John Vines

ORCID: 0000-0003-4051-3356
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About
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Research Areas
  • Innovative Human-Technology Interaction
  • Technology Use by Older Adults
  • Innovative Approaches in Technology and Social Development
  • Persona Design and Applications
  • ICT in Developing Communities
  • Information Systems Theories and Implementation
  • Digital Mental Health Interventions
  • Sharing Economy and Platforms
  • FinTech, Crowdfunding, Digital Finance
  • Child Development and Digital Technology
  • Blockchain Technology Applications and Security
  • Social Media and Politics
  • Impact of Technology on Adolescents
  • Digital Games and Media
  • Mobile Crowdsensing and Crowdsourcing
  • Mental Health and Patient Involvement
  • Design Education and Practice
  • Health disparities and outcomes
  • Autism Spectrum Disorder Research
  • Privacy, Security, and Data Protection
  • Aging and Gerontology Research
  • Salivary Gland Disorders and Functions
  • Gender, Feminism, and Media
  • Ethics and Social Impacts of AI
  • Assistive Technology in Communication and Mobility

University of Edinburgh
2021-2024

Edinburgh College
2024

Northumbria University
2011-2022

Lancaster University
2021

University College Cork
2021

Georgia Institute of Technology
2021

University of Saskatchewan
2021

Purdue University West Lafayette
2018

Newcastle University
2012-2017

BHP (Australia)
2014

Ageing has become a significant area of interest in Human-Computer Interaction (HCI) recent years. In this article we provide critical analysis 30 years ageing research published across the ACM Special Interest Group on Computer-Human (SIGCHI) community. Discourse content 644 archival papers highlights how is typically framed as “problem” that can be managed by technology. We highlight defined through an emphasis economic and societal impact health care needs older people, concerns around...

10.1145/2696867 article EN ACM Transactions on Computer-Human Interaction 2015-02-17

The term 'participation' is traditionally used in HCI to describe the involvement of users and stakeholders design processes, with a pretext distributing control participants shape their technological future. In this paper we ask whether these values can hold up practice, particularly as participation takes on new meanings incorporates perspectives. We argue that much research leans towards configuring participation. exploring claim explore three questions consider important for...

10.1145/2470654.2470716 article EN 2013-04-27

Although providing care to a family member or friend may provide psychological benefits, informal (i.e. unpaid) caregivers also encounter difficulties which negatively affect their quality of life as well mental and physical health. Loneliness is one important challenge that face, with this state being associated morbidity premature mortality. previous research has identified loneliness an issue caregiver, there paucity evidence attempts understand phenomenon in depth. This study aimed...

10.3389/fpsyg.2017.00585 article EN cc-by Frontiers in Psychology 2017-04-18

Speculative Enactments are a novel approach to speculative design research with participants. They invite the empirical analysis of participants acting amidst but consequential circumstances. HCI as broadly pragmatic, experience-centered, and participant-focused field is well placed innovate methods that first-hand interaction experience projects. We discuss three case studies this in practice, based on our own work: Runner Spotters, Metadating Quantified Wedding. In distinguishing we offer...

10.1145/3025453.3025503 article EN 2017-05-02

This paper reports findings from a series of participatory design workshops with ten people over eighty years old. The focus the was new banking technologies for older Participants were asked to discuss their current experiences and given packs concept cards which contained sketches brief outlines concepts financial services. designs on deliberately provocative aimed encourage criticism debate. wrote drew recorded transcribed. participants extremely critical practices most we presented them....

10.1145/2207676.2208567 article EN 2012-05-05

We describe a qualitative study investigating the acceptability of Google Glass eyewear computer to people with Parkinson's disease (PD). held workshop 5 PD patients and 2 carers exploring perceptions Glass. This was followed by 5-day field trials 4 patients, where participants wore device during everyday activities at home in public. report generally positive responses as instil confidence safety for this potentially vulnerable group. also raise concerns related potential reaffirm...

10.1145/2556288.2557092 article EN 2014-04-26

Blockchain is an emerging infrastructural technology that proposed to fundamentally transform the ways in which people transact, trust, collaborate, organize and identify themselves. In this paper, we construct a typology of blockchain applications, consider domains they are applied, distinguishing features new technology. We argue there unique role for HCI community linking design application towards lived experience articulation human values. particular, note how accounting transactions,...

10.1145/3173574.3174032 article EN 2018-04-20

Most Human-Computer Interaction (HCI) researchers are accustomed to the process of formal ethics review for their evaluation or field trial protocol. Although this varies by country, underlying principles universal. While is often a formality, research lab-based studies with vulnerable users, requirements can be challenging navigate -- common occurrence in social sciences; yet, many cases, foreign HCI researchers. Nevertheless, increase new areas such as mobile technologies marginalized...

10.1145/2702123.2702481 article EN 2015-04-17

Recent HCI research has highlighted the potential afforded by maker technologies for supporting new forms of DIY Assistive Technology (DIY-AT) people with disabilities. Furthermore, popular discourse surrounding both movement and disability is one democratisation empowerment. Despite this, critics argue that membership lacks diversity within DIY-AT, it seldom disabilities who are creating such designs. We conducted a qualitative study explored how experience empowering making. analysed...

