Evelyn Muschter

ORCID: 0000-0001-6870-5224
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About
Contact & Profiles
Research Areas
  • Tactile and Sensory Interactions
  • Visual perception and processing mechanisms
  • Human Pose and Action Recognition
  • Gait Recognition and Analysis
  • Video Surveillance and Tracking Methods
  • Neural dynamics and brain function
  • Multisensory perception and integration
  • Virtual Reality Applications and Impacts
  • Teleoperation and Haptic Systems
  • Stroke Rehabilitation and Recovery
  • Neural and Behavioral Psychology Studies
  • EEG and Brain-Computer Interfaces
  • Balance, Gait, and Falls Prevention
  • Music Technology and Sound Studies
  • Diverse Music Education Insights
  • Photoreceptor and optogenetics research
  • Motor Control and Adaptation
  • Multimedia Communication and Technology
  • Muscle activation and electromyography studies
  • Ocular and Laser Science Research
  • Advanced Optical Sensing Technologies
  • Neuroscience and Music Perception
  • Hand Gesture Recognition Systems
  • Interactive and Immersive Displays
  • Ergonomics and Musculoskeletal Disorders

Technische Universität Dresden
2020-2025

Deutsche Telekom (Slovakia)
2022-2023

Lifespan
2022

University of Trento
2014-2022

New York University Abu Dhabi
2022

Sichuan Normal University
2022

Yunnan University
2022

When processing dynamic input, the brain balances opposing needs of temporal integration and sensitivity to change. We hypothesized that visual system might resolve this challenge by aligning windows onset newly arriving sensory samples. In a series experiments, human participants observed same sequence two displays separated brief blank delay when performing either an or segregation task. First, using magneto-encephalography (MEG), we found shift in stimulus-evoked time courses 150-ms...

10.1016/j.cub.2016.04.070 article EN cc-by-nc-nd Current Biology 2016-06-12

Abstract Although sensory input is continuous, information must be combined over time to guide action and cognition, leading the proposal of temporal sampling windows. A number studies have suggested that a 10-Hz window might involved in “frame rate” visual processing. To investigate this, we tested ability participants localize enumerate 1 or 2 flashes presented either at near-threshold full-contrast intensities, while recording magnetoencephalography. The inter-stimulus interval (ISI)...

10.1093/cercor/bhac026 article EN cc-by-nc Cerebral Cortex 2022-01-27

Numerous technological solutions have been proposed to promote piano learning and teaching, but very few with market success. We are convinced that users’ needs should be the starting point for an effective transdisciplinary development process of piano-related Tactile Internet Human-in-the-Loop (TaHIL) applications. Thus, we propose include end users in initial stage technology development. gathered insights from adult teachers students through online survey digital interviews. Three...

10.3390/mti5070038 article EN cc-by Multimodal Technologies and Interaction 2021-07-15

Abstract This dataset (named CeTI-Age-Kinematics ) fills the gap in existing motion capture (MoCap) data by recording kinematics of full-body movements during daily tasks an age-comparative sample with 32 participants two groups: older adults (66–75 years) and younger (19–28 years). The were recorded using sensor suits gloves inertial measurement units (IMUs). features 30 common elemental that are grouped into nine categories, including simulated interactions imaginary objects. Kinematic...

10.1038/s41597-025-04818-y article EN cc-by Scientific Data 2025-03-29

Gait recognition is the process of identifying humans from their bipedal locomotion such as walking or running. As such, gait data privacy sensitive information and should be anonymized where possible. With rise higher quality recording techniques, depth cameras motion capture suits, an increasing amount detailed captured processed. The introduction Metaverse example a potentially popular application scenario in which users transferred onto digital avatars. first step towards developing...

10.56553/popets-2023-0011 article EN cc-by Proceedings on Privacy Enhancing Technologies 2023-01-01

In this article, we present a comprehensive scheme for the quality assessment of compressed vibrotactile signals with human assessors. Inspired by multiple stimulus test hidden reference and anchors (MUSHRA) from audio domain, designed method in which each signal is compared to its original rated on numerical scale. For tested, two anchor are used validate results provide assessor screening criteria. Differing previous approaches, our hierarchically structured strictly timed sequential...

