Róisín McNaney

ORCID: 0000-0003-3761-296X
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About
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Research Areas
  • Innovative Human-Technology Interaction
  • Digital Mental Health Interventions
  • Technology Use by Older Adults
  • Assistive Technology in Communication and Mobility
  • Mobile Health and mHealth Applications
  • Voice and Speech Disorders
  • Eating Disorders and Behaviors
  • Parkinson's Disease Mechanisms and Treatments
  • ICT in Developing Communities
  • Persona Design and Applications
  • Autism Spectrum Disorder Research
  • Impact of Technology on Adolescents
  • Innovative Approaches in Technology and Social Development
  • Stroke Rehabilitation and Recovery
  • Balance, Gait, and Falls Prevention
  • Dysphagia Assessment and Management
  • Dementia and Cognitive Impairment Research
  • Tracheal and airway disorders
  • Context-Aware Activity Recognition Systems
  • Family Caregiving in Mental Illness
  • Mobile Crowdsensing and Crowdsourcing
  • Mental Health Research Topics
  • Focus Groups and Qualitative Methods
  • Neurological disorders and treatments
  • Participatory Visual Research Methods

Monash University
2021-2025

Australian Regenerative Medicine Institute
2022

University of Bristol
2019-2020

Lancaster University
2017-2018

Newcastle University
2011-2016

University of Newcastle Australia
2014

Abstract Background Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate complex task practice, enhance sensory feedback and action observation in novel, relevant motivating modes of exercise which be difficult to achieve with standard physiotherapy for people Parkinson’s disease (PD). However, there is a current need safe, feasible effective games that are appropriate PD rehabilitation. The aims this study were i) develop computer game rehabilitate dynamic...

10.1186/1743-0003-11-60 article EN cc-by Journal of NeuroEngineering and Rehabilitation 2014-04-14

We describe a qualitative study investigating the acceptability of Google Glass eyewear computer to people with Parkinson's disease (PD). held workshop 5 PD patients and 2 carers exploring perceptions Glass. This was followed by 5-day field trials 4 patients, where participants wore device during everyday activities at home in public. report generally positive responses as instil confidence safety for this potentially vulnerable group. also raise concerns related potential reaffirm...

10.1145/2556288.2557092 article EN 2014-04-26

Abstract Background Early treatment is critical to improve eating disorder prognosis. Single session interventions have been proposed as a strategy provide short term support people on waitlists for treatment, however, it not always possible access this early intervention. Conversational artificial intelligence agents or “chatbots” reflect unique opportunity attempt fill gap in service provision. The aim of research was co-design novel chatbot capable delivering single intervention adults...

10.1186/s40337-025-01225-x article EN cc-by Journal of Eating Disorders 2025-03-11

We explore the role of digital media in supporting intergenerational interactions between people with dementia and young people. Though meaningful social interaction is integral to quality life dementia, initiating conversation a person can be challenging, especially for younger who may lack knowledge someone's history. This further compounded without nuanced understanding nature along an unfamiliarity leading maintaining conversation. designed mobile application - Ticket Talk support by...

10.1145/3173574.3173949 article EN 2018-04-20

Background Healthy eating and fitness mobile apps are designed to promote healthier living. However, for young people, body dissatisfaction is commonplace, these types of can become a source maladaptive exercise behaviors. Furthermore, such continuous engagement, potentially fostering compulsive Objective The aim this study was identify potential risks around healthy app use negative experience behavior formation among people inform the understanding how current commercial on market may, or...

10.2196/14239 article EN cc-by JMIR mhealth and uhealth 2019-06-18

Background Late-life depression (LLD) is associated with a decline in physical activity. Typically this assessed by self-report questionnaires and, more recently, actigraphy. We sought to explore the utility of bespoke activity monitor characterize profiles LLD precisely. Method The was worn for 7 days 29 adults and 30 healthy controls. Subjects underwent neuropsychological assessment quality life (QoL) (36-item Short-Form Health Survey) activities daily living (ADL) scales (Instrumental...

10.1017/s0033291716002166 article EN cc-by Psychological Medicine 2016-09-26

The next generation of human activity recognition applications in ubiquitous computing scenarios focuses on assessing the quality activities, which goes beyond mere identification activities interest. Objective assessments are often difficult to achieve, hard quantify, and typically require domain specific background information that bias overall judgement limit generalisation. In this paper we propose a framework for skill assessment enables automatic analysis activities. Our approach is...

10.1145/2750858.2807534 article EN 2015-09-07

Background In Australia, with the recent introduction of electronic health records (EHRs) into hospitals, use hospital-based EHRs for research is a relatively new concept. The aim this study was to explore attitudes older healthcare consumers on sharing their data an emerging EHR-based Research Data Platform within National Centre Healthy Ageing. Methods This qualitative study. Two workshops were conducted in March 2022 consumer representatives across Peninsula Health, Victoria, Australia....

10.1136/bmjhci-2024-101126 article EN cc-by-nc BMJ Health & Care Informatics 2025-01-01

Ubiquitous technology, coupled with a surge in empirical research on people that engages multiple challenges their lives, is increasingly revealing the potential for HCI to enrich lives of vulnerable people. Designing vulnerabilities requires an approach participation sensitive risks possible stigmatization and awareness participant involvement. This workshop will bring together researchers practitioners explore critical issues surrounding designing individuals. We aim provoke discussion...

