Paula Forbes

ORCID: 0000-0003-1737-9929
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Technology Use by Older Adults
  • Innovative Approaches in Technology and Social Development
  • Mycorrhizal Fungi and Plant Interactions
  • Green IT and Sustainability
  • Water-Energy-Food Nexus Studies
  • Research Data Management Practices
  • Environmental Education and Sustainability
  • FinTech, Crowdfunding, Digital Finance
  • scientometrics and bibliometrics research
  • Semantic Web and Ontologies
  • Microfinance and Financial Inclusion
  • Open Source Software Innovations
  • Impact of Technology on Adolescents
  • Scientific Computing and Data Management
  • Technology Adoption and User Behaviour
  • Privacy, Security, and Data Protection
  • Blockchain Technology Applications and Security
  • Persona Design and Applications
  • Educational Games and Gamification
  • Soil Carbon and Nitrogen Dynamics
  • Digital Marketing and Social Media
  • Social Media and Politics
  • Usability and User Interface Design
  • Cell Image Analysis Techniques

Abertay University
2016-2024

University of Dundee
2008-2016

University of Aberdeen
2012-2014

Scottish Agricultural Science Agency
1998

Increasing diabetes prevalence has led to the need for more sustainable and person-centred services. The self-care mHealth marketplace is growing, but most effective/valued features are unknown. This study gauges app user opinion inform development work. An analysis of apps informed design a questionnaire sent random sample 400 patients stratified by type age. Responses were analysed sub-group, preferences compared with current apps. App included data storage/graphics, exercise tracking,...

10.1177/1460458215616265 article EN Health Informatics Journal 2015-12-04

The importance of older adults' social networks in providing practical, emotional and informational support is well documented. In this paper, we reflect on the personal adults, shortcomings existing online Social Networking Sites (SNSs) supporting their needs. We report findings from ethnographic interviews, focus groups hands-on demonstrations with where find key themes affecting adoption SNSs. then consider design aspects that should be taken into account for future SNSs, if they are to...

10.14236/ewic/hci2010.24 article EN cc-by Electronic workshops in computing 2010-01-01

A growing ageing population and an increasing reliance on information communication technologies (ICT) to conduct activities associated with daily living means that addressing how older people learn use ICT is timely important. By drawing a four-year ethnographical study 420 in two different environments, this paper shows they adopt three strategies become successful learners, while at the same time dealing effects of age-related changes fluid memory: (a) linking learning real-life needs,...

10.1080/03601277.2012.703583 article EN Educational Gerontology 2013-04-29

This paper describes the User-Centred Design process followed within SUPERHUB project in order to investigate requirements, elicit user feedback and refine motivational features of a mobile app fostering adoption sustainable behaviors for urban mobility. We report main lessons learnt from focus groups, participatory design sessions, low-mid fidelity prototyping designed. These are currently informing our implementation work could be interest designers eco-sustainability field.

10.1145/2468356.2468617 article EN 2013-04-27

10.1023/a:1004298804353 article EN Plant and Soil 1997-01-01

Scientific software development projects that integrate usability and user- centered design methods can have an impact goes beyond a limited set of users.

10.1109/ms.2009.27 article EN IEEE Software 2008-12-22

In this paper we introduce a gamification model for encouraging sustainable multi-modal urban travel in modern European cities. Our aim is to provide mechanism that encourages users reflect on their current behaviours and engage more environmentally friendly activities lead t

10.4108/amsys.1.4.e2 article EN cc-by ICST Transactions on Ambient Systems 2014-10-31

Summary The production of fine roots is one the principal means by which carbon, fixed during photosynthesis, enters soil, and quantifying for particular combinations environmental biotic factors important predicting sequestration carbon in soils grassland ecosystems. Arbuscular mycorrhizal fungi (AMF) can have a major effect on roots, we studied how colonization AMF affects lifespan roots. Twenty per cent control Trifolium repens survived longer than 42 days whereas 37% that long...

10.1046/j.1351-0754.2003.0565.x article EN European Journal of Soil Science 2003-10-17

In this paper, we describe the User Centre at University of Dundee which provides a space for older people and technology to come together benefit new learning opportunities, social interaction research.

10.1145/1639642.1639690 article EN 2009-10-25

This paper reports on a classical, face-to-face ethnographical study of YouTube use and social sharing practices by 32 older people (65–90). The was conducted in computer clubhouse Scotland over an 18-month period. Whereas research Social Network Sites (SNS) is the rise, very little known about how aged 60+ them their everyday lives, despite ageing population. shows that this group occasional motivated or online conversations e-mails. They watch videos they find meaningful, do not upload...

