Roland Graf

ORCID: 0009-0006-0617-8768
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About
Contact & Profiles
Research Areas
  • Remote-Sensing Image Classification
  • Remote Sensing and Land Use
  • Tactile and Sensory Interactions
  • Augmented Reality Applications
  • Interactive and Immersive Displays
  • Innovative Human-Technology Interaction
  • Virtual Reality Applications and Impacts
  • Land Use and Ecosystem Services
  • Image and Object Detection Techniques
  • Art, Technology, and Culture
  • Robotic Path Planning Algorithms
  • Geographic Information Systems Studies
  • Robotics and Sensor-Based Localization
  • Assistive Technology in Communication and Mobility
  • Museums and Cultural Heritage
  • Digital Imaging for Blood Diseases
  • Stroke Rehabilitation and Recovery
  • Technology Use by Older Adults

University of Michigan
2015-2024

Michigan United
2024

Salzburg University of Applied Sciences
2015-2016

Karlsruhe Institute of Technology
2002

In traditional sport settings, players with mobility disabilities typically do not have opportunities to engage in physical play their peers without aids and vice versa. this paper, we present an interactive floor projection system, iGYM, designed enable people compete on par with, the same environment as, disabilities. At core of iGYM are concept peripersonal circle interaction adjustable game mechanics, which individualized calibration wheelchair-accessible manipulation virtual targets...

10.1145/3311350.3347161 article EN 2019-10-17

Object-based image analysis (OBIA) as a paradigm for analysing remotely sensed data has in many cases led to spatially and thematically improved classification results comparison pixel-based approaches. Nevertheless, robust transferable object-based solutions automated capable of sets images or even large archives without any human interaction are still rare. A major reason this lack robustness transferability is the high complexity contents: Especially very resolution (VHR) remote-sensing...

10.1080/19479832.2015.1015459 article EN cc-by International Journal of Image and Data Fusion 2015-03-30

Augmented and mixed reality technology is rapidly advancing, driven by innovations in display, sensing, AI technologies. This evolution, particularly the era of generative with large language text-to-image models such as GPT Stable Diffusion, has potential, not only to make it easier create, but also adapt personalize, new content. Our workshop explores pivotal role augmented shape a user's interactions their physical surroundings. We aim explore how inclusive future realities can be...

10.1145/3613905.3636313 article EN 2024-05-11

Physical play opportunities for people with motor disabilities typically do not include co-located peers without in traditional sport settings. In this paper, we present a prototype of wheelchair-accessible interactive floor projection system, iGYM, designed to enable compete on par with, and the same environment as, disabilities. iGYM provides two key system features-peripersonal circle interaction adjustable game mechanic (physics)-that individualized calibration manipulation virtual...

10.1145/3290607.3312792 article EN 2019-04-30

Environment mapping is a very complex procedure that requires high CPU performance. For the last few years, laser scanners have become more and important for mobile robots. Using their data many transformations between different coordinate systems. This new approach deals with within system of scanner, therefore it fast. The log-Hough transformation performs line finding in scans efficient way, which speeds up mapping.

10.1109/iros.1998.724843 article EN 2002-11-27

Solar Pink Pong is an art installation that translates a video game into the physical space of street. In this installation, computer controlled color mirror reflects sunlight to asphalt in form neon pink spot. Through motion sensing technology, pedestrians can interact with animated circle sunlight. They kick it their feet or hit shadows hands. volley back and forth partner bounce off boundary such as curb road marking. The device makes possible works autonomously completely grid. It be...

10.1145/2677199.2690877 article EN 2015-01-12

iGYM is an inclusive augmented reality (AR) exergame that allows people of all abilities to play the emulated hockey game through floor display projection interacts with body motion. creates a peripersonal circle around each player whose radius modulated by either motion or pressing wireless button attached player's body. Expanding impacts virtual puck projected on manipulate its velocity. In this paper, we provide technical description system design emphasis detection and tracking. We...

10.1109/sips50750.2020.9195226 article EN 2020-09-23
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