10.1145/3064663.3064674 article EN 2017-06-08

We explore the role of digital media in supporting intergenerational interactions between people with dementia and young people. Though meaningful social interaction is integral to quality life dementia, initiating conversation a person can be challenging, especially for younger who may lack knowledge someone's history. This further compounded without nuanced understanding nature along an unfamiliarity leading maintaining conversation. designed mobile application - Ticket Talk support by...

10.1145/3173574.3173949 article EN 2018-04-20

Participatory design (PD) research has historically strongly focused on the reporting of events (e.g. workshops and prototyping activities with participants), where issues such as 'involving users', including users' point view, participation a matter mutual learning have been in foreground. The need to further problematise critically examine is nonetheless apparent. This special issue aims shed light it unfolds over time during, between beyond participatory these. Here, we build an overview...

10.1080/15710882.2018.1426773 article EN CoDesign 2018-01-02

This paper describes a project exploring the design of digital payment services in collaboration with 16 people aged over 80. Many older find cheques valuable as means but UK Payments Council recently proposed their abolition. We describe two designs that simultaneously aimed to preserve and augment cheque making electronic payments. These were devised during participatory workshops through critical dialogues our eighty something participants. Workshop discussions resulted creation real...

10.1145/2207676.2208569 article EN 2012-05-05

Supporting independent living for the ageing population in later life is an often-cited application area ubiquitous computing. Telecare services such as remote monitoring systems are now coming onto consumer market but there little knowledge of impact these technologies may have on relationships between family members and older relatives. We present findings from a live field trial SHel--a telecare system that allows nominated caregivers to remotely monitor activities--in 17 adult's homes....

10.1145/2493432.2493469 article EN 2013-09-08

This paper reports on a qualitative study of 38 low-income individuals living in the North East England. The participants' experiences money, banking and role digital technology plays their financial practices were identified through semi-structured interviews people's homes group workshops. A grounded theory analysis these data characterises how both helped hindered participants to keep close control finances. These findings suggest design opportunities for future technologies that extend...

10.1145/2556288.2556961 article EN 2014-04-26

Bots are estimated to account for well over half of all web traffic, yet they remain an understudied topic in HCI. In this paper we present the findings analysis 2284 submissions across three discussion groups dedicated request, creation and bots on Reddit. We set out examine qualities functionalities practical social challenges surrounding their use. Our highlight prevalence misunderstandings around capabilities bots, misalignments discourse between novices who request more expert members...

10.1145/3025453.3025830 article EN 2017-05-02

As digital payments become increasingly important features of economic exchange, traditional forms payment such as cash are becoming phased out in certain settings. We study one context-the elimination on London buses July 2014. conducted ethnographic fieldwork, interviews with drivers and collected online social media comments before, during shortly after the introduction cashless fares. explore how passengers were fearful change due part to a lack information communication, anticipation...

10.1145/2702123.2702137 article EN 2015-04-17

While HCI research has often addressed the needs of older adults, they are framed as being sceptical digital technologies. We argue that while many adults circumspect users technology, bring rich and critical perspectives on role technology in society grounded lived experiences across their life courses. report 20 story interviews conducted with retirees over age 60. Our analysis shows how courses significantly undermined participants' sense competency, independence, resilience, agency...

10.1145/3411764.3445128 article EN 2021-05-06

This paper argues that trust cannot be taken for granted in long-term participatory research and promotes greater consideration to conceptualizing the trusting process as fluid fragile. awareness by researchers can reveal them how passing of time shapes reshapes nature relationships their constant negotiation re-negotiation. The draws together literature from different disciplines on themes trust, temporality outcomes interviews workshops undertaken Trust Map project focus two key moments...

10.1177/14687941211065163 article EN Qualitative Research 2022-01-10

Precision Medicine (PM) transforms the traditional "one-drug-fits-all" paradigm by customising treatments based on individual characteristics, and is an emerging topic for HCI research digital health. A key element of PM, Polygenic Risk Score (PRS), uses genetic data to predict individual's disease risk. Despite its potential, PRS faces barriers adoption, such as inclusivity, psychological impact, public trust. We conducted a mixed-methods study explore how people perceive PRS, formed...

10.1145/3706598.3713567 preprint EN arXiv (Cornell University) 2025-01-31

<sec> <title>BACKGROUND</title> Assistive technologies (AT) are used increasingly in community settings for the management of older adults’ health and care. Despite a rapid increase capabilities uptake these technologies, gaps remain understanding main barriers to their usage. </sec> <title>OBJECTIVE</title> This systematic review investigated facilitators use AT care adults. PROSPERO: CRD42021266656. <title>METHODS</title> Six electronic databases were searched from January 2011 March 2024....

10.2196/preprints.73917 preprint EN 2025-03-13

Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves creation ambiguous films which characters discuss technology that not directly shown. The builds on previous work HCI scenarios, persona, theatre, film ambiguity. approach illustrated three examples from unrelated projects; Biometric Daemon, Panini Smart Money. paper presents qualitative analysis data series workshops where these Designs were...

10.1145/2317956.2318036 article EN 2012-06-11

A cheque is a paper document that orders the transfer of money between bank accounts. Whilst an eighty-year-old in UK predicted on average to live at least another ten years, cheques may not. Despite many older peoples extensive use cheques, banks are eager abolish them and design electronic alternatives less costly process vulnerable fraud. This reports two qualitative studies explored banking experiences 23 people over eighty years old. Cheques support financial collaboration with others...

10.1145/2145204.2145229 article EN 2012-02-11
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