John McCarthy

ORCID: 0000-0003-2878-1921
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Logic, Reasoning, and Knowledge
  • Semantic Web and Ontologies
  • Computability, Logic, AI Algorithms
  • AI-based Problem Solving and Planning
  • Technology Use by Older Adults
  • Persona Design and Applications
  • Usability and User Interface Design
  • Logic, programming, and type systems
  • Digital Games and Media
  • Interactive and Immersive Displays
  • Multi-Agent Systems and Negotiation
  • Information Systems Theories and Implementation
  • Advanced Algebra and Logic
  • Participatory Visual Research Methods
  • Design Education and Practice
  • Ethics and Social Impacts of AI
  • Philosophy and Theoretical Science
  • Speech and dialogue systems
  • Multimedia Communication and Technology
  • Art Therapy and Mental Health
  • Personal Information Management and User Behavior
  • Digital Mental Health Interventions
  • Innovative Approaches in Technology and Social Development
  • Team Dynamics and Performance

University College Cork
2015-2024

University of Nottingham
2024

Lero
2023-2024

Nova Scotia Health Authority
2021

Northumbria University
2018-2019

Information Technology Laboratory
2017

Integra (United States)
2017

Intelligent Systems Research (United States)
2017

National Institute of Standards and Technology
2017

Hospital of the Brothers of St. John of God
2017

10.1016/0004-3702(80)90011-9 article EN Artificial Intelligence 1980-04-01

10.1016/0004-3702(86)90032-9 article EN Artificial Intelligence 1986-02-01

No abstract available.

10.1145/1015530.1015549 article FR interactions 2004-09-01

10.1016/0004-3702(95)00086-0 article EN cc-by-nc-nd Artificial Intelligence 1996-01-01

For a decade HCI researchers and practitioners have been developing methods, practices designs 'for the full range of human experience'. On one hand, variety approaches to design, such as aesthetic, affective, ludic that emphasize particular qualities contexts experience intervening in interactive become focal. other, understanding users user experience, based on narrative, biography, role-play developed deployed. These developments can be viewed terms seminal commitments HCI, 'to know...

10.1145/1357054.1357156 article EN 2008-04-06

My 1971 Turing Award Lecture was entitled "Generality in Artificial Intelligence." The topic turned out to have been overambitious that I discovered unable put my thoughts on the subject a satisfactory written form at time. It would better reviewed previous work rather than attempt something new, but such not custom am grateful ACM for opportunity try again. Unfortunately our science, although perhaps fortunately this project, problem of generality artificial intelligence (AI) is almost as...

10.1145/33447.33448 article EN Communications of the ACM 1987-12-01

The term 'participation' is traditionally used in HCI to describe the involvement of users and stakeholders design processes, with a pretext distributing control participants shape their technological future. In this paper we ask whether these values can hold up practice, particularly as participation takes on new meanings incorporates perspectives. We argue that much research leans towards configuring participation. exploring claim explore three questions consider important for...

10.1145/2470654.2470716 article EN 2013-04-27

10.1016/j.artint.2007.10.009 article EN Artificial Intelligence 2007-11-14

The aesthetics of human-computer interaction and design are conceptualized in terms a pragmatic account human experience. We elaborate this through framework for aesthetic experience built around three themes: (1) holistic approach wherein the person with feelings, emotions, thoughts is focus design; (2) constructivist stance which self seen as continuously engaged constituted making sense experience; (3) dialogical ontology self, others, technology constructed multiple centers value. use to...

10.1145/1460355.1460360 article EN ACM Transactions on Computer-Human Interaction 2008-11-02

Probes have been adopted with great enthusiasm in both Design and HCI. The heterogeneity which they used practice reflects how the method has proved elusive for many. Originators commentators of probes discussed misinterpretations method, highlighting lack accounts that describe detail design their use participants. This paper discusses our particular as directed craft objects are tools exploration across a number projects, spanning decade, centered on self-identity personal significance. In...

10.1145/2470654.2466473 article EN 2013-04-27

Writers and practitioners in dementia care have invoked personhood to offer potential for preserving the agency of people living with dementia. In this context we use explore how relationships bring agentive experience-centered design through a co-creative, design-led inquiry Gillian, woman dementia, John her husband. We designed bespoke probes empathically engage couple both jewellery digital support Gillian's personhood. Our activity addressed involved family life progression illness they...

10.1145/2470654.2481363 article EN 2013-04-27

Experience-centered design, experience-based experience designing for experience, user design.All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) Design relatively recently.In this book, we set out our understanding experience-centered design as a humanistic approach to digital technologies media that enhance lived experience.The book is divided into three sections.In Section 1, outline historical origins basic concepts led flow from heart people's...

10.5860/choice.48-2726 article EN Choice Reviews Online 2011-01-01
Coming Soon ...