Jaeyoon Lee

ORCID: 0009-0003-1811-898X
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About
Contact & Profiles
Research Areas
  • Animal testing and alternatives
  • Effects and risks of endocrine disrupting chemicals
  • Virtual Reality Applications and Impacts
  • Microplastics and Plastic Pollution
  • Gaze Tracking and Assistive Technology
  • Teleoperation and Haptic Systems
  • Tactile and Sensory Interactions

Korea University
2006-2024

Aims: This research aims to investigate the efficiency of two lipolytic enzymes – fungal cutinase and yeast esterase upon biodegradation dihexyl phthalate (DHP). Method Results: During enzymatic degradation DHP dissolved in methanol, several products were detected their time‐course changes monitored using GC/MS. The DHP‐degradation rate was surprisingly high; i.e. almost 70% initial (500 mg l−1) decomposed within 4·5 h. Although same amount employed, more than 85% remained after 3 days....

10.1111/j.1365-2672.2006.03095.x article EN Journal of Applied Microbiology 2006-08-08

While controllers can support many generic 3D interactions in virtual reality (VR), it alone may fall short of eliciting the core experience for certain actions. One such task is "object throwing'', ubiquitous sports contents, involving intricately timed actions aiming, arm swinging, and object releasing. With increasing availability eye tracking, we propose to combine gaze-based targeting with controller swing gesture model throw. The target aimed/locked by gaze, throw enacted swing/button...

10.1145/3649902.3653338 article EN 2024-05-31

Locomotion is an important task in many virtual reality (VR) applications. requires two different directional settings for: (1) translation to a target, and (2) body rotation. Conventional locomotion methods mostly make use of the hand-held controller for such control. The controller-based setting may not be natural, as real life, humans set directions with gaze, often together head/body Note that view direction independently naturally controlled by head (or gaze) direction. In this paper,...

10.1145/3655609 article EN Proceedings of the ACM on Human-Computer Interaction 2024-05-20
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