10.1109/toh.2021.3077191 article EN IEEE Transactions on Haptics 2021-04-01

Kinematic data is a valuable source of movement information that provides insights into the health status, mental state, and motor skills individuals. Additionally, kinematic can serve as biometric data, enabling identification personal characteristics such height, weight, sex. In CeTI-Locomotion, four types walking tasks 5 times sit-to-stand test (5RSTST) were recorded from 50 young adults wearing motion capture (mocap) suits equipped with Inertia-Measurement-Units (IMU). Our dataset unique...

10.1038/s41597-024-04020-6 article EN cc-by Scientific Data 2024-11-09

Design and optimization of vibrotactile codecs require precise measurements the compressed signals' perceptual quality. In this paper, we present two computational approaches for estimating signal First, propose a novel full-reference quality metric called Spectral Perceptual Quality Index (SPQI), which computes similarity score based on computed perceptually weighted error measure. Second, use concept Multi-Method Assessment Fusion (MAF) to predict subjective MAF uses Support Vector Machine...

10.1109/haptics52432.2022.9765599 article EN 2022-03-21

Abstract The Tactile Internet aims to advance human-human and human-machine interactions that also utilize hand movements in real, digitized, remote environments. Attention elderly generations is necessary make the age inclusive. We present first age-representative kinematic database consisting of various gesturing grasping at individualized paces, thus capturing naturalistic movements. this comprehensive across adult lifespan ( CeTI-Age-Kinematic-Hand ) publicly available facilitate a...

10.1038/s41597-023-02738-3 article EN cc-by Scientific Data 2023-11-25

Dynamic vision must balance the need to accumulate sensory evidence over time and maintain stability of current perceptual representation. Those opposing needs visual system can be subserved by an intricate interplay between rapid saccadic eye movements longer lasting fixations on relevant parts environment. Here we investigate whether influence ability integrate successive input time. We took advantage a temporal integration paradigm that requires observers perceptually bridge short gap two...

10.1167/14.10.584 article EN cc-by-nc-nd Journal of Vision 2014-08-22

Research and development of telerobotic systems supplemented by haptic feedback for future planetary exploration missions has gained significant importance in the past decade. Major space agencies endeavor to deploy such before sending humans surface unknown or unexplored celestial bodies. Astronauts control these from remote locations, as an orbital station. Haptic teleoperating robots outer is extremely important, not only improve user immersion task performance, but also our understanding...

10.1109/aero55745.2023.10115847 article EN IEEE Aerospace Conference 2023-03-04

The FingerTac provides vibrotactile feedback at the palmar side of finger while keeping it unobstructed. Yet, wearability aspects have been a shortcoming in design. We propose redesign that enhances preserving functionality. was evaluated compared to original design user study. Our perceived as more comfortable, performance and haptic sensation were sustained. However, inferior generating localized perceptions on finger. This highlights importance balancing functional requirements when...

10.1145/3652037.3652055 article EN cc-by 2024-06-26

Gait recognition is the process of identifying humans from their bipedal locomotion such as walking or running. As such, gait data privacy sensitive information and should be anonymized where possible. With rise higher quality recording techniques, depth cameras motion capture suits, an increasing amount detailed captured processed. The introduction Metaverse example a potentially popular application scenario in which users transferred onto digital avatars. first step towards developing...

10.48550/arxiv.2203.04179 preprint EN cc-by-sa arXiv (Cornell University) 2022-01-01

Abstract Although sensory input is continuous, information must be combined over time to guide action and cognition, leading the proposal of temporal sampling windows. A number studies have suggested that a 10Hz window might involved in “frame rate” visual processing. To investigate this, we tested ability participants localize enumerate 1 or 2 flashes presented either at near-threshold (NT) full contrast intensities, while recording magnetoencephalography (MEG). Performance was linked alpha...

10.1101/2020.05.11.089771 preprint EN cc-by-nc bioRxiv (Cold Spring Harbor Laboratory) 2020-05-14
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