- Educational Assessment and Pedagogy
- Education Practices and Challenges
- Child Development and Digital Technology
- Impact of Technology on Adolescents
- Education and Technology Integration
- Educational Leadership and Administration
- Technology-Enhanced Education Studies
- Digital literacy in education
- Educational Methods and Analysis
- Education and Learning Interventions
- Mathematics Education and Teaching Techniques
- Educational Games and Gamification
- Teaching and Learning Programming
- Online and Blended Learning
- Social Media and Politics
- Science Education and Pedagogy
- Educational Environments and Student Outcomes
- Innovative Teaching and Learning Methods
- Innovative Teaching Methods
- Educational Methods and Impacts
- Virtual Reality Applications and Impacts
- Spatial Cognition and Navigation
- Education, Achievement, and Giftedness
- Mobile Crowdsensing and Crowdsourcing
- User Authentication and Security Systems
Balıkesir University
2013-2025
Fatih Sultan Mehmet Eğitim Ve Araştırma Hastanesi
2022
Istanbul University
2022
Rize Devlet Hastanesi
2016
Ankara Fizik Tedavi ve Rehabilitasyon Eğitim ve Araştırma Hastanesi
2016
University of Mannheim
2015
The study aimed to examine the pre-service teachers’ cognitive flexibility levels and techno-pedagogical education competencies in terms of several variables determine whether there is a relationship between their competencies. Determining content knowledge that was emphasized theoretical studies exists would contribute teacher education. Thus, it could be stated might included among factors enable development use knowledge. conducted with total 616 teachers designed by using exploratory...
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The was developed based on instructional design model including analysis, design, development, implementation and evaluation phases. target group secondary school students. During analysis phase, students’ experiences their needs using academically were identified. Additionally, learning outcomes from Secondary School Mathematics Course Curriculum selected...
The aim of this investigation is to explore the perspectives prospective biology teachers on educational game design, lesson plan development, and design phase. participants utilized "Game Design Key Model" (GDKM) create their games. This study employs a qualitative research approach, specifically case design. sample comprises 14 enrolled in faculty education Marmara region during academic year 2022-2023. Prior creation, received training planning. Subsequently, they were tasked with...
This study examined secondary school students’ self-efficacy perceptions related to block-based programming and computational thinking skills. 256 students comprised the study’s sample, a correlational research design was utilised in study. The data collection tools consisted of personal form, Self-Efficacy Perception Related Block-Based Programming scale, for Computational Thinking Skills scale. As consequence research, researchers concluded that skills moderate these two variables had...
Evaluating the social and educational effects of coronavirus epidemic, which is declared as pandemic outbreak, has been an important issue not only in context our country but also World.In this process, where life changing rapidly, analysing problems, opportunities readiness students who have taught face-to-face a vital terms taking some precautions for outbreak future.In regard, aim study to determine online learning e-learning environments motivation levels education faculty whose...
This study aims to find the effect of flipped learning and gamification methods on success students in Ethics Security Unit, which is a unit fifth grade Information Technologies Software Course compared traditional method. Also, it decide opinion about methods. The uses mixed research design, included both quantitative qualitative study’s part focused non-equivalent group pretest-posttest based case design. sample consists 32 from secondary school city western Turkey. There are 16...
"We aimed to examine high school students’ level of mathematics anxiety and use self-regulatory learning strategies as a function different variables the correlation between these variables. The sample consisted 330 students at 11th 12th grades from three schools in west Turkey. We used Revised Mathematics Anxiety Rating Scale, Self‐Regulatory Strategies personal information form. found that female self‐regulatory were higher than male students. Moreover, we grade had there is significant...
Despite the widespread use of Social Learning Networks (SLNs), there is little research on effectiveness these sites in related literature. Therefore, a need for studies investigating but SLNs educational environments and their effects learners’ academic achievements. In this study, purpose was to investigate Edmodo, leading SLN site, students’ performances attitudes towards online learning according certain variables. line with purpose, using pretest-posttest method, an experimental study...
