Ángela Di Serio

ORCID: 0000-0003-4016-8409
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About
Contact & Profiles
Research Areas
  • Augmented Reality Applications
  • Virtual Reality Applications and Impacts
  • Educational Games and Gamification
  • Parallel Computing and Optimization Techniques
  • Spatial Cognition and Navigation
  • Mobile Learning in Education
  • Teaching and Learning Programming
  • Education Practices and Evaluation
  • Interconnection Networks and Systems
  • Flow Experience in Various Fields
  • Low-power high-performance VLSI design
  • Metaheuristic Optimization Algorithms Research
  • Scientific Computing and Data Management
  • Semantic Web and Ontologies
  • Online Learning and Analytics
  • Technology Adoption and User Behaviour
  • Distributed and Parallel Computing Systems
  • Educational Research and Pedagogy
  • Innovative Teaching Methods
  • Numerical Methods and Algorithms
  • Manufacturing Process and Optimization
  • Advanced Data Storage Technologies
  • Professional Masters Programs Analysis
  • Student Assessment and Feedback
  • Digital Filter Design and Implementation

Valencian International University
2022

Simón Bolívar University
1998-2019

Universidad Carlos III de Madrid
2016

Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique improve students' engagement which could have positive impact on learning. This study evaluated learning effectiveness appeal gamified activity targeted at C-programming language. Furthermore, inquired into activities were more appealing students. The was conducted using mixed-method sequential explanatory protocol. data...

10.1109/tlt.2014.2329293 article EN IEEE Transactions on Learning Technologies 2014-06-06

An AR-based simulation system that integrates background knowledge and experimental support (AR-SaBEr) was designed as a learning tool for teaching basic principles of electricity to ninth-grade students. The aim this study investigate how supporting the learner focus on meaningful activities affects behavior performance. sample 82 students, who were randomly assigned two groups. control group used AR-SaBEr with no recommending activities. had personalized extra help learners subject matters...

10.1109/tlt.2015.2445761 article EN IEEE Transactions on Learning Technologies 2015-06-15

This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based augmented reality (AR), to discover the basic principles of electricity through series experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in Web-based environments. Learning performance factors evaluated included students' behavior while interacting system, AR-SaBEr's effectiveness, motivation using...

10.1109/te.2014.2379712 article EN IEEE Transactions on Education 2014-12-22

The aim of this study was to investigate the attitude learners toward an augmented reality learning activity designed help engineering students solve electromagnetic problem. sample 122 students. Students were asked complete a survey questionnaire based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment items. results evaluation show that intention use system is dependent but not from usefulness tool.

10.1109/icalt.2016.124 article EN 2016-07-01

Visualization of electromagnetism phenomena is difficult to achieve for learners with low spatial abilities. We are addressing this difficulty by using augmented reality interfaces create 3D magnetic field representations as aid student conceptualization about electromagnetic phenomena. Results the study suggest that students abilities perceive more enjoyment when AR application than those who had slightly better

10.1109/educon.2019.8725185 article EN 2022 IEEE Global Engineering Education Conference (EDUCON) 2019-04-01

We customize a dynamic load balancer to the molecular dynamics problem. The is distributed, it requires no long-distance inter-process communications but only those among adjacent processors. It works accurately achieving significant time improvements when system maintains moderate imbalance levels. overhead problem does not achieve minimum threshold imbalance.

10.1109/hpcsa.2002.1019172 article EN 2003-06-25


 One of the current research areas in field computer science is distributed computing systems. In systems, software partitioned into modules and executed using a number processors concurrently. A major difficulty paralleling systems has been ease use. There not clear methodology for programmers these effectively. This work seeks to assess viability analytic performance analysis assist evaluation candidate algorithms through its application case study. will help us estimate total...

10.19153/cleiej.1.1.3 article EN cc-by CLEI electronic journal 1998-06-01
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