Tom Davis

ORCID: 0009-0002-1867-1243
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About
Contact & Profiles
Research Areas
  • Music Technology and Sound Studies
  • Innovative Human-Technology Interaction
  • Neuroscience and Music Perception
  • Diverse Music Education Insights
  • Design Education and Practice
  • Interactive and Immersive Displays
  • Chaos, Complexity, and Education
  • Early Childhood Education and Development
  • Tactile and Sensory Interactions
  • Modular Robots and Swarm Intelligence
  • Online and Blended Learning
  • Digital Games and Media
  • Museums and Cultural Heritage
  • Educational Games and Gamification
  • Art, Technology, and Culture
  • Emotional Intelligence and Performance
  • Translation Studies and Practices
  • Digital and Cyber Forensics
  • Educational and Psychological Assessments
  • Leadership, Courage, and Heroism Studies
  • Plant and Biological Electrophysiology Studies
  • Psychology of Development and Education
  • Educational Strategies and Epistemologies
  • International Law and Human Rights
  • Animal Vocal Communication and Behavior

Bournemouth University
2011-2024

University of Pittsburgh
1974-2021

Queen's University Belfast
2005-2007

University of Birmingham
1969-2004

Brazilian Institute of Geography and Statistics
1973-1980

Bridge University
1973-1976

University of Cambridge
1973-1976

Cornell University
1973-1976

St. John's College
1973-1976

Parsons (United States)
1974-1976

This paper examines the musician/instrument relationship through exploring notions of mediated intentionality. Ihde's (1990) writings are taken as a starting point for examining these human–technology relationships with particular focus on intentionality human-instrument construction. Notions instruments mediators then examined from variety standpoints found in improvisational practice, different conceptions mediation, instrumental resistance and agency. Verbeek's (2008, 387–395) conception...

10.1080/14794713.2018.1545209 article EN cc-by-nc-nd International Journal of Performance Arts and Digital Media 2018-12-05

Abstract Music technology can provide unique opportunities to allow access music-making for clients with complex needs. While there is a growing trend of research in this area, has been shown face variety issues leading underuse context. This literature review collation information from peer-reviewed publications, gray literature, and practice. Focusing on active using new types alternate controllers, aims bring together regarding the available, categorizes music its use within therapy...

10.1093/mtp/miz006 article EN cc-by Music Therapy Perspectives 2019-01-01

S ummary . The 16 PF Questionnaire was administered to 149 female students of Homerton College at time entry and 26 months later, prior Final Teaching Practice. Small groups ‘high’ ‘low’ teaching ability were identified their personality profiles compared. Four factors, conscientiousness (G), tough mindedness (I), confidence (O) relaxed behaviour (Q4) significantly differentiated between the on both test occasions, practicality (M) first occasion. Two‐way analysis variance all possible pairs...

10.1111/j.2044-8279.1969.tb02061.x article EN British Journal of Educational Psychology 1969-06-01

This article seeks to form a deeper understanding of the performance ecosystem by drawing parallels with Bourriaud's Relational Aesthetics and Guattari's conception subjectivity as outlined in Chaosmosis . Through an examination participation within performance, recognition mutability roles performer, listener, instrument environment creation music event, this examines place subjectivity, capacity for self-creation, formation group aesthetic. Such concept places meaning not individual...

10.1017/s1355771811000069 article EN Organised Sound 2011-06-28
Samuel Challéat Nicolas Farrugia Jérémy S. P. Froidevaux Amandine Gasc Nicolas Pajusco and 95 more Carlos Abrahams Orlando Acevedo‐Charry Ludmilla Aguiar Zachary R. Ahlin Franz Aiple Cécile H. Albert Irene Alcocer Ana Sofia Alves Francisco Amorim Ludmila B. Andrade Pedro M. Araújo Fernando Ascensão Serge Aucoin Elias Bader Diego Balbuena Luc Barbaro Eder Barbier Eliana Barona Cortés Luis Emilio Barrie José Luis Bartheld Henry Bates Alice Baudouin Richard D. Beason Christa Beckmann Amy V. Beeston Gvan Belá Kristen Bellisario Simon Belshaw Juan F. Beltrán Raone Beltrão‐Mendes Enrico Bernard Thierry Besche Peter A. Biro Cathie Boléat Mathieu Bossaert A Bradley Paulo Branco Wijnand Bredewold Philip Briggs Sylvio Romério Briglia‐Ferreira Emily Buckner Ivana Budinski Albane Burens Rachel T. Buxton Andrés Canavero Paulo Cardoso Farah Carrasco‐Rueda Paula Caycedo Frédéric Cazaban Lara R. Cerveira Ada Ceuppens Alain Challéat Angela Chappa Larrea A. Charbonneau Mina Charnaux Pooja Choksi J Cibulka Julián Clavijo-Bustos Zuania Colón-Piñeiro Sofia Conde Maria João Costa António Cotão C. Couturier Marina D. A. Scarpelli Luís P. da Silva Tom Davis Nathalie de Lacoste Sarah Deans Serge Dentin Krzysztof Deoniziak Sarah R. Dodgin Ivo dos Santos Tudor Ion Draganoiu Bruno Drolet Marina Henriques Lage Duarte Gonçalo Duarte Chloé Dubset Frank Dziock Alice Eldridge Simon Élise David R. Elliott Arthur Enguehard Karl Esztl Darren M. Evans Daniel Ferreira Sónia Ferreira Diogo F. Ferreira Ana Margarida Ferreira Penelope C. Fialas Lauren Foster-Shaner Bárbara Freitas Nicholas R. Friedman Susan Fuller Didier Galop Daniel Garside

Political responses to the COVID-19 pandemic led changes in city soundscapes around globe. From March October 2020, a consortium of 261 contributors from 35 countries brought together by Silent Cities project built unique soundscape recordings collection report on local acoustic urban areas. We present this here, along with metadata including observational descriptions areas contributors, open-source environmental data, confinement levels and calculation descriptors. performed technical...

