- Innovative Human-Technology Interaction
- Innovative Approaches in Technology and Social Development
- Design Education and Practice
- Usability and User Interface Design
- Interactive and Immersive Displays
- Information Systems Theories and Implementation
- Virtual Reality Applications and Impacts
- Augmented Reality Applications
- Persona Design and Applications
- Advanced Optical Imaging Technologies
- Open Source Software Innovations
- Smart Cities and Technologies
- Creativity in Education and Neuroscience
- Biomedical and Engineering Education
- ICT in Developing Communities
- Team Dynamics and Performance
- Tactile and Sensory Interactions
- E-Government and Public Services
- Architectural and Urban Studies
- Physical Education and Pedagogy
- Technology Use by Older Adults
- Foucault, Power, and Ethics
- Mobile Crowdsensing and Crowdsourcing
- Personal Information Management and User Behavior
- Autism Spectrum Disorder Research
Aalborg University
2019-2024
University of Regensburg
2023
Eindhoven University of Technology
2018-2020
Aarhus University
2012-2018
We investigate the diversity of participatory design research practice, based on a review ten years published as full papers at Participatory Design Conferences (PDC) 2002–2012, and relate this body to five fundamental aspects PD from classic literature. identify main categories contributions: in new domains, methods, technology, Theoretical contributions Design, Basic concepts Design. Moreover, we how participation is defined, conducted experimental cases, with particular focus...
This article starts from the paradox that, although participation is a defining trait of participatory design (PD), there are few explicit discussions in PD literature what constitutes participation. Thus, point departure Actor-Network Theory (ANT), this develops an analytical understanding It argued that matter concern, something inherently unsettled, to be investigated and explicated every project. Specifically, it (1) act overtaken by numerous others, rather than carried out individuals...
We argue that the distinguishing features of Participatory Design are not participatory activities as such but mechanisms used, effects produced and way in which these sustained. use program theory to illuminate how design works it may be understood more than a collection methods or matter configuring user participation. Program operates by formulating causal relations between planned inputs, process terms output, outcome impact. While might appear similar co-design user-centered on level...
We argue that documenting, revisiting and reflecting on the design space of a project provides three important benefits. First it increases our awareness constraints introduced by particular choices. Second, this qualifies understanding way has been filtered activities. Third we are prompted to challenge these reconsider disregarded opportunities. To support argument, revisit key activities from two projects in interaction lab's portfolio, selected because detailed documentation available....
Hackathons are increasingly embraced across diverse sectors as a way of democratizing the design technology. Several attempts have been made to redefine format and desired end goal hackathons in recent years thereby warranting closer methodological scrutiny. In this paper, we apply program theory analyze processes effects 16 hackathon case studies through published research literature. Building upon existing on hackathons, our work offers critical perspective examining validity exemplifies...
Physical design artefacts are employed in a wide range of participatory events, yet there few comprehensive discussions the properties and qualities them literature field. In this paper, we examine productive role material events. First, offer theoretical foundation for understanding design, based on pragmatist philosophy. Then, employ perspective to analyse case which physical materials was envision explore projected building, "Urban Media Space" new library Aarhus, Denmark. Drawing...
Commons and commoning are of increasing interest to the PD community. We argue that off-the-shelf digital commons can be used in context support groups their practices. This approach presents some advantages: it allows focusing resources on participation rather than software development fosters sustainability results when researchers leave. But how do we understand whether an tool considered a or not? Where find commons? How select them? In this paper, will try answer these questions by...
The pace and magnitude of recent advancements in digital technologies have set the scene for a complete transformation our citizenship experience. In past, HCI research has been concerned with aligning technological progress top-down organizational models government institutions or exploring needs individual bottom-up community initiatives. However, this approach proved too rigid systemic issues researchers started to meet these wicked problems halfway, rather than from two opposing sides....
In this paper we present an example of how to work with the challenges inherent in media façade design processes. We base on our experiences from creation a series proposals for Odenplan subway station Stockholm, Sweden. approach question façades by discussing have structured process address specific sets outlined previous literature field architecture. view, such research is valuable that it helps establish common ground researchers and practitioners developing building repertoire...