Son zamanlarda bilgi ve iletişim teknolojilerindeki gerçekleşen gelişmeler sonucunda başta akıllı telefonlar olmak üzere taşınabilir cihazlar her yaştan kullanıcı tarafından yoğun bir şekilde kullanılmaya başlamıştır. Bu cihazlara kurulabilen çocuklar sıklıkla kullanılan uygulamalarla ilgili takım içerik tanımlama yaş derecelendirme standartları belirlenerek kullanıma sunulmuştur. araştırmanın amacı cihazlardaki uygulamalara ilişkin ebeveynlerin konusundaki farkındalık durumlarını...
Bu araştırmanın amacı, öğretmen adaylarının uzaktan eğitim ortamlarının kullanımına yönelik tutumlarını, teknoloji kabul ve kullanım düzeyleri ile çevrim içi teknolojilere olarak algıladıkları öz yeterliklerini incelemektir. İlişkisel tarama modeli kullanılarak gerçekleştirilen araştırmada, kolay ulaşılabilir örnekleme yöntemi kullanılmıştır. 2020-2021 bahar döneminde Türkiye’nin batısında bulunan bir üniversitedeki 141 adayı çalışılmıştır. Araştırmanın verileri toplanırken, Uzaktan Eğitim...
Bu araştırmada, ortaokul yedinci sınıf öğrencilerinin uzamsal yetenekleri ile geometriye yönelik tutumlarını çeşitli değişkenlere göre incelemek ve tutumlarının ilişkili olup olmadığını belirlemek amaçlanmıştır. Keşfedici korelasyonel araştırma modeline uygun bir şekilde yürütülen örneklem, Marmara bölgesinin güneyinde yer alan ilin ilçesindeki dört ortaokulun sınıfında öğrenim görmekte olan 170 öğrenciden oluşmuştur. Örneklem, örnekleme yöntemi belirlenmiştir. Araştırmanın verileri, Uzamsal...
"The the study’s aim was to find out effect of Web 2.0 workshop on teacher candidates’ technopedagogical education competencies and self-efficacy beliefs in developing content. Besides, views were asked about workshop. A research design a mixed method used. In quantitative part, pre- post-test single group experimental used, qualitative case study The consisted 33 candidates enrolled faculty at university western Turkey. To gather data, two scales one questionnaire with open-ended questions...
Stress fractures are caused by the repetitive force, often overuse such as repeatedly long term exercises.They usually seen in elderly postmenopausal women and frequently affects pelvic ring bones.Although, insufficiency could be asymptomatic, they may also present groin low back pain.Pelvis stress which hard to diagnose unnoticed should kept mind especially elder patients with hip pain differential diagnosis.
Bu çalışmanın amacı öğretmen adaylarının derslerde bir eğitsel sosyal ağ (Edmodo) kullanımına ilişkin görüşlerini belirlemektir. Çalışmada nitel araştırma desenlerinden durum çalışması kullanılmıştır ve veriler yarı yapılandırılmış görüşme yöntemi kullanılarak toplanmıştır. Araştırmanın çalışma grubu Türkiye’nin batısında bulunan üniversitenin eğitim fakültesinin bilgisayar öğretim teknolojileri eğitimi bölümünün üçüncü sınıfında öğrenim gören 27 adayıdır. Katılımcılar amaçsal örnekleme...
Günümüz teknolojisinin gelişmesiyle birlikte bilgisayar, akıllı telefon, tablet gibi cihazların kullanımı artmıştır. Bu popüler olmasını sağlayan en önemli neden içerisindeki uygulama yazılımlarıdır. Yazılımları oluşturmak için mutlaka bir programcıya ihtiyaç vardır. Programcının ise istenen yazılımı oluşturmadan önce yazılıma ait algoritmayı zihninde tasarlayıp, yazması gerekmektedir. Algoritma yazma süreci de soyut süreç olduğundan öğrenciler algoritma yazmada ve öğreniminde zorluk...