10.1145/2468356.2479654 article EN 2013-04-27

In this paper, we reflect upon the ethical dilemmas faced during our research exploring potential of Google Glass as a self-care technology for people with Parkinson's. Our project involved two stages research: an initial study that explored overall acceptability and responses Parkinson's to technology; follow-up examined participants' experiences in more depth through further trials series co-design activities. While first were successful, leading publication subsequent local national...

10.1093/iwc/iww017 article EN cc-by Interacting with Computers 2016-06-09

Parkinson's is a complex and multifaceted condition with myriad of symptoms, thus, designing for this user group requires careful consideration. We reflect upon two studies, employing different design methodologies, relating to the rehabilitative exergames in Parkinson's. The first explored concept 'for' People (PwP) focused on specifications outlined by clinical stakeholders. second used 'with' approach modified pre-established participatory method use PwP. call attention importance...

10.1145/2702123.2702310 article EN 2015-04-17

In the HCI community, there is growing recognition that a reflective and empathetic approach needed to conduct ethical research in sensitive settings with people who might be considered vulnerable or marginalized. At our CHI 2015 workshop on encounters, researchers shared personal stories of challenges tensions they have faced when conducting complex such as hospitals, young mental health patients, schools for children disabilities, homeless people. These contexts can present significant...

10.1145/2851581.2856498 article EN 2016-05-06

Late-life depression (LLD) is associated with poor social functioning. However, previous research uses bias-prone self-report scales to measure functioning and a more objective lacking. We tested novel wearable device speech that participants encounter as an indicator of interaction.Twenty nine LLD 29 age-matched controls wore wrist-worn continuously for seven days, which recorded their acoustic environment. Acoustic data were automatically analysed using deep learning models had been...

10.1017/s0033291719003994 article EN cc-by Psychological Medicine 2020-01-16

Mental health issues affect approximately 13% of people aged 10-24 years old worldwide. In Western countries (e.g. USA, UK, Australia), mental are particularly prominent in Culturally and Linguistically Diverse (CALD) individuals, yet they disproportionately affected relation to service provision. Despite demand, there is a significant lack literature explicitly exploring the design digital tools for CALD populations. Our study engaged five professionals working health, gain insights into...

10.1145/3613904.3642641 article EN other-oa 2024-05-11

Care provision in many nations increasingly relies on the work of informal, or non-professional, carers. Often these carers experience substantial disruptions and reductions to their own sociality, weakened social support networks and, ultimately, a heightened risk isolation. We describe qualitative study, comprised interviews, design workshops probes, that investigated community practices Our findings highlight issues related becoming recognising being carer, feelings ignored by, isolated...

10.1145/3025453.3025715 article EN 2017-05-02

The assessment of surgical skills is an essential part medical training. prevalent manual evaluations by expert surgeons are time consuming and often their outcomes vary substantially from one observer to another. We present a video-based framework for automated evaluation based on the Objective Structured Assessment Technical Skills (OSATS) criteria. encode motion dynamics via frame kernel matrices, represent granularity texture features. Linear discriminant analysis used derive reduced...

10.1109/isbi.2014.6867908 article EN 2022 IEEE 19th International Symposium on Biomedical Imaging (ISBI) 2014-04-01

Background Speech problems are common in people living with Parkinson disease (PD), limiting communication and ultimately affecting their quality of life. Voice-assisted technology health care settings has shown some potential small-scale studies to address such problems, a retrospective analysis user reviews reporting anecdotal effects promising usability features when using this for range disabilities. However, there is need research establish users’ perspectives on the contribution...

10.2196/23006 article EN cc-by JMIR Rehabilitation and Assistive Technologies 2021-03-11

We present the development of a socially acceptable cueing device for drooling in Parkinson's disease (PD). Sialorrhea, or drooling, is significant problem associated with PD and has strong negative emotional impact on those who experience it. Previous studies have shown potential managing by using device. However, devices used these were deemed unacceptable their users due to factors such as hearing impairment social embarrassment. conducted exploratory scoping work high fidelity iterative...

10.1145/1978942.1979030 article EN 2011-05-07

Background Relatives of people experiencing bipolar mood episodes or psychosis face a multitude challenges (eg, social isolation, limited coping strategies, and issues with maintaining relationships). Despite this, there is informational emotional support for who find themselves in supporting caring roles. Digital technologies provide us an opportunity to offer accessible tools, which can be used flexibly evidence-based information support, allowing relatives build their understanding mental...

10.2196/11473 article EN cc-by JMIR Mental Health 2018-10-18

HCI has started to explore the positive roles that technology can play in improving lives of people facing cognitive, emotional, physical, and socioeconomic challenges. Despite this encompassing a large percentage population, an overarching characteristic such challenges likely share is society considers them vulnerable one way or another [1]. In these contexts, undertaking even most fundamental aspects research design---or just meeting with potential participants your project---can present...

10.1145/2543490 article EN interactions 2014-01-01

There is a growing body of research examining the role technology in supporting care of--and relationships surrounding--people with dementia, yet little attention has been given to how this relates younger family members. We conducted qualitative study based on series 6 co-design workshops 14 young people who had personal experience dementia. Initially, our focused understanding difficulties that face when engaging, interacting and being Initial analysis workshop data informed design three...

10.1145/3025453.3025558 article EN 2017-05-02
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