- Computer Graphics and Visualization Techniques
- Advanced Vision and Imaging
- Robotics and Sensor-Based Localization
- 3D Surveying and Cultural Heritage
- Tactile and Sensory Interactions
- Human Motion and Animation
- Virtual Reality Applications and Impacts
- Parallel Computing and Optimization Techniques
- Teleoperation and Haptic Systems
- Graph Theory and Algorithms
- 3D Shape Modeling and Analysis
InterDigital (United States)
2021
Technicolor (Germany)
2011-2013
Abstract GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements both video games production rendering. Our technique generates detailed models without explicit geometry storage. To this end we reformulate the grammar expansion generation at tesselation control shader stages. Using capabilities modern graphics hardware, our generated massive, highly models. integrate within scalable framework by introducing...
Immersive media applications offer experiences that immerse the user in a virtual or hybrid environment and more degrees of freedom than with traditional 2D video content. Platforms immersive allow users to interact content other shared mixed-reality spaces. To address need for an interoperable cross-platform exchange format, interactive time-evolving solution such 3D environments, International Organization Standardization/International Electrotechnical Commission (ISO/IEC) Joint Technical...
We present Light4AR, a light source estimation solution based on the detection of real cast shadows in an image captured by mobile device. Given camera pose and local 3D model scene, approach consists analyzing reference object onto its supporting plane to determine position intensity multiple sources. By creating virtual point lights resulting parameters adding them AR all objects can be illuminated consistent with environment lighting, thereby enhancing user experience presence. In...
We present a Many-Core Event Evaluation framework for real-time execution of many complex animation schemes applicable to wide range domains such as gaming and interactive pre-visualization in studio production. Our technique takes advantages task parallelism on many-core CPU architecture using two-level scheduling approach. generic approach can deal with tens thousands event-processing nodes, event loops, non-deterministic interaction-driven modifications at runtime. Versatility is further...
This paper presents a demonstration showcasing the capabilities of upcoming MPEG-I standards on Haptics and Scene Description. The is sensorial immersive experience using virtual reality headset, haptic-enabled controllers haptic vest. proposed an interactive go-kart race-like game where interactions with environment will trigger spatialized feedback to provide enhanced sense immersion. By implementing Description, by designing this exclusively these standards, work showcases part research...
In this paper we present our on-going work on light source estimation in room-scale scenes for more photorealistic experiences. Our unique input is an up-to-date textured 3D mesh of a real uncontrolled environment obtained using consumer mobile device. We base approach the detection shadows single RGB-D image rendered top viewpoint. Contrary to prior art, does not consider any object-based segmentation, neither simplifying assumptions scene geometry or poorly surfaces. The locations sources...