10.14236/ewic/hci2012.24 article EN cc-by Electronic workshops in computing 2012-01-01

The SUPERHUB project (SUstainable and PERsuasive Human Users moBility in future cities) promotes the creation of a new urban mobility services ecosystem to facilitate take-up environmentally sustainable behaviours. It will design test an open platform able combine real time all offers from relevant stakeholders together with set enabling address users' needs foster behavioural change. This paper explores how plans integrate behaviour change theories.

10.14236/ewic/hci2012.99 article EN cc-by Electronic workshops in computing 2012-01-01

For universal design to be successful, it is essential understand the needs, wants and characteristics of all user groups, particularly those people who find currently available information technology systems frightening, confusing, difficult use. A wide range standards guidelines are available, but these do not always have sufficient impact on process. It argued that, in order for such “digitally disadvantaged” people, important that designers develop an empathy with groups. The paper...

10.1016/j.intcom.2011.08.002 article EN Interacting with Computers 2011-09-06

Personas have become an important tool for Human-Computer Interaction professionals. However, they are not immune to limits and critique, including stereotyping. We suggest that while some of the criticisms personas important, use is open them in part because unquestioned focus on explicating user needs goals.Traditionally indeed, associated scenarios created by focusing goals target users. This focus, helping designers, also obscures other potentially relevant aspects. In particular, when...

10.21153/psj2018vol4no2art736 article EN cc-by-nc Persona Studies 2018-11-05

This paper describes our initial work towards a segmentation-based approach to personalized digital behavior change interventions in the domain of sustainable, multi-modal urban transport. Segmentation is key concept market research, and within transport domain, Anable has argued that ther

10.4108/amsys.1.4.e4 article EN cc-by ICST Transactions on Ambient Systems 2014-10-31

In this paper we present SUPERHUB, a prototype, open platform for urban-mobility that integrates multi-modal journey planning with captology influenced digital behaviour management in order to encourage increasingly sustainable travel behaviours. We build upon recent research persuasion, mobile HCI, and findings from user-centered design process create novel comprises an integrated server API, Android client, responsive web interface. Our goal is support our users realising their expressed goals.

10.5555/2578048.2578122 article EN The Internet of Things 2013-09-09

In this paper we present SUPERHUB, a prototype, open platform for urban-mobility that integrates multimodal journey planning with captology influenced digital behaviour management in order to encourage increasingly sustainable travel behaviours. We build upon recent research persuasion, mobile HCI, and findings from user-centered design process create novel comprises an integrated server API, Android client, responsive web interface. Our goal is support our users realising their expressed goals.

10.14236/ewic/hci2013.28 article EN cc-by Electronic workshops in computing 2013-09-01

Social sciences and humanities (SSH) research is divided across a wide array of disciplines, sub-disciplines languages. While this specialization makes it possible to investigate the extensive variety SSH topics, also leads fragmentation that prevents from reaching its full potential. The TRIPLE project brings answers these issues by developing an innovative discovery platform for data, researchers’ projects profiles. Having started in October 2019, has already three main achievements are...

10.3390/info11120563 article EN cc-by Information 2020-11-30

The Usable Image project provides usability and user-centred design support to a scientific software development project. OMERO is complex application aimed at supporting the management, analysis processing of microscopy images associated data. In order gather richer understanding diversity similarities practice role technology plays in work scientists using image-related data, range user-research techniques have been applied, including ethnography surveys. This has provided insights that...

10.14236/ewic/hci2009.53 article EN cc-by Electronic workshops in computing 2009-09-01

Older adults are often encouraged to try new technology by a specific motivator or 'trigger'. Recently, surprising 'trigger' has emerged - the 'ash cloud' which caused large scale disruption for air travel across Europe earlier in 2010. Understanding why this unexpected event managed motivate interest into where other efforts have failed may provide further insight research looking at digitally disinterested.

10.1145/1878803.1878881 article EN 2010-10-25

The Usable Image project provides usability and user-centred design support to a scientific software development project. OMERO is complex application aimed at supporting the management, analysis processing of microscopy images associated data. In order gather richer understanding diversity similarities practice role technology plays in work scientists using image-related data, range user-research techniques have been applied, including ethnography surveys. This has provided insights that...

10.5555/1671011.1671066 article EN 2009-09-01
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