Kim Halskov

ORCID: 0000-0001-7448-7577
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Design Education and Practice
  • Interactive and Immersive Displays
  • Usability and User Interface Design
  • Creativity in Education and Neuroscience
  • Innovative Approaches in Technology and Social Development
  • Information Systems Theories and Implementation
  • Augmented Reality Applications
  • Personal Information Management and User Behavior
  • Virtual Reality Applications and Impacts
  • Tactile and Sensory Interactions
  • Architecture and Computational Design
  • Business Process Modeling and Analysis
  • Team Dynamics and Performance
  • Persona Design and Applications
  • Biomedical and Engineering Education
  • 3D Surveying and Cultural Heritage
  • Multimedia Communication and Technology
  • Open Source Software Innovations
  • Semantic Web and Ontologies
  • Knowledge Management and Sharing
  • Digital Games and Media
  • Speech and dialogue systems
  • E-Learning and Knowledge Management
  • Crafts, Textile, and Design

Novo Nordisk (Denmark)
2024

Aarhus University
2014-2023

Novo Nordisk (United Kingdom)
2023

Danish School of Media and Journalism
2001

Aarhus University Hospital
1994

Laboratoire d'Informatique de Paris-Nord
1991

LaGuardia Community College
1991

City University of New York
1991

We investigate the diversity of participatory design research practice, based on a review ten years published as full papers at Participatory Design Conferences (PDC) 2002–2012, and relate this body to five fundamental aspects PD from classic literature. identify main categories contributions: in new domains, methods, technology, Theoretical contributions Design, Basic concepts Design. Moreover, we how participation is defined, conducted experimental cases, with particular focus...

10.1016/j.ijhcs.2014.09.003 article EN cc-by-nc-nd International Journal of Human-Computer Studies 2014-09-23

Machine learning (ML) is now a fairly established technology, and user experience (UX) designers appear regularly to integrate ML services in new apps, devices, systems. Interestingly, this technology has not experienced wealth of design innovation that other technologies have, might be because it difficult material. To better understand why we have witnessed little innovation, conducted survey current UX practitioners with regards how are envisioned developed practice. Our probed on may or...

10.1145/3025453.3025739 article EN 2017-05-02

In this paper we start from the position that sources of inspiration play an important role in design process albeit a frequently intangible way. We present Inspiration Card Workshop as collaborative method for combining findings domain studies, represented Domain Cards, with applications technology, Technology to create new concepts design. report our three projects which have used and argue use Cards can successfully frame guide workshops disparate participants bring various into process....

10.1145/1142405.1142409 article EN 2006-06-26

Media façades comprise a category of urban computing concerned with the integration displays into built environment, including buildings and street furniture. This paper identifies discusses eight challenges faced when designing media façades. The concern broad range issues: interfaces, physical integration, robustness, content, stakeholders, situation, social relations, emerging use. reflect fact that setting as domain for interaction design is characterized by number circumstances...

10.1145/1753326.1753670 article EN 2010-04-10

The widespread use of participatory design (PD) has meant that different approaches and conceptualisations exist in this field today. In article, it is argued one fruitful approach to rekindle a concern for values design, focusing upon as the engine drives activities PD. Drawing from authors' own PD projects, article shows how can be accomplished: through designers enacting their appreciative judgement by engaging dynamic dialogical process cultivating emergence values, developing them...

10.1080/15710882.2012.672575 article EN CoDesign 2012-05-17

This article starts from the paradox that, although participation is a defining trait of participatory design (PD), there are few explicit discussions in PD literature what constitutes participation. Thus, point departure Actor-Network Theory (ANT), this develops an analytical understanding It argued that matter concern, something inherently unsettled, to be investigated and explicated every project. Specifically, it (1) act overtaken by numerous others, rather than carried out individuals...

10.1080/15710882.2015.1081246 article EN cc-by-nc-nd CoDesign 2015-10-01

article Free Access Share on A guide to metaphorical design Author: Kim Halskov Madsen A˚rhus Univ., A˚rhus, Denmark DenmarkView Profile Authors Info & Claims Communications of the ACMVolume 37Issue 12Dec. 1994pp 57–62https://doi.org/10.1145/198366.198381Published:01 December 1994Publication History 99citation3,022DownloadsMetricsTotal Citations99Total Downloads3,022Last 12 Months65Last 6 weeks28 Get Citation AlertsNew Alert added!This alert has been successfully added and will be sent...

