- Innovative Human-Technology Interaction
- Design Education and Practice
- Innovative Approaches in Technology and Social Development
- Green IT and Sustainability
- Persona Design and Applications
- Information Systems Theories and Implementation
- Technology Use by Older Adults
- Interactive and Immersive Displays
- Crafts, Textile, and Design
- Usability and User Interface Design
- Environmental Education and Sustainability
- Distributed and Parallel Computing Systems
- ICT in Developing Communities
- Creativity in Education and Neuroscience
- Service and Product Innovation
- Advanced Malware Detection Techniques
- Digital Communication and Language
- Advanced Image Processing Techniques
- Advanced Data Storage Technologies
- Sustainability and Climate Change Governance
- Image and Video Quality Assessment
- Augmented Reality Applications
- Data Visualization and Analytics
- Artificial Intelligence in Law
- Smart Cities and Technologies
The University of Queensland
2017-2024
Queensland University of Technology
2021
The emergence of precision agriculture technologies has brought forward new opportunities and challenges in the agricultural sector. We delve into role living labs as dynamic platforms for fostering responsible innovation agriculture. highlight our early experiences regarding processes best practices by which an interdisciplinary research team uses a methodological approach to design test trustworthy PA innovation. Our methodology is composed five interrelated activities: (a) face-to-face...
Maker culture and DIY practices are central to democratizing the design of technology; enabling non-designers (future end-users) actively participate in process. However, little is known about how individuals from under-resourced communities low socioeconomic status (SES) backgrounds, can practically leverage maker technology, creating value for themselves or their communities. To investigate this, we collaborated with an e-waste recycling centre, involving 24 participants (staff low-SES...
Technology is becoming increasingly embedded within our material worlds, resulting in an exponential rise the production and consumption of consumer electronics. Rapid innovations technological systems reduce technology lifecycles, deprecating digital systems, rendering devices obsolete or incompatible with supporting infrastructure, generation electronic waste (e-waste). Sustainable unmaking practices are a promising avenue for harnessing repurposing resources used production, enabling us...
Smart energy technologies provide new opportunities for network demand management, while generating data that can inference into household activities and which is increasingly valuable user profiling targeted marketing. This paper explores the human values implicated by smart as consumption emerges a potentially sensitive attributable trail. Using values-based approach involving semi-structured interviews with 39 Australians, we use speculative design to engage participants implications of...
The global education landscape continues to be disrupted by COVID-19. unique circumstances created this crisis has led unexpected opportunities leverage innovative uses of technologies that can radically innovate service delivery. We map out the context Pakistan – a country where challenges pertaining both access and quality learning predate pandemic. A largely under explored in design HCI research. This paper presents insights from conversations with 21 stakeholders across 15 activities,...
Large Language Models (LLMs) are promising analytical tools. They can augment human epistemic, cognitive and reasoning abilities, support 'sensemaking', making sense of a complex environment or subject by analysing large volumes data with sensitivity to context nuance absent in earlier text processing systems. This paper presents pilot experiment that explores how LLMs thematic analysis controversial topics. We compare researchers two GPT-4 Llama 2 categorise excerpts from media coverage the...
As networked sensing technologies continue to infiltrate new corners of the built environment, innocuous daily activities -turning on a light, streaming TV, commuting- increasingly create personal data trails. Assisting users in negotiating permissions for services and managing known trails is currently significant design challenge. However, as this landscape rapidly evolving year by year, what urgently needed designers speculate, ideate emergent near-future This one-day workshop will bring...
Data collection from users' interactions with ubiquitous computing is a wicked problem for design. Despite legislation increasingly requiring "informed" consent, the apathy born constant bombardment of consent notifications means many users remain largely uninformed about collection, manipulation and dissemination their personal information. We explore existing semiotics as signposts that inform individual decisions, report design activity where participants mapped out daily data trails....
As participatory design approaches (PD) become incorporated into mainstream organizational practice, it becomes increasingly important for designers to consider how can tools, methods and practices be made more accessible, understandable engaging a broader audience. This paper presents descriptive analytical framework that explores the materiality of artefacts used in PD, through various studies interaction material relational considerations implications these interactions on outcomes. We...
This paper explores methodological considerations of using constructive assemblies as a participatory design tool in order to explore new conceptual and material possibilities saturated product categories. Constructive are tangible, reconfigurable, modular physical sets that can be combined multiple different ways. They valuable collaborative tools on account how they facilitate social inclusion by having low skill barrier participation. also generative tools, users able quickly build...
