Davide Bilò

ORCID: 0000-0003-3169-4300
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Research Areas
  • Complexity and Algorithms in Graphs
  • Advanced Graph Theory Research
  • Optimization and Search Problems
  • Game Theory and Applications
  • Interconnection Networks and Systems
  • Game Theory and Voting Systems
  • Cryptography and Data Security
  • Economic theories and models
  • Auction Theory and Applications
  • Computational Geometry and Mesh Generation
  • Evolutionary Game Theory and Cooperation
  • Algorithms and Data Compression
  • Distributed systems and fault tolerance
  • Urban, Neighborhood, and Segregation Studies
  • VLSI and FPGA Design Techniques
  • Caching and Content Delivery
  • Formal Methods in Verification
  • Graph Labeling and Dimension Problems
  • Opportunistic and Delay-Tolerant Networks
  • Data Management and Algorithms
  • Mobile Ad Hoc Networks
  • Opinion Dynamics and Social Influence
  • Vehicle Routing Optimization Methods
  • Housing Market and Economics
  • Cooperative Communication and Network Coding

University of Sassari
2014-2024

University of L'Aquila
2006-2024

ETH Zurich
2007-2012

10.1016/j.jcss.2014.06.003 article EN publisher-specific-oa Journal of Computer and System Sciences 2014-06-20

Abstract Residential segregation is a wide-spread phenomenon that can be observed in almost every major city. In these urban areas residents with different racial or socioeconomic background tend to form homogeneous clusters. Schelling’s famous agent-based model for residential explains how such clusters even if all agents are tolerant, i.e., they agree live mixed neighborhoods. For occur, it needs slight bias towards preferring similar neighbors. Very recently, has been investigated from...

10.1007/s10458-022-09573-7 article EN cc-by Autonomous Agents and Multi-Agent Systems 2022-08-16

.Network creation games are a well-known approach for explaining and analyzing the structure, quality, dynamics of real-world networks that evolved via interaction selfish agents without central authority. In these corresponding to nodes in network strategically buy incident edges improve their centrality. However, past research on only considered with unit-weight edges. practice, e.g., when constructing fiber-optic network, choice which connect also induced price link crucially depend...

10.1137/20m1376662 article EN SIAM Journal on Discrete Mathematics 2024-01-11

A network creation game simulates a decentralized and noncooperative construction of communication network. Informally, there are n players sitting on the nodes, which attempt to establish reciprocal by activating, thereby incurring certain cost, any their incident links. The goal each player is have all other nodes as close possible in resulting network, while buying few links possible. According this intuition, model must then appropriately address balance between these two conflicting...

10.1145/2770639 article EN ACM Transactions on Economics and Computation 2015-06-23

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation processes, which turn are the theoretical counterpart of several economics, social, computational applications on Internet. In variants, these model tension a player between her two antagonistic goals: be as close possible other players, activate cheapest set links. However, generally adopted assumption is that players...

10.1145/2938426 article EN ACM Transactions on Parallel Computing 2016-06-28

Let G be an n-node and m-edge positively real-weighted undirected graph. For any given integer f >= 1, we study the problem of designing a sparse f-edge-fault-tolerant (f-EFT) sigma-approximate single-source shortest-path tree (sigma-ASPT), namely subgraph having as few edges possible which, following failure set F at most in G, contains paths from fixed source that are stretched by factor sigma. To this respect, provide algorithm efficiently computes f-EFT (2|F|+1)-ASPT size O(f n). Our...

10.4230/lipics.stacs.2016.18 article EN Symposium on Theoretical Aspects of Computer Science 2016-01-01

10.1016/j.tcs.2010.01.010 article EN publisher-specific-oa Theoretical Computer Science 2010-01-15

10.1007/s00224-019-09945-9 article EN Theory of Computing Systems 2019-08-16

Network Creation Games are a well-known approach for explaining and analyzing the structure, quality dynamics of real-world networks like Internet other infrastructure which evolved via interaction selfish agents without central authority. In these games correspond to nodes in network strategically buy incident edges improve their centrality. However, past research on has only considered creation with unit-weight edges. practice, e.g. when constructing fiber-optic network, choice connect...

10.1145/3323165.3323199 article EN 2019-06-17

An f-edge fault-tolerant distance sensitive oracle (f-DSO) with stretch σ ≥ 1 is a data structure that preprocesses given undirected, unweighted graph G n vertices and m edges, positive integer f. When queried pair of s, t set F at most f it returns σ-approximation the s-t-distance in G−F.

10.1145/3564246.3585251 article EN 2023-05-16

Abstract Reoptimization is a setting in which we are given good approximate solution of an optimization problem instance and local modification that slightly changes the instance. The main goal finding modified We investigate one most studied scenarios reoptimization known as Steiner tree . collection strongly $$\textsf {NP}$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>NP</mml:mi> </mml:math> -hard problems defined on top classical for several constant-factor...

10.1007/s00453-024-01243-2 article EN cc-by Algorithmica 2024-05-29
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