10.1145/198366.198381 article EN Communications of the ACM 1994-12-01

Drawing from our PD projects, this paper shows how designers enact their appreciative judgment of values by engaging in a dynamic and dialogical process cultivating the emergence values, developing them, supporting grounding. The widespread Participatory Design (PD), have meant that different approaches conceptualization exist field today. We argue one fruitful approach is to rekindle concern for PD. This requires focusing upon as engine drives activities

10.1145/1900441.1900455 article EN 2010-11-29

Interaction design researchers doing research through face not only the wicked problems in practice of interaction design, but also that exist research. In this paper we discuss use a tool developed for specific purpose documenting projects and prompting reflection about events as part design. Based on cases lasting from nine to thirteen months address benefits challenges have encountered while employing tool. Challenges concern roles responsibilities, lack routines, determining what...

10.1145/2317956.2318020 article EN 2012-06-11

Documentation of Research through Design (RtD) processes is essential for capturing and translating design knowledge into broader academic knowledge. Moreover, it can support both research objectives internally in RtD projects, as well external concerns such project management, dissemination, education. In spite this, documentation has received little sustained attention prior work. Building on what work there an in-depth analysis two markedly different cases, we present a framework planning...

10.1145/2901790.2901859 article EN 2016-06-04

Participatory design (PD) research has historically strongly focused on the reporting of events (e.g. workshops and prototyping activities with participants), where issues such as 'involving users', including users' point view, participation a matter mutual learning have been in foreground. The need to further problematise critically examine is nonetheless apparent. This special issue aims shed light it unfolds over time during, between beyond participatory these. Here, we build an overview...

10.1080/15710882.2018.1426773 article EN CoDesign 2018-01-02

We argue that the distinguishing features of Participatory Design are not participatory activities as such but mechanisms used, effects produced and way in which these sustained. use program theory to illuminate how design works it may be understood more than a collection methods or matter configuring user participation. Program operates by formulating causal relations between planned inputs, process terms output, outcome impact. While might appear similar co-design user-centered on level...

10.1145/3369457.3369460 article EN 2019-12-02

Computer support for design as cooperative work is the subject of our discussion in context research program on Support Cooperative Design and Communication. We outline theoretical perspective work, we exemplify approach with reflections from a project computer envisionment --- APLEX its use. see facilities both experiments communication about future use situation. As background sketch historical roots Scandinavian collective resource to artifacts, make some critical rationality work.

10.7146/dpb.v17i262.6550 article EN cc-by-nc-nd DAIMI Report Series 1988-08-01

This paper suggests a framework for understanding and manoeuvring design spaces based on insights from research into creativity constraints. We define the space as conceptual space, which in addition to being co-constituted, explored developed by designer encompasses constraints governing process. While can be highly complex, our constraint-based enables us argue benefits of systematic approach mapping manipulating aspects space. discuss how designers means simple representation, schema,...

10.1145/2598510.2598533 article EN 2014-06-20

Hackathon formats have been praised for their potential promoting innovative thinking and making in a short time-frame. For this reason, hackathons also embraced by many researchers who use as part of research various ways. Through an extensive review 381 publications published during 10 year time span, we document the multiple ways which are used The paper contributes to better understanding providing broad overview resource researchers. We identify three main motivations using research: 1)...

10.1145/3357236.3395543 article EN 2020-07-03

No abstract available.

10.1145/153571.214816 article FR Communications of the ACM 1993-06-01

Computer support for design as cooperative work is the subject of our discussion in context research program on Support Cooperative Design and Communication. We outline theoretical perspective work, we exemplify approach with reflections from a project computer envisionment — APLEX its use. see facilities both experiments communication about future use situation. As background sketch historical roots Scandinavian collective resource to artifacts, make some critical rationality work.

10.1145/62266.62296 article EN 1988-01-01

This article explores the observation that highly limiting, creative decisions of voluntary self-binding radically prune design solution space may in fact fuel and accelerate process toward an innovative final design. To gain insight into this phenomenon, we propose concept 'decisive constraints' based on a review current, but dispersed, studies creativity constraints. We build decisive constraints two definitional conditions related to radical decision-making turning points. test our...

10.1080/14626268.2013.855239 article EN public-domain Digital Creativity 2013-12-12

This paper contributes an analytical framework to improve understanding of the composition recognized creativity methods used in design. Based on extensive literature review, our synthesizes key concepts from design and particularly research, is further supported by significant experience with We propose that nine are relevant for analyzing design: process structure, materials, tools, combination, metaphor, analogy, framing, divergence, convergence. To test their relevance as components...

10.1145/3064663.3064692 article EN 2017-06-08

A core challenge in tabletop research is to support transitions between individual activities and team work. Shape-changing tabletops open up new opportunities for addressing this challenge. However, interaction design shape-changing furniture its early stages - so far, has mainly focused on triggering shape-changes, less the actual interface transitions. We present KirigamiTable a novel actuated supporting collaborative Our work builds concept of Proxemic Transitions, considering dynamic...

10.1145/3313831.3376834 article EN 2020-04-21
Coming Soon ...