William Gaver

ORCID: 0000-0003-1275-7652
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Research Areas
  • Innovative Human-Technology Interaction
  • Interactive and Immersive Displays
  • Usability and User Interface Design
  • Design Education and Practice
  • Music Technology and Sound Studies
  • Innovative Approaches in Technology and Social Development
  • Museums and Cultural Heritage
  • Technology Use by Older Adults
  • Tactile and Sensory Interactions
  • Persona Design and Applications
  • Cultural Industries and Urban Development
  • Music and Audio Processing
  • Augmented Reality Applications
  • Architecture and Computational Design
  • Green IT and Sustainability
  • ICT in Developing Communities
  • Digital Games and Media
  • Data Visualization and Analytics
  • Personal Information Management and User Behavior
  • Cognitive Science and Education Research
  • Digital Storytelling and Education
  • Virtual Reality Applications and Impacts
  • Media, Religion, Digital Communication
  • Participatory Visual Research Methods
  • Literacy, Media, and Education

Northumbria University
2022-2024

Goldsmiths University of London
2010-2020

University of London
2006-2020

Lancaster University
2018

Universidad de Londres
2014

Royal College of Art
1995-2005

Japan External Trade Organization
2003

Xerox (United Kingdom)
1991-1995

Delft University of Technology
1994-1995

Xerox (France)
1991-1994

article Free Access Share on Design: Cultural probes Authors: Bill Gaver Royal College of Art, London, U.K. U.K.View Profile , Tony Dunne Elena Pacenti Domus Academy, Milan, Italy ItalyView Authors Info & Claims InteractionsVolume 6Issue 1Jan./Feb. 1999 pp 21–29https://doi.org/10.1145/291224.291235Published:01 January 1999Publication History 1,328citation38,432DownloadsMetricsTotal Citations1,328Total Downloads38,432Last 12 Months4,520Last 6 weeks604 Get Citation AlertsNew Alert added!This...

10.1145/291224.291235 article EN interactions 1999-01-01

Article Technology affordances Share on Author: William W. Gaver Rank Xerox Cambridge EuroPARC, 61 Regent Street, CB2 1AB, U.K. U.K.View Profile Authors Info & Claims CHI '91: Proceedings of the SIGCHI Conference Human Factors in Computing SystemsApril 1991 Pages 79–84https://doi.org/10.1145/108844.108856Online:01 March 1991Publication History 464citation11,156DownloadsMetricsTotal Citations464Total Downloads11,156Last 12 Months1,252Last 6 weeks153 Get Citation AlertsNew Alert added!This...

10.1145/108844.108856 preprint EN 1991-01-01

Ambiguity is usually considered anathema in Human Computer Interaction. We argue, contrast, that it a resource for design can be used to encourage close personal engagement with systems. illustrate this examples from contemporary arts and practice, distinguish three broad classes of ambiguity according where uncertainty located the interpretative relationship linking person artefact. information finds its source artefact itself, context sociocultural discourses are interpret it, evaluative...

10.1145/642611.642653 article EN 2003-04-05

Everyday listening is the experience of hearing events in world rather than sounds per se. In this article, I take an ecological approach to everyday overcome constraints on its study implied by more traditional approaches. particular, am concerned with developing a new framework for describing sound terms audible source attributes. An examination continuum structured energy from event audition suggests that conveys information about at locations environment. Qualitative descriptions physics...

10.1207/s15326969eco0501_1 article EN Ecological Psychology 1993-03-01

In this essay, I explore several facets of research through design in order to contribute discussions about how the approach should develop. The essay has three parts. first, review two influential theories from Philosophy Science help reflect on nature theory, concluding that is likely produce are provisional, contingent, and aspirational. second part, discuss possible interpretations for diversity approaches design, suggest variation need not be seen as a sign inadequate standards or lack...