10.1038/s41597-024-03611-7 article EN cc-by-nc-nd Scientific Data 2024-08-27

(1969). THE INFLUENCE OF SOCIAL REINFORCEMENT ON ACHIEVEMENT. Educational Research: Vol. 11, No. 2, pp. 132-137.

10.1080/0013188690110207 article EN Educational Research 1969-02-01

This paper describes the development of a set three video games designed to reduce high drop-off rates associated with learning play piano/keyboard by gamifying rote tasks that require monotonous practice. By defining our own understanding what musicianship is and creating custom framework for assessment through use existing curriculum, we have chosen specific areas which most are critical developing motor skills building an music; these include practicing scales, keeping in time tempo...

10.1109/cog47356.2020.9231779 article EN 2021 IEEE Conference on Games (CoG) 2020-08-01

This article documents the processes behind our distributed musical instrument, Ambiguous Devices . The project is motivated by mutual desire to explore disruptive forms of networked interactions in an attempt challenge and extend practices as improvisers instrument makers. We begin describing early design stage performance ecosystem, followed a technical description how system functions with examples from public performances installations. then situate work within genealogy human–machine...

10.1017/s1355771821000054 article EN cc-by Organised Sound 2021-04-01

Cultural heritage practitioners continue to engage with ever-changing technological opportunities, and digital cultural items (DCIs) offer the potential for engaging interactive experiences. As DCIs become more prevalent, we are motivated seek new presentation opportunities from medium understand its affordances regard contextual information. In this publication, through a series of Speak Aloud tasks (n = 15) participants, explore how information can improve user experiences DCIs. The...

10.1145/3594725 article EN Journal on Computing and Cultural Heritage 2023-05-25

Abstract The experiment commenced with a pilot study at Frederick Nattrass School, Stockton, in order to check and assess the value of programmed text be used main phase experiment. part involved Lee Green London, Ainslie Park Edinburgh, control group, learning by traditional teaching methods, an experimental text, both schools. Both groups using method achieved overall superior results on four tests given those taught although were significant 005 level Test 1 only. This is finding favour...

10.1080/1355800670040406 article EN Programmed Learning and Educational Technology 1967-10-01

10.1080/14794713.2024.2340425 article EN cc-by-nc-nd International Journal of Performance Arts and Digital Media 2024-04-25

10.1080/14794713.2024.2370609 article EN International Journal of Performance Arts and Digital Media 2024-05-03

Learning to play a musical instrument, particularly the keyboard, can be challenging for adults who are beginners or have previously given up due lack of foundational skills and engaging practice methods. To address this issue, we developed prototype games aimed at honing specific skills. Through several pilot studies, it became evident that assessing effectiveness video game experiences in skill acquisition compared traditional methods was essential. Therefore, hypothesised could encourage...

10.1145/3703410 article EN other-oa Games Research and Practice 2024-11-20

This article examines the use of Complexity Theory as an inspiration for creation new musical works, and highlights problems possible solutions associated with its application a compositional tool. In particular it explores how philosophy behind affects notions process-based composition, indeterminacy in music performer/listener/environment relationship, culminating providing basis understanding active process within context. The author presents one his own sound installations,...

10.1017/s1355771810000130 article EN Organised Sound 2010-07-06

This article presents a reflection on body of creative work carried out during four years Ph.D. research that explored the relationship between complexity theory and music. The highlights conceptual problems arose creation work, especially those associated with exploration scientific models for art. author does not attempt to offer any final solutions but rather journey undertaken through combined artistic practice as way documenting strategies he developed this period practice.

10.1162/leon_a_00275 article EN Leonardo 2012-02-09

This paper describes the development of a set video games designed to reduce high drop-off rates associated with learning play keyboard by gamifying rote tasks that require monotonous practice. By defining our own understanding what musicianship is and creating custom framework for assessment through use existing curriculums applications, we have chosen specific areas which most learning, are critical developing motor skills building an music; these include practicing musical scales, keeping...

10.1145/3472538.3472555 article EN 2021-08-03

10.1080/13528165.2010.527207 article EN Performance Research 2010-09-01

Disparate Bodies is a network performance that explores multi-modal remote presence. The happens simultaneously in three sites (Belfast, NY and Stanford, California). stage features two laptop musicians Remote.bots. These are robotic entities host the physical musical gestures which performed by participants various locations. based on notion of as reflected telepresence, robotics sound systems. As such, each performer (local remote) has specific diffusion set up enhances idiosyncrasies...

10.1145/1279740.1279859 article EN 2007-01-01

Abstract Forgery is a specialised form of story‐telling, highly rule‐bound and intricately concerned with issues identity. So the English legal system. In nature things, two often run into one another. This paper narrative such an encounter, story stories, field identity around which these stories conflicted was that George Glen Lewis, black man living in West Midlands who 1987 accused police forgery.

10.1080/17449850408589390 article EN World Literature Written in English 2004-01-01
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