- Green IT and Sustainability
- Innovative Human-Technology Interaction
- Context-Aware Activity Recognition Systems
- Interactive and Immersive Displays
- Mobile Crowdsensing and Crowdsourcing
- Augmented Reality Applications
- Heart Failure Treatment and Management
- Human Mobility and Location-Based Analysis
- ECG Monitoring and Analysis
Rhode Island School of Design
2023
UCLA Health
2010-2015
University of California, Los Angeles
2013
Participatory sensing (PS) is a distributed data collection and analysis approach where individuals, acting alone or in groups, use their personal mobile devices to systematically explore interesting aspects of lives communities [Burke et al. 2006]. These can be used capture diverse spatiotemporal through both intermittent self-report continuous recording from on-board sensors applications. Ohmage (http://ohmage.org) modular extensible open-source, Web PS platform that records, stores,...
Smartphones can capture diverse spatio-temporal data about an individual; including both intermittent self-report, and continuous passive collection from onboard sensors applications. The resulting personal streams support powerful inference the user's state, behavior, well-being environment. However making sense acting on these multi-dimensional, heterogeneous requires iterative intensive exploration of datasets, development customized analysis techniques that are appropriate for a...
Congestive heart failure (CHF) is a cardiovascular disorder that affects approximately 4.6 million Americans and leading cause of death in the United States. Current research shows strategies to promote early recognition treatment symptoms enhance self-care management behaviors reduce unnecessary hospitalizations. However, mechanisms monitor patients' health status are limited by constraints imposed patient's geography, infirmity, or resources. Remote monitoring supports more dynamic...
As extended reality becomes more prevalent, one can begin to imagine a move away from devices that are carried on our bodies, such as smartphones, towards augmented content is directly integrated into the built environment always already around us. This prototype validates new design paradigms in furniture and ubiquitous computing offer novel affordances for telepresence. The table interface features two screens, situated back-to-back, with mounted cameras, facing opposite directions....
No abstract available.