- Sports Performance and Training
- Sport Psychology and Performance
- Digital Games and Media
- Neural and Behavioral Psychology Studies
- Motor Control and Adaptation
- Educational Games and Gamification
- Sports Analytics and Performance
- Cognitive Abilities and Testing
- Creativity in Education and Neuroscience
- Gambling Behavior and Treatments
- Human-Automation Interaction and Safety
- Virtual Reality Applications and Impacts
- Sleep and related disorders
- Vestibular and auditory disorders
- Autonomous Vehicle Technology and Safety
- Impact of Technology on Adolescents
- Transcranial Magnetic Stimulation Studies
- Spatial Cognition and Navigation
- Visual perception and processing mechanisms
- Tactile and Sensory Interactions
- Action Observation and Synchronization
- Sleep and Work-Related Fatigue
- Intraoperative Neuromonitoring and Anesthetic Effects
- Sports injuries and prevention
- Visual and Cognitive Learning Processes
University of Limerick
2018-2025
Stellenbosch University
2024-2025
Karolinska Institutet
2025
Science Foundation Ireland
2020-2024
Lero
2019-2021
University of Guelph
2015-2018
Pennsylvania State University
2014-2017
Introduction In video gaming, tilt is thought to relate poor emotional control and game performance. Despite widespread recognition of in there a lack research examining empirically. Methods One thousand seven gamers took part our online study experience tilt, the factors which contribute protect against emotion regulation strategies employ deal with tilt. Results Gamers who reported playing for more competitive reasons, were at higher risk experiencing Additional associated an increased...
Recently, increased attention has been directed to the brain better understand how motor skill expertise develops. One promising technique purported accelerate improvement is transcranial direct current stimulation (tDCS). While simple fine tasks involving hands and fingers are most frequently used investigate role of tDCS on learning, less work examined complex sensori-motor applicable occupational, sport, daily living activities. Esports require a high degree control have become one...
Anosmia, the complete loss of olfactory perception, has been associated with sensory compensation in non-chemical senses such as vision and hearing, but its relationship tactile perception remains unclear. This study investigates whether isolated congenital anosmia (ICA)-a rare condition which individuals are born without a sense smell otherwise healthy-is linked to heightened self-reported sensitivity compared healthy controls. Drawing on theory anecdotal evidence from related studies, we...
This study set out for the first time to identify whether gamers of low, intermediate, and elite skill level in a prominent esports game, Counter-Strike: Global Offensive, demonstrated increasingly superior performance on test specific cognitive (cognitive inhibition). Here we tested high ranked compared their color-word Stroop Task also players each gaming rank group non-gamers. Contrary our hypothesis, did not differentiate significantly varying expertise. Although, found that when...
Abstract Mental rotation tests (MRTs) have previously shown one of the most prominent sex differences in cognitive psychology, marked by a large male performance advantage. However, debate continues over reasons for these differences. Previously, we used pupillometry to demonstrate effort invoked during original MRT. Here, evaluated magnitude on computerized version Vandenberg and Kuse Secondly, examined whether fixation metrics could illuminate strategy use participants. Finally,...
OPINION article Front. Psychol., 05 May 2020Sec. Performance Science Volume 11 - 2020 | https://doi.org/10.3389/fpsyg.2020.00883
Abstract Esports is a fast-growing worldwide phenomenon encompassing hundreds of millions competitive players. It well-established that different game genres require distinct cognitive skills, but the biomechanical implications playing have received little attention. This first study to quantify gamers’ kinematic behaviour across genres, demonstrating importance physical demands on performance and equipment in esports. The purpose this was investigate whether right upper limb differs among...
Competitive video gaming, collectively known as esports, has surged in popularity over the last decade. The rapid growth revenue, viewership, players and exposure to date led rise of impropriety form cheating. "Boosting" is a cheating whereby high-skilled access lower-skilled players' accounts for purpose increasing rank account monetary gain. From esports games such League Legends Overwatch, are universally ranked based on performance results-based metrics. perceived social status these...
Motor simulation (MS) interventions incorporating motor imagery (MI), and more recently action observation (AO), are readily accepted as effective to enhance skill performance. Existing models in the MS literature fail consider entire spectrum of interventions, focusing on MI or AO alone. This paper examines theoretical basis current understanding efficacy, introduces a novel, conceptual, Simulation Performance Model (MSPM) representing performance improvements predicted be associated with...
Abstract Notational analysis is a popular tool for understanding what constitutes optimal performance in traditional sports. However, this approach has been seldom used esports. The esport “Rocket League” an ideal candidate notational due to the availability of online repository containing data from millions matches. purpose study was use Random Forest models identify in-match metrics that predicted match outcome (performance indicators or “PIs”) and/or in-game player rank (rank “RIs”). We...
Test–retest reliability and practice effects have not been assessed for the Category Switch Task (CST), a task-switching paradigm readily available to researchers. Forty-eight participants completed shortened CST twice. intervals were either same day, one or week. was via Pearson's correlation intraclass coefficient. Practice Effects using paired-samples t-tests, effect of interval examined through series ANCOVAs. Single task, switch cost mixing response time test–retest comparable other...
In recent years, organised and competitive video gaming, esports, has gained enormous popularity in many parts of the world, contributing to growing professionalisation this sports branch. To become or remain a professional esports player, individuals practice gaming for several hours day while remaining sitting posture which may not only lead decrease training quality short term (eg, due cognitive fatigue) but also put them at higher risk negative health events long-term overuse injuries)....