- Digital Games and Media
- Environmental Education and Sustainability
- Multimedia Communication and Technology
- Music Technology and Sound Studies
- Digital Media and Visual Art
- Sustainable Development and Environmental Policy
- Cinema and Media Studies
- Video Analysis and Summarization
- Artificial Intelligence in Games
- Art, Technology, and Culture
- Environmental Sustainability in Business
- Media Influence and Health
- Italian Literature and Culture
- Narrative Theory and Analysis
- Visual Culture and Art Theory
- Climate Change Communication and Perception
- Augmented Reality Applications
- Aesthetic Perception and Analysis
- Diverse Scientific Research in Ukraine
- Cultural Insights and Digital Impacts
- Language, Communication, and Linguistic Studies
- Digital Storytelling and Education
- Radio, Podcasts, and Digital Media
- Sustainable Building Design and Assessment
Hellenic Open University
2010-2024
Frontier Science Foundation-Hellas
2009
National and Kapodistrian University of Athens
2008
Indicators are used in almost every scientific field to quantify and/or record follow the evolution of a specific parameter. Environmental indicators related environment quality and specifically monitor measure environmental performance. They can be categorized into specific, composite personal indicators. A review literature presented here. Personal include attitudes behaviours citizens towards issues. The main reported are: New Paradigm Scale, Attitude Inventory, General Ecological...
Indicators are used in almost every scientific field to quantify and/or record follow the evolution of a specific parameter. Environmental indicators related environment quality and specifically monitor measure environmental performance. They can be categorized into specific, composite personal indicators. A review literature presented here. Specific include natural or anthropogenic environment. The for mainly climate change, reduction ozone layer, air quality, water forest resources,...
Indicators are used in almost every scientific field to quantify and/or record follow the evolution of a specific parameter. Environmental indicators related environment quality and specifically monitor measure environmental performance. They can be categorized into specific, composite personal indicators. A review literature presented here. Composite include coming from synthesis or cover relationships between economic social sectors. The main reported are: Sustainable Development Goals...
Environmental graphic design (EGD) from its creation has proven that development emerged to serve the needs of modern society and in particular part population living urban centers. EGD is being recognized for role humanizing simplifying complexities built environment. Well-designed signage environmental programs help improve aesthetic psychological aspects an environment, addition fulfilling their communication informing, directing identifying. At core growing demand Graphic Design are...
Abstract This article investigates the hypothesis of creating non-linear audio-visual narratives, through an unanticipated use traditional print-based games, enriched with videos, via augmented reality (AR) possibilities. A ludic system has been created and presented. Based on a card game, cinematic narrative occurs. We attempt to examine following questions: in which way can we bring together different forms visual communication, such as graphic design video? Can above create complex whole...
This article investigates the role of typography in cinema and its impact on cinematic experience.From early days photography cinema, has been used to present words screen, enhancing believability visual storytelling.As technology evolved, continued serve diverse purposes films, such as facilitating dialogue, narration, conveying essential information.Cinema theorists, designers, semioticians argue that serves specific narrative, aesthetic, functional objectives.This study draws semiotic...
This article documents a project that deals with the application of generative approach for creating audio-visual narration. The investigates possibility producing spatio-temporal montage, offering kaleidoscopic view pre-recorded events. Fragmented narratives synthesize complex whole, which evolve in space and time according to viewer's behaviour space. Thus, viewer becomes player live, constantly changing puzzle. aim is create new experiences derived from synthesis being memories, kinetic...
This paper documents a research project that deals with the application of an artificial life (AL) approach for creating cinematographic narration. The investigates possibility producing autonomous audiovisual sequences, in which meaning results from kind hypermontage, conditioned by genetic algorithms. Firstly relevant literature review lead to formulation theoretical thesis regarding generative narratives and consequently, system was created support evaluate this thesis. During...
Abstract In Hybrid artwork, whereby the digital and real are mixed, artist/creator has to additionally manage interaction. Interaction is seen as an added dimension narration: art piece turns from being a means towards narration (or understanding) path experience. It argued that strong metaphysical concepts give place new more fragmented ones. This nihilism fragmentation can be cause of concern but also opportunity.
This article documents a research on the emerging phenomenon of (extra) short film production, that transcends limits national characteristics, while having worldwide distribution, in mostly young audiences. Social media have brought frame audiovisual narratives, through use filmic language, popular practice storytelling. All kinds genre are allowed, with time constraint few minutes, not to say seconds. These genres only their own audiences, but also gain new ones, due way extra films being...