As the lines between digital and analog worlds become increasingly blurred, it is nearly impossible to traverse modern life without creating a footprint. This integration so deep-rooted into fabric of society, that if one attempted choose disconnect from today's hyperconnected world, would have move away civilization. Weiser's vision omni-present, ubiquitous computer 21st century [21] has been realized, but at cost. With invisible interfaces we forego ability recognize when are being...
The role of design in organizations has risen prominence since the turn century. Our collective understanding this role, identification designerly practices, and ability to trace their value influence within an organizational landscape however remains problematic. Both industry academia have made distinct efforts study practice, acknowledging importance as a competitive instrument but with little agreement on how it is understood, communicated operationalised. This paper takes pragmatic...
Household energy use data may contain sensitive inferences into family life, yet its potential for surveillance is imperfectly understood. To explore this space, we developed Wattch, a speculative eco-feedback ‘provotype’ that profiles households according to their data. Evaluated by 16 participants from Australian engaged in an 18-month monitoring trial, Wattch elicited users’ perceptions and expectations about near future where useful potentially commodity when analysed. We highlight...
The increasing threat of catastrophic wildfires (referred to as bushfires in Australia) highlights the need for both governments and communities collectively develop strategies resilience. principle shared responsibility suggests a way forward, however, practice residents agencies often have contrary understandings what sharing means asymmetric distributions power can curtail community initiatives. Meanwhile, focus on life property does not account broader issues environmental health. This...
Understanding the value of design in industry is a contemporary issue both academia and industry. Many studies have been conducted using historical data, macro-level indicators, questionnaire-based tools, abstracted post-hoc accounts design. However, very little research attempts to uncover direct insights from real-world practical experiences designers how they negotiate design-value space. This study uncovers rich qualitative, pragmatic considerations operationalized situ by practitioners...
As participatory design approaches proliferate into mainstream industry practice, it becomes important for designers to consider how tools, methods and practices can be made more accessible non-designers — fostering mindsets. We explore materiality familiarity of tools impact participation, by investigating an off-the-shelf, familiar material the Rubik's Cube, application possibilities as unconventional tool. report on a series workshops with practitioners educators, that find disassociating...
Mainstream communication technology today enables us to connect with loved ones across long distances. However, even the proliferation of easy-to-use technology, there are reports on increasing loneliness and isolation amongst people. The technologies that enable these interactions not necessarily designed support meaningful emotional for users in long-distance relationships (LDRs). Furthermore, is a lack participatory tools focus supporting end-user involvement design LDR systems. We...
Although Augmented Reality (AR) has become increasingly common, the design of AR interfaces predominantly relied on importing traditional 2D digital GUI interface elements. These do not always translate successfully to novel, three-dimensional, interfaces. To understand how users develop a folk understanding interfaces, we conducted six workshops with participants investigate their initial interactions off-the-shelf puzzle across three modes: tangible, handheld tablet, and head-mounted...
As participatory design (PD) approaches become a normative part of contemporary business practice, it becomes increasingly important to ensure that PD tools and methods are accessible understandable larger audience, fully mobilise harness their value. This research seeks explore the materiality different as means articulate value broader participant groups, what can be brought in from everyday use artefacts reduce barrier participation, implications has on understanding design. A series...
This paper proposes the architecture of a deblocking filter (DBF) that removes blocking artifacts in new emerging High Efficiency Video Coding (HEVC). A parallel for both normal and strong filtering modes HEVC is proposed. Distributed memories two data paths increase parallelism make more efficient. The proposed described by Verilog implemented on FPGA. can realize real time to compute 4K UHD video at 30 fps using 46.65 million clocks with total equivalent gate count 46K. maximum delay...
This paper explores the connection established between people and their surrounding environment as depicted in popular science fiction concept "Cerebro" from Marvel's The X-Men series. is done through development of Sixth Sense, a wearable device that augments sensory perception human beings by manifesting intangible poverty one's into physical experience. designed to incite awareness reflection wearer dimensions social justice-oriented adversarial design. situated within critical design,...
An open challenge for participatory design research is how to engage users and other stakeholders early in the process, not only as informants, but participants analysis of field data, prior formulation problems. Involving novice analysts introduces additional complexity they are simultaneously domain experts with little time available activities that do directly inform their practice. In this paper, we develop methods balance making data-rich video accessible, whilst preserving enough...
This paper details our journey toward re-imagining eco-feedback at scale. Simple in-home displays are found to offer limited efficacy and become disused, yet it is simply not feasible (or least politically acceptable) deploy high quality feature-rich energy feedback every household in a region. presents Rent-a-Watt, speculative, rentable, sharing economy-based model of use which envisaged as means providing literacy Based on findings from preliminary field deployment, we identify limits...