arise while conversing. However, using smartphones to look up information be disruptive, disrespectful or even embarrassing in social contexts. We propose an alternative instrument this practice: Glance Mug, a touch-sensitive mug prototype that listens conversation and displays browsable content-driven results on its inner screen. organized 15 pairs of one-to-one meetings between students...

10.1145/3173225.3173236 article EN 2018-03-14

The Ouija board is a device to contact spirits from the so-called otherworld. Although it considered paranormal activity, way works rests on ideomotor actions and we argue that resource for design following aspects: It 1) collective tangible exploration tool operated by two or more people through physical pointer moves, seemingly its own, around letters probe meanings composing messages. has been used artists as medium offering 2) creative stimulation generate material develop ideas their...

10.1145/3363384.3363388 article EN 2019-11-13

The challenge of how cities can be designed and developed in an inclusive sustainable direction is monumental. Smart city technologies currently offer the most promising solution for long-term sustainability. However, smart projects have been criticised ignoring diverse needs local population increasing social divides. A urban environment depends as much on creating space that safe, accessible comfortable a group citizens it does deploying "smart" energy efficiency or environmental...

10.1109/istas50296.2020.9462175 article EN 2020-11-12

Concerning the maintenance and upkeep of autonomous warehouses, contemporary developments in industrial digitalization machine learning are currently fueling a shift from preventive to predictive (PdM). We report an ongoing co-design project that explores human-automation collaboration this direction through future scenario baggage handling airport where human operators oversee interact with AI-based predictions. The cornerstones our design concept visualizations current predicted system...

10.1145/3393914.3395863 article EN 2020-07-04

The challenge of how cities can be designed and developed in an inclusive sustainable direction is monumental. Smart city technologies currently offer the most promising solution for long-term sustainability, but impact such solutions will significantly reduced without long-term, widespread adoption by citizens. In this article, we present rationale behind ongoing interdisciplinary research project titled “Sustainability means inclusivity (SuMIn)” that aims to address exactly problem using a...

10.1109/mts.2021.3101817 article EN IEEE Technology and Society Magazine 2021-09-01

In this paper we present MESMER, a work-in-progress tangible conversation tool for playful design. Our work extends the Otherworld Framework (OF) [7] tools by centering specifically on play as topic. Here unpack how early experiments with OF motivated our and describe current iteration of MESMER tool, which comprises persona cards, various boards, shared physical token. is inspired findings from trials OF: performative interaction promoted divergent thinking; embodied non-verbal...

10.1145/3383668.3419872 article EN 2020-11-02
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