- Virtual Reality Applications and Impacts
- Augmented Reality Applications
- Online and Blended Learning
- Child Development and Digital Technology
- Education and Learning Interventions
- Science, Research, and Medicine
- Impact of Technology on Adolescents
- Educational Games and Gamification
- Medical Research and Treatments
- International Science and Diplomacy
- Human-Automation Interaction and Safety
- Career Development and Diversity
- Mobile Learning in Education
- Health and Medical Research Impacts
- Slime Mold and Myxomycetes Research
- Technology-Enhanced Education Studies
- Technology Adoption and User Behaviour
- Animal and Plant Science Education
- Conferences and Exhibitions Management
- Drug Transport and Resistance Mechanisms
- Occupational Health and Safety Research
- Digital Mental Health Interventions
- Spaceflight effects on biology
- Gothic Literature and Media Analysis
- Conservation, Ecology, Wildlife Education
Henan University
2024
Central China Normal University
2020-2024
Guangdong Academy of Medical Sciences
2024
Southern Medical University
2024
Guangdong Provincial People's Hospital
2024
Jinan University
2024
Zhejiang University
2024
Hankou University
2023
Lanzhou University
2021-2022
Hebei University of Technology
2022
The last decade has witnessed rapid development of immersive virtual reality (IVR) and its application in various contexts. However, supporting real-time collaboration been quite rare due to technical barriers the lack validated design principles. To address this research gap, study designed developed an IVR space enable multi-user synchronous co-located collaboration. An evaluation (N = 95) was conducted explore useful considerations influencing factors for experience. enabled by...
The COVID-19 pandemic has forced many college students in developing countries to engage online learning for the first time, and sudden transit raised concerns regarding students’ competencies for, perception of, attitude towards learning. To address those concerns, this study measured three essential constructs of (self-regulated learning, perceived presences, motivation) based on a national survey China (N = 12,826) employed structural equation modeling investigate their intertwined...
This study explored the relationship between technology acceptance and learning satisfaction in context of blended learning, with a particular focus on mediating effects online behaviors, emotional experience, social belonging, higher-order thinking. A total 110 Chinese university students participated this completed questionnaire at end 11 weeks learning. The results demonstrate that directly indirectly relates to satisfaction. mediation analysis further revealed two significant pathways...
Background This study aims to analyze the relationship between psychological resilience, perceived organizational support, and intention stay among nurses. Additionally, it explores mediating role of support in resilience nurses’ stay. Methods A cross-sectional survey was conducted August September 2023, involving 1,402 nurses from five Grade 3A hospitals Guangdong. The utilized several instruments, including General Information Questionnaire (GIQ), Chinese version Connor-Davidson Resilience...
Paclitaxel (PTX) is one of the most efficient drugs for late-stage non-small cell lung cancer (NSCLC) patients. However, patients gradually develop resistance to PTX with long-term treatments. The identification new strategies reverse in NSCLC crucially important treatment. an agonist pregnane X receptor (PXR) which regulates metabolism. Antagonizing PXR, therefore, may render more sensitive In this study, we investigated PXR antagonist SPA70 and its role treatment NSCLC. vitro,...
Online teaching is considered an important approach for achieving sustainable learning and education, college teachers’ attitude behavioral intention are essential the adoption of online practice in higher education institutions. To examine influencing factors that sustain toward intention, we conducted a cross-sectional study based on sample 1,102 teachers central China, using hierarchical linear regression analysis to explore possible four levels: individual experience, environmental...
The metaverse, as a more advanced form of virtual reality, has great potential for education because its unique affordances enhancing immersion, interaction, and presence. However, development is still in infancy, there are few empirical studies on the application metaverse education, with insufficient evidence from literature regarding effectiveness valued design features, well advantages disadvantages technology-enhanced learning environment. Utilizing case study method, this designed...
The last decade has witnessed the rapid development of immersive virtual reality (IVR) and its application in various contexts. However, supporting real-time collaboration been quite rare due to technical barriers lack validated design principles. To address this research gap, study designed developed an IVR space enable multiuser synchronous co-located complete a fantasy game. An evaluation (N = 95) was conducted explore useful considerations influencing factors for experience enabled by...
Online teaching is considered an important approach for achieving sustainable learning and education, college teachers’ attitude behavioral intention are essential the adoption of online practice in higher education institutions. To examine influencing factors that sustain toward intention, we conducted a cross-sectional study based on sample 1102 teachers Central China using hierarchical linear regression analysis to explore possible at following four levels: individual experience,...
This study explored the relationship between technology acceptance and learning satisfaction within a virtual environment (VLE) with cognitive presence, engagement, social emotional engagement as mediators. A total of 237 university students participated completed questionnaire after studying in Virbela VLE. The results revealed direct indirect links satisfaction. mediation analysis showed critical mediating roles presence fostering There also appeared to be sequential pathway from through...
Immersive virtual reality (IVR) serves as a promising tool to provide adolescents with enriched social experience due its high-fidelity simulations and multimodal interaction. This study aims design develop multi-user IVR collaborative game utilizing simultaneous localization mapping (SLAM)-based inside-out tracking technique foster among students. Also, this explored the mechanism by which technology acceptance affected in collaboration game, focusing on mediating effects of presence,...
Using technology acceptance model (TAM) as a theoretical framework, the study explored potential factors that influence college teachers' behavioral intention to teach online based on results of national survey (N=1090) administered during Covid-19 pandemic. A structural equation modelling (SEM) was proposed by introducing new constructs such subjective norm, facilitating conditions, affective and cognitive attitude into TAM model. Meanwhile, individual differences teachers were examined...
With the development of autonomous underwater glider technology, gliders integrated with multitype sensors have been widely applied in ocean scientific research. Among those sensors, electromagnetic velocity sensor provides a new way to acquire unknown parameters Petrel‐II glider. Based on analysis computational fluid dynamics, optimized layout position and distance is determined. conducted series sea‐trials obtain sailing data under different attitudes. By combining sea‐trial dynamic model...
This study explores the potential of using virtual reality in conducting child pedestrian safety training by designing and implementing a VR-based intervention three elementary schools China, located urban, rural, fringe area respectively. The results suggested enhanced authenticity interactivity as two technical affordances VR, which enabled risky behavior diagnosis personalized remedial instruction. increased performance among children during after VR supported its efficacy an innovative...