10.1145/2207676.2208538 article EN 2012-05-05

There is growing interest in the use of sound to convey information computer interfaces. The strategies employed thus far have been based on an understanding that leads either arbitrary or metaphorical relation between sounds used and data be represented. In this article, alternative approach interfaces outlined, one emphasizes role conveying about world listener. According approach, auditory icons, caricatures naturally occurring sounds, could provide sources data. Auditory icons a natural...

10.1207/s15327051hci0202_3 article EN Human-Computer Interaction 1986-06-01

When reason is away, smiles will play. --- Paul Eluard and Benjamin Péret

10.1145/1015530.1015555 article EN interactions 2004-09-01

The appropriate use of nonspeech sounds has the potential to add a great deal functionality computer interfaces. Sound is largely unexploited medium output, even though it plays an integral role in our everyday encounters with world, that complementary vision. should be used computers as where conveys information about nature sound-producing events. Such strategy leads auditory icons, which are meant convey events by analogy Auditory icons intuitively accessible way sound provide...

10.1207/s15327051hci0401_3 article EN Human-Computer Interaction 1989-03-01

Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a single, specific, clear interpretation of what they are for and should be used experienced. New domains such as domestic public environments, new influences from the arts humanities, techniques in HCI itself converging to suggest multiple, potentially competing interpretations fruitfully co-exist. In this paper, we lay out contours space opened by focus multiple interpretations, which may more...

10.1145/1142405.1142422 article EN 2006-06-26

The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for home could support ludic activities-that is, activities motivated curiosity, exploration, and reflection rather than externally-defined tasks. many design choices we made, example block or disguise utilitarian functionality, helped articulate emerging understanding design....

10.1145/985921.985947 article EN 2004-04-24

Everyday listening is the experience of hearing events in world rather than sounds per se. In this article, I explore acoustic basis everyday as a start toward understanding how near ear can indicate remote physical events. Information for sound-producing and their dimensions investi- gated using analyses to inform they produce. The result variety algorithms which enable synthesis made by basic-level such impacts, scraping, dripping, well more complex bouncing, breaking, spilling, machinery....

10.1207/s15326969eco0504_2 article EN Ecological Psychology 1993-12-01

Article Free Access Share on Effective sounds in complex systems: the ARKOLA simulation Authors: William W. Gaver Rank Xerox Cambridge EuroPARC, 61 Regent Street, CB2 1AB, U.K. U.K.View Profile , Randall B. Smith Palo Alto Research Center, 3333 Coyote Hill Road, Alto, CA CAView Tim O'Shea The Open University, Walton Hall, Milton Keynes MK7 6AA, Authors Info & Claims CHI '91: Proceedings of SIGCHI Conference Human Factors Computing SystemsApril 1991Pages...

10.1145/108844.108857 article EN 1991-01-01

Article The affordances of media spaces for collaboration Share on Author: William W. Gaver Rank Xerox Cambridge EuroPARC, 61 Regent Street, CB2 1AB, U.K. U.K.View Profile Authors Info & Claims CSCW '92: Proceedings the 1992 ACM conference Computer-supported cooperative workDecember Pages 17–24https://doi.org/10.1145/143457.371596Published:01 December 172citation2,756DownloadsMetricsTotal Citations172Total Downloads2,756Last 12 Months150Last 6 weeks18 Get Citation AlertsNew Alert added!This...

10.1145/143457.371596 article EN 1992-01-01

At EuroPARC, we have been exploring ways to allow physically separated colleagues work together effectively and naturally. In this paper, briefly discuss several examples of our in the context three themes that emerged: need support full range shared work; desire ensure privacy without giving up unobtrusive awareness; possibility creating systems which blur boundaries between people, technologies everyday world.

10.1145/142750.142754 article EN 1992-01-01

(1996). Situating Action II: Affordances for Interaction: The Social Is Material Design. Ecological Psychology: Vol. 8, No. 2, pp. 111-129.

