- Impact of Technology on Adolescents
- Digital Marketing and Social Media
- Digital Mental Health Interventions
- Technology Adoption and User Behaviour
- Innovative Human-Technology Interaction
- Open Source Software Innovations
- Usability and User Interface Design
- Software Engineering Techniques and Practices
- Educational Games and Gamification
- Virtual Reality Applications and Impacts
- Green IT and Sustainability
- Motivation and Self-Concept in Sports
- Peer-to-Peer Network Technologies
- Cardiac Health and Mental Health
- Knowledge Management and Sharing
- Clinical practice guidelines implementation
- Technology Use by Older Adults
- Child Development and Digital Technology
- Multimedia Communication and Technology
- Social Media and Politics
- Social and Behavioral Studies
King Abdulaziz University
2019-2021
Bournemouth University
2014-2019
Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking cyberbullying on relationship students' academic performance collaborative learning has not yet been addressed. Therefore, this study aims bridge literature gap concerning use SM explore its student through Cyberstalking cyberbulling. A questionnaire was designed based both Technology Acceptance Model Constructivism Theory for data collection....
There is a growing recognition of excessive, compulsive, and hasty use technology as an emerging form problematic behavior affecting individuals' emotional, social, occupational wellbeing. Smartphone overuse, in particular, has been linked to negative effects on users' quality life, such anxiety, depression, sleep disturbance loss productivity. One strategy help regulate digital usage and, potentially, increase wellbeing devise smartphone applications collect data about awareness it enable...
Background Social media addiction disorder has recently become a major concern and been reported to have negative impacts on postgraduate studies, particularly Facebook. Although previous studies investigated the effects of Facebook in learning settings, there still lack investigating relationship between online intervention features for focusing studies. Objective In an attempt understand this relationship, study aimed carry out investigation effective management higher education. Methods...
Gamification corresponds to the use of game elements encourage certain attitudes and behaviours in a serious context. When applied enterprise teamwork, gamification can lead negative side-effects which compromise its benefits. For example, applying competitive such as leaderboard may clustering amongst team members adverse work ethics intimidation pressure. Despite recognition problem literature, research on concretising risks is scarce. There also lack methods identify their management...
Digital Addiction refers to a problematic usage of digital devices characterised by being excessive, compulsive, impulsive and hasty. It is often associated with negative life experience such as anxiety depression. To combat Addiction, interactive e-health intervention applications started appear aid users adjust their style. The present study aims understand the risks related interventions. authors conducted an empirical research investigate from users' perspectives through diary study....
Digital addiction (hereafter DA) denotes a problematic relationship with technology described by being compulsive, obsessive, impulsive and hasty. New research has identified cases where users' digital behaviour shows symptoms meeting the clinical criteria of behavioural addiction. The online peer groups approach is one strategies to combat addictive behaviours. Unlike other behaviours, intervention usage can be on same medium; space. This shared medium empowers influence techniques found in...
<sec> <title>BACKGROUND</title> Social media addiction disorder has recently become a major concern and been reported to have negative impacts on postgraduate studies, particularly Facebook. Although previous studies investigated the effects of Facebook in learning settings, there still lack investigating relationship between online intervention features for focusing studies. </sec> <title>OBJECTIVE</title> In an attempt understand this relationship, study aimed carry out investigation...