- Context-Aware Activity Recognition Systems
- Augmented Reality Applications
- Virtual Reality Applications and Impacts
- Sentiment Analysis and Opinion Mining
- Educational Games and Gamification
- Spatial Cognition and Navigation
- Tactile and Sensory Interactions
- Impact of Technology on Adolescents
- Interactive and Immersive Displays
- Mobile and Web Applications
- Video Surveillance and Tracking Methods
- Usability and User Interface Design
- Bluetooth and Wireless Communication Technologies
- Mental Health via Writing
- E-Learning and Knowledge Management
- Technology Use by Older Adults
- Assistive Technology in Communication and Mobility
- Aging, Health, and Disability
- Cognitive Functions and Memory
- Engineering and Information Technology
- Sports and Physical Education Research
- Transportation and Mobility Innovations
- Smart Parking Systems Research
- E-Learning and COVID-19
- Information Architecture and Usability
Universidad de las Fuerzas Armadas ESPE
2016-2024
Instituto de Novas Tecnologias
2023
Institute for Systems Engineering and Computers
2023
University of Castilla-La Mancha
2020-2021
Universidad Autónoma de Madrid
2015
This paper discusses the use of a virtual reality application in distance education as an e-learning system. seeks that students non-face-to-face experience telepresence, is, being inside real classroom with teacher and several students, this addition to improving student when studying way provides facility they can connect from anywhere through Android mobile device internet access. Through be shared synchronized spaces where is interactive social environment results were favorable proposal.
The development of mobile apps during the last decade has had a significant increase in its share software market. While there are specific characteristics that separate it from traditional development, is lack guidance on issues encountered process. With aim defining application framework considers developing apps, we started by carrying out systematic mapping study process for applications, then administered survey and completed qualitative with industry experts. These studies allowed us...
This article presents a pilot study of the use two new tangible interfaces and virtual worlds for teaching geometry in secondary school. The first device allows user to control object six degrees freedom. second is used modify objects, changing attributes such as position, size, rotation color. A on using these devices was carried out at “Florida Secundaria” high world built where students manipulate geometrical figures order learn different concepts. experiment results suggest that allowed...
Anxiety in university students can lead to poor academic performance and even dropout. The Adult Manifest Scale (AMAS-C) is a validated measure designed assess the level nature of anxiety college students.The aim this study provide internet-based alternatives AMAS-C automated identification prediction young students. Two methods, one based on facial emotion recognition other text recognition, are described using Test Anxiety, Lie Total scales as ground truth data.The first method analyses...
The world population is aging, all countries are experiencing an increase of elder population. pace aging in many developing substantially faster than the past. Consequently, these must adapt much more rapidly to this aging. Therapy and Physical activity helps improve health well-being elders, for it brings longevity improves quality life. Sport physical have been used as a tool technology has promote entertainment sport through digital games with wireless technology. Wii had positive impact...
Innovation in the public-sector refers to development of important improvements public administration and their corresponding services. One such services is social security, which central process has been information security offered The aim present study analysis trends discovery behavioural patterns attacks data network an institution public-sector. To fulfil objective, a model implemented on algorithms mining techniques, based Cross Industry Standard Process for Data Mining methodology....
The percentage representing the hearing-impaired population worldwide is 5%, 360 million inhabitants. When carrying out an analysis of related works, it was observed that there are few applications in market focused on improving certain aspects day-to-day life this sector population. Therefore, objective work to develop application allows representation music a perceptible way for people who lack hearing, through use sensory stimuli incorporated with vibration motors and at same time visual...
People with intellectual disabilities receive education in special centers, however, many of these centers do not have the current technological means to strengthen teaching methodology and support them within labor field. The present research work has as its proposal development a tool for Android smartphones designed help people cognitive tasks their social inclusion using Beacon technology locate positioning user evaluate functioning center educational. result evaluation was that...
Facial analysis using video camera images proves to be a useful tool in the field of both personal and industrial security. By means facial it is possible develop applications based on use algorithms developed Python programming languages even with support Haar Cascade from OpenCV library solve problems caused by unexpected factors when analyzing an image. These can greatly influence image quality, whether poor lighting, shadows or hardware problems. This document details development...
Memory loss in the elderly is a situation of social relevance due to ease and quality life that this population has. The aim document develop voice-controlled assistance system helps older adults remember important events daily such as taking medication or going doctor's appointment. In way, allows store are mentioned during day any natural conversation, either by them person who cares for them, Google calendar, so later all activities should do can be recorded. A study was carried out on 5...
This paper presents the development of a virtual reality simulator for management UAV (Unmanned Aerial Vehicle) focused on improving quality life grown-up people. The present research has collected characteristics gestures and physical movements from users made by other related in order to study same interaction within world. Through this smaller number were created user learning curve without affecting usability. following implementation uses client-server architecture composed 2 Raspberry...
The advance of technology in the 21st century has brought about fundamental changes fusion physical and technological reality. Today, with virtual reality devices, it is possible to plan a visit museum without leaving home, even perform highly complex surgeries. There are several benefits that have come these technologies, improved quality experience games, as well managed design intelligent cities. Consequently, this work proposes provide better user motor difficulties when using text...
This document presents a usability study using eye tracking on university's Facebook page used as an internal communication tool. Work related to social network studies in higher education institutions is presented. Then, the architecture and methodology described three sections: a) selected websites, b) qualitative evaluation c) quantitative evaluation. Finally, results obtained when performing analysis comparative before after improvement proposal are With this it was possible increase...
Technology has been little involved in the special education models for people with cognitive disabilities, and there are regulations that support their labor insertion under equal conditions, but due to difficulties these present, it is not possible guarantee inclusion. The present work as proposal development of a prototype Android application based on beacons technology called "TK-2" assistance disabilities execution tasks, which designed activities ascending difficulty automatic data...