- Child and Animal Learning Development
- Augmented Reality Applications
- Hearing Impairment and Communication
- Autism Spectrum Disorder Research
- Hand Gesture Recognition Systems
- Psychological and Educational Research Studies
- Genetics, Bioinformatics, and Biomedical Research
- Virtual Reality Applications and Impacts
- Teaching and Learning Programming
- Online Learning and Analytics
- Statistics Education and Methodologies
- Child Development and Digital Technology
- Speech and dialogue systems
- Advanced Neural Network Applications
- Spatial Cognition and Navigation
- Global Trade and Competitiveness
- Innovative Human-Technology Interaction
- Assistive Technology in Communication and Mobility
- E-commerce and Technology Innovations
- Sport and Mega-Event Impacts
- Advanced Image Fusion Techniques
- Video Analysis and Summarization
- Educational Games and Gamification
- Visual Attention and Saliency Detection
- Educational Technology and Pedagogy
Henan University
2006-2025
ZhengZhou Shengda University Of Economics, Business & Management
2025
University of Rochester
2019-2025
China Telecom (China)
2021-2023
China Telecom
2021-2023
Xi'an University of Technology
2021
Carnegie Mellon University
2017-2018
University of Cambridge
2012-2015
Kaifeng University
2009
Children with autism spectrum condition (