This paper introduces the idea of craftsmanship as a way understanding shaping and re-shaping code material crafting practice. We build our analysis on qualitative study coder engaged in creative expressive programming an old hardware platform. The contribution is set conceptual categories: craft engagement, rhythm expressivity, that conceptualizes coding crafting.
Remote video communication is now part of everyday life, also for families. At the same time, children encounter digital devices at an early age, but studies indicate that physical play still vital their development. To support a distance, we introduce two prototypes build around projection displays, WallWizard and TableCanvas. Both allow users to together remotely by combining elements on shared surfaces. We evaluated our through expert review, and, based this study, elaborate further...
research-article Open Access Share on What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation Authors: Andrea Hamm Weizenbaum Institute for the Networked Society SocietyView Profile , Yuya Shibuya University of Tokyo TokyoView Teresa Cerratto Pargman Stockholm UniversityView Roy Bendor Delft Technology TechnologyView Christoph Raetzsch Aarhus Mennatullah Hendawy Ain Shams Rainer Rehak Gwen Klerks Eindhoven Ben Schouten Nicolai Brodersen Hansen Aalborg...
This paper contributes an exploration of ownership as a dynamic process in community-oriented projects. We use case study accounts two design projects to consider participation contexts where social structure is relevant outcomes. In studying these dynamics, we four aspects: what motivates ownership; how transitions; structures support and facilitating efficacy among participants. Specifically, the contribution Danish research team production media façade for Swedish municipality British...
For 25 years the Participatory Design Conference (PDC) has been concerned with understanding and development of in theory practice. The main contribution this paper is an informed how participatory design tradition formed early PDC community community's PD developed during 90s. presents inquiry into recurrent, fundamental aspects design, namely: politics, context, product, people, method. Using politics as our point departure elucidates core were shaped first decade PDC. thereby establishes...
Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on role hackathons as potential means for education, innovation, or municipal engagement, this paper focuses creative process a hackathon. We present an explorative, autobiographical case study team at hackathon analysis we identify four factors, which particular impacted team's design judgement during hackathon: 1) The format, 2) available tools materials, 3) participants' domain knowledge,...
HCI and design research has turned toward exploring methods, technologies, processes for societal impact, do so by intervening in the real world designing for, with people existing citizen initiatives. A key issue faced is enabling efforts to continue beyond project or grant timeline. For this reason, there a growing need create forum where researchers practitioners can share their approaches shed light on opportunities challenges of supporting lasting civic initiatives moving forward. This...
Research-through-design (RtD) has become a well-established research approach within HCI research. In this paper we discuss how research-through-design can be applied as an explicit strategy for teaching interaction design. RtD is productive when design, because it keeps students in constant loop of doing and reflecting, well highlights the value theoretical concepts understanding practice. This means that resource draw on to understand transform design practice, while at same time fostering...
Toolkits enable individuals to create and design their own technologies. With more toolkits being commercially available, movements such as the Maker Movements has led a hype around Do-It-Yourself Making practices. This development aligns with recent HCI research agenda, which is calling for user empowerment. Yet, Movement been criticised lacking diversity practicality in broader world. The question remains how can afford sustain wider participation of different communities technology...
This workshop will examine and discuss the role nature of design tools materials in creative work, explore how to meaningfully combine existing novel support augment work. By exploring combining methodological, theoretical, design-oriented perspectives, participants potentials limitations current uses materials, when introduce new ones. Participation requires document analyse central themes a case, resulting material serve as empirical grounding for discussions.
Social sustainability is becoming an increasingly important topic in design practice, calling for more contextual perspectives on the process of social sustainability. This paper presents a retrospective case study analyzing serious game which aimed to empower teenagers organize events strengthen community bonds. The context collaborative project took place underwent significant changes due COVID-19 pandemic. Analysis using Ecologies Contestation framework shows influence multiple levels...