Toni Pence

ORCID: 0000-0001-8966-3713
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About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Simulation-Based Education in Healthcare
  • Online and Blended Learning
  • Information and Cyber Security
  • Experimental Learning in Engineering
  • Teleoperation and Haptic Systems
  • Advanced Malware Detection Techniques
  • Obesity and Health Practices
  • Teaching and Learning Programming
  • Child Development and Digital Technology
  • Gaze Tracking and Assistive Technology
  • Human-Automation Interaction and Safety
  • Evolutionary Psychology and Human Behavior
  • Education and Critical Thinking Development
  • Cybercrime and Law Enforcement Studies
  • Safety Warnings and Signage
  • Innovative Teaching and Learning Methods
  • Data Visualization and Analytics
  • Neural Networks and Applications
  • Healthcare Technology and Patient Monitoring
  • Empathy and Medical Education
  • Big Data and Business Intelligence
  • Pediatric Pain Management Techniques
  • Augmented Reality Applications
  • Tactile and Sensory Interactions

University of North Carolina Wilmington
2016-2024

Clemson University
2013-2014

In this paper we report on the design and results of a one-week, residential summer camp experience that introduced computing concepts to middle school girls in context an online, multiplayer, virtual world known as Curiosity Grid. contrast programming environments designed specifically teaching tools introduce children programming, exposes novice learners more representative computer science experience. Students write real code get syntax errors when their is not correct. They also objects...

10.1145/2538862.2538881 article EN 2014-02-18

One of the most common clinical education methods for teaching patient interaction skills to nursing students is role-playing established scenarios with their classmates. Unfortunately, this far from simulating real world experiences that they will soon face, and does not provide immediate, impartial feedback necessary interviewing development. We present a system Scaffolded Interviews Developed by Nurses In Education (SIDNIE) supports baccalaureate providing multiple guided interview...

10.1145/2449396.2449447 article EN 2013-03-19

One of the most common clinical education methods for teaching patient interaction skills to nursing students is role-playing established scenarios with their classmates. Unfortunately, this far from simulating real world experiences that they will soon face, and does not provide immediate, impartial feedback necessary interviewing development. We developed a system Scaffolded Interviews Developed by Nurses In Education (SIDNIE) supports baccalaureate providing multiple guided interview...

10.1109/ichi.2013.36 article EN IEEE International Conference on Healthcare Informatics 2013-09-01

The Virtual Access to STEM Careers (VASC) project is an intertwined classroom and virtual reality (VR) curricular program for third through fourth graders. Elementary school students learn about take on the roles responsibilities of occupations authentic, problem-based tasks with physical kits immersive VR environments. This article reports a round curriculum environment development in-classroom experimentation that was guided by preliminary results gathered from our initial VASC prototyping...

10.1109/mcg.2024.3361002 article EN IEEE Computer Graphics and Applications 2024-03-01

Multimodal systems have been previously used as an aid to improve quality and safety inspection in various domains, though few studies evaluated these for accuracy user comfort. Our research aims combine our software interface designed high usability with multimodal hardware configurations evaluate determine their performance benefits acceptance data. We present two using a novel system-directed inspecting vehicles along the assembly line: (1) wearable monocular display speech input audio...

10.1115/1.4023004 article EN Journal of Computing and Information Science in Engineering 2013-01-07

We present a set of demonstrations current work in the Clemson University Virtual Environments Group involving development and testing interactive virtual environments for applications training, rehabilitation workforce development. All these are designed to leverage commodity hardware such as HDTVs, game controllers, Kinect sensor.

10.1109/vr.2013.6549427 article EN 2013-03-01
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