- Technology Adoption and User Behaviour
- IoT and Edge/Fog Computing
- Online Learning and Analytics
- Big Data and Business Intelligence
- Mobile Learning in Education
- Luminescence Properties of Advanced Materials
- Blockchain Technology Applications and Security
- Smart Grid Energy Management
- Cloud Computing and Resource Management
- Digital Marketing and Social Media
- Human Mobility and Location-Based Analysis
- Smart Cities and Technologies
- Glass properties and applications
- Educational Games and Gamification
- Open Source Software Innovations
- Technology-Enhanced Education Studies
- Learning Styles and Cognitive Differences
- Open Education and E-Learning
- Consumer Retail Behavior Studies
- Maternal and Perinatal Health Interventions
- Smart Grid Security and Resilience
- Intelligent Tutoring Systems and Adaptive Learning
- Digital Platforms and Economics
- IoT-based Smart Home Systems
- Economic and Technological Systems Analysis
University of Belgrade
2016-2025
Univerzitetski Klinički Centar Srbije
2007-2013
Goce Delcev University
2012
University of Verona
2011
Due to uncertain business climate, fierce competition, environmental challenges, regulatory requirements, and the need for responsible operations, organizations are forced implement sustainable supply chains. This necessitates use of proper data analytics methods tools monitor economic, environmental, social performance, as well manage optimize chain operations. paper discusses issues, state art approaches in gives a systematic literature review big developments associated with management...
Abstract This article discusses the problem of using and delivering educational content from M oodle learning management system to mobile devices. The primary goal this study was investigate students' habits, motivations technical possibilities in order incorporate mobile‐learning activities e‐learning process. A quiz has been chosen as an activity be delivered on developed application integrated into oodle. interface tailored various types devices aiming foster mainstreaming technologies...
Motor disorders often accompany autism spectrum disorder (ASD), although they are not included in its diagnostic criteria. Slower motor development is evident early childhood this population, making skills intervention advisable. As educational games and modern technology can represent new forms of treatment, study evaluated four Kinect-based visuo-motor called Fruits that were specially designed for research. We sought to test whether children with ASD would show behavior changes during...
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile in secondary education. The goal is develop a comprehensive methodology, infrastructure application that would enable students test their knowledge interaction with smart environment. We have developed series of assignments solve using the Android empowered augmented reality interacts various QR codes, sensors, actuators placed classroom. evaluation system was done Secondary School Economics...
This research presents an experimental study of the effect UV-B radiation (7.5 Wm−2) on change total concentration chlorophyll ΔChl and energy that a plant can store during process photosynthesis. The aim was to investigate spectral lines five genetically different corn hybrids find with better resistance. Chlorophyll fluorescence from leaves used as method. plants were exposed for 19 days. following results obtained: a) there is significant variation between regarding radiation, b)...
Machine learning (ML) is widely used to predict and detect stress anxiety. Early detection of or anxiety crucial for clinical pathways enhance the supportive environment in society, particularly among female students. This study aims assess improve accuracy detecting students using machine algorithms functions. Three primary features are cigarette smoking, physical activity grade point average (GPA). The multiple linear regression analysis conducted on 160 datasets obtained from State-Trait...
Abstract This paper reports on the investigation of possibilities enhancing formal e‐learning process by harnessing potential informal game‐based learning social networks. The goal research is to improve outcomes through design and implementation an educational game a network its integration with management system ( LMS ) institution. As proof concept, F acebook that enables students learn test their knowledge was developed. Furthermore, integrated M oodle evaluation performed within at...
This paper proposes and evaluates a model of crowdsourcing in microlearning that includes the balancing collaborative learning mechanisms. The goal research is to implement learner-centered approach through crowdsourced content creation improve process outcomes learning. Crowdsourced was accomplished project within higher education institution. Micro-courses form short video lessons were created by students published on Coursmos platform certain group attended these micro-courses. evaluation...
Internet of Things (IoT) applied in healthcare system has a huge potential to improve patients' quality life. Representing network devices embedded with electronics and sensors, IoT enables constant monitoring vital body functions, tracking physical activities person aids rehab therapy. Such an IoT-based would allow standalone recovery process, minimizing the need for dedicated medical personnel could be used both hospital home conditions. In this paper, we present telerehabilitation that...
This article presents a game-based learning model implemented in smart environment. The goal is to determine students' interest, willingness participate, and impressions about learning, which takes place interaction with the classroom. educational game was designed by harnessing advanced web, mobile, Internet of Things (IoTs) technologies, augmented reality integrated into an e-learning ecosystem based on Moodle platform. aimed test knowledge field IoT. For evaluation, experiment conducted...