- Virtual Reality Applications and Impacts
- AI in Service Interactions
- Educational Games and Gamification
- Social Robot Interaction and HRI
- Teaching and Learning Programming
- Human Motion and Animation
- Speech and dialogue systems
- Visual and Cognitive Learning Processes
- Language, Metaphor, and Cognition
- Traffic control and management
- Cervical Cancer and HPV Research
- Medical Education and Admissions
- Educational Assessment and Pedagogy
- Digital Games and Media
- Traffic and Road Safety
- Digital Mental Health Interventions
- Media, Religion, Digital Communication
- Mobile Health and mHealth Applications
- Social Development and Education Research
- Simulation-Based Education in Healthcare
- Biomedical and Engineering Education
- Gender, Feminism, and Media
- Mind wandering and attention
- Dental Research and COVID-19
- Media, Gender, and Advertising
M. P. Shah Medical College
2020-2023
Government Medical College
2020-2023
Northeastern University
2018-2022
Georgia Institute of Technology
2020
Boston University
2020
Boston Medical Center
2020
Institute of Forensic Science
2020
Czech Academy of Sciences, Institute of Microbiology
2020
Maharaja Sayajirao University of Baroda
1995-2019
Clemson University
2013-2017
We detail the design, implementation, and an initial evaluation of a virtual reality education entertainment (edutainment) application called Virtual Environment Interactions (VEnvI). VEnvI is in which students learn computer science concepts through process choreographing movement for character using fun intuitive interface. In this exploratory study, 54 participants as part summer camp geared towards promoting participation women engineering programmatically crafted dance performance...
The visual design of virtual agents and scenes presents developers with a plethora choices. We conducted two studies in which we manipulated the health counselor agent's attire its environment. Our demonstrate that dressed to fit their care role are perceived be more professional, trustworthy, reassuring, persuasive regarding medical decisions, compared whose appearance is not role-appropriate. Furthermore, effect an greater than results this research can help create guidelines for...
We present an empirical evaluation of immersion and self-avatars as compared to desktop viewing in Virtual Reality (VR) for learning computer programming computational thinking middle school education using educational VR simulation. Students were asked programmatically choreograph dance performances virtual characters within application we built earlier called Environment Interactions (VEnvI). As part a science class, 90 students from the 6th 7th grades participated our study. All first...
HCI researchers have increasingly examined how social context shapes health behaviors. Much of this work operates at the interpersonal level. Communities such as churches play important roles in supporting wellbeing and addressing inequities. While some has investigated creating digital tools for religious populations, few explicitly focused on incorporation community support form prayer support. Embedding interventions any potential to or challenge community's dynamics. We report findings...
Culturally informed design for virtual agents has been shown to positively impact health outcomes when tailored target audiences. We present a participatory methodology culturally tailoring agents. Investigators worked with key informants from our population, members of predominantly Black church communities, culturally-relevant and sensitive agent promotion interventions. In the first session, designed assist them different aspects their lives, providing input on appearance functionality....
The ability to select or customize characters in educational applications and games has been shown influence factors related learning effects such as transfer, self-efficacy, motivation. Most previous conclusions on the perception of virtual effect character assignment interactive have reached through short, one-task experiments. To investigate more long-term assigning versus customizing well explore perceptions personal appearance, we conduct a study which sixth seventh grade students are...
Medical teachers have conventionally been using different teaching methods to educate medical students previously dominated by blackboard and slide projectors. More recently audiovisual aids such as videotapes multimedia introduced. Critics of feel that it is expensive, too time consuming, isn’t worth the effort.1 A learner’s learning style, whether visual, auditory or kinesthetic, usually resistant change.2 Hence likely mismatches exist between styles teachers. This study was undertaken...
Public-speaking situations such as classroom lectures, seminars, and meetings, where speakers must actively engage the audience, require considerable effort from speaker in gathering verbal non-verbal feedback audience. Garnering can be made easier by technologies augmented reality (AR) capable of displaying information 3D space surrounding speaker. We present an AR-enabled presentation display system to provide real-time audience during a presentation. The includes names affective states...
To address the problem of underexposure, underrepresentation, and underproduction diverse professionals in field computing, we target middle school education using an idea that combines computational thinking with dance movement choreography. This lightning talk delves into a virtual reality entertainment application named Virtual Environment Interactions (VEnvI). Our vivo study examines how VEnvI can be used to teach fundamental computer science concepts such as sequences, loops, variables,...
We present an interactive breadboard activity simulation (IBAS) to educate users in acquiring psychomotor skills electrical circuitry pertaining the ammeter, voltmeter and multimeter instruments. Psychomotor learning involves association of cognitive functions with motor make task autonomous repeated practice, promoting better recall. In circuitry, this is demonstrated by fine movements involved handling manipulating components on circuit, particularly while measuring parameters that...
Audience perceptions of public speakers' performance change over time. Some speakers start strong but quickly transition to mundane delivery, while others may have a few impactful and engaging portions their talk preceded followed by more pedestrian delivery. In this work, we model the time-varying qualities presentation as perceived audience use these models both provide diagnostic information presenters improve quality automated assessments. particular, HMMs various dimensions how they...
The pandemic has caused a significant increase in the use of videoconferencing for oral presentations. Prior work demonstrated that an embodied conversational agent co-delivers presentation could be used face-to-face presentations to reduce public speaking anxiety and quality. In this work, we evaluate co-presenter delivery virtual given over system, comparing them without agent. We found participants were satisfied with agent, those who liked (scoring above mean on composite self-report...
Background: The term student-centered learning (SCL) is widely used in the teaching and literature. Student-centered learning, if implemented properly, offers benefits to all, including institution, students staff involved, higher education unions, students' society as a whole. Materials Methods: Present cross-sectional study was done find out faculty attitudes practice towards student-centeredness of curriculum their own settings. Results: that environment (66.18%) most institute, followed...
Job advertisements in white male-dominated organizations are often biased ways that discourage female and minority candidates from applying. We explored the use of a African American virtual agent who provides first-person reaction to job advertisement, providing an impassioned, vivid description her feelings about position, organization offering job, how position---as described---would impact life were she take job. evaluate interactions with this have on effort study participants invest...
Our research explores the development of new interaction formats for oral presentations that leverage a life-sized virtual agent co-delivers scientific talk with human presenter. We developed taxonomy 36 novel as well 37 roles can take on in co-presentations. evaluated impact these and by selecting 10 from recording brief same topic using different formats. Judges ranked dynamic higher engagement rated non-standard no lower appropriateness, compared to standard turn-taking
Introduction: Plagiarism is misappropriation of another person's ideas. But, surprisingly there seems to be significant underreporting. An informal discussion on plagiarism with faculties and Post Graduate students revealed that most them were not sensitized for it. Hence, Study attempts explore the status their knowledge attitude about build awareness improve attitudes minimize plagiarism. Materials Methods: Present cross sectional study was conducted at GMC, Bhavnagar (Gujarat) by...
We present a set of demonstrations current work in the Clemson University Virtual Environments Group involving development and testing interactive virtual environments for applications training, rehabilitation workforce development. All these are designed to leverage commodity hardware such as HDTVs, game controllers, Kinect sensor.
No abstract available.