10.1207/s15326969eco0802_2 article EN Ecological Psychology 1996-06-01

As a way of mapping design space for project on information appliances, we produced workbook describing about twenty conceptual proposals. On the one hand, they serve as suggestions that digital devices might embody values apart from those traditionally associated with functionality and usefulness. other, are examples research through design, balancing concreteness openness to spur imagination, using multiplicity allow emergence new space. Here describe them both in terms content process,...

10.1145/332040.332433 article EN 2000-04-01

Aesthetics and interaction are interwoven concepts, rather than separate entities. An aesthetics of must consider richness in appearance, actions, role. Moving beyond a narrow focus on usability this way requires new methods for understanding design possibilities. Here we describe two: relabelling, which possible interactions with known mechanical device mapped to the functions an electronic be designed; extreme characters, fictional users exaggerated emotional attitudes taken as basis...

10.1145/347642.347664 article EN 2000-08-01

Media spaces support collaboration, but the limited access they provide to remote colleagues' activities can undermine their utility. To address this limitation, we built an experimental system in which four switchable cameras were deployed each of two offices, and observed participants using collaborate on tasks. The new views allowed increased task-related artifacts; indeed, users preferred these more typical “face-to-face” ones. However, problems establishing a joint frame reference...

10.1145/169059.169268 article EN 1993-01-01

research-article Annotated portfolios Share on Authors: Bill Gaver Goldsmiths, University of London LondonView Profile , John Bowers Authors Info & Claims InteractionsVolume 19Issue 4July + August 2012 pp 40–49https://doi.org/10.1145/2212877.2212889Online:01 July 2012Publication History 116citation6,562DownloadsMetricsTotal Citations116Total Downloads6,562Last 12 Months1,852Last 6 weeks286 Get Citation AlertsNew Alert added!This alert has been successfully added and will be sent to:You...

10.1145/2212877.2212889 article EN interactions 2012-07-01

Abstract Emotional responses to music are discussed in the context of a constructivist theory emotion, which postulates evaluative cognitions that generate quality experience, and autonomic (sympathetic) arousal influences its intensity. Arousal is frequently generated by cognitive, pcrceptual, behavioural discrepancies. Schema used describe listener's knowledge complex structure music. Schemas serve interpret as well produce expectations about likely form progression. When discrepant from...

10.1080/02699938708408051 article EN Cognition & Emotion 1987-07-01

Auditory icons add valuable functionality to computer interfaces, particularly when they are parameterized convey dimensional information. They difficult create and manipulate, however, because usually rely on digital sampling techniques. This paper suggests that new synthesis algorithms, controlled along dimensions of events rather than those the sounds themselves, may solve this problem. Several developed from research auditory event perception, described in enough detail here permit their...

10.1145/169059.169184 article EN 1993-01-01

In this paper, I discuss design workbooks, collections of proposals and related materials, both as a method for methodology. considering them method, describe number examples workbooks we have developed in our studio some the practical techniques used developing them. More fundamentally, embodiments methodological approach which recognises that ideas may emerge slowly over time, important issues perspectives from multiple concrete ideas, potentially generated by members team, rather than...

10.1145/1978942.1979169 article EN 2011-05-07

In this paper we describe the Prayer Companion, a device developed as resource for spiritual activity of group cloistered nuns. The displays stream information sourced from RSS news feeds and social networking sites to suggest possible topics prayers. nuns have engaged with enthusiastically over first ten months an ongoing deployment, and, notwithstanding some initial irritation balance content, report that it plays significant continuing role in their prayer life. We discuss how balanced...

10.1145/1753326.1753640 article EN 2010-04-10

The term 'critical design' is on the upswing in HCI. We analyze how discourses around are diverging Design and argue that this divergence undermines HCI's ability to learn from appropriate design approaches signaled by term. Instead, we articulate two ways broaden deepen connections between HCI: (1) develop a broader collective understanding of what these can be, without forcing them be about 'criticality' or design,' narrowly construed; (2) shape variation criticism better meet practices,...

10.1145/2702123.2702438 article EN 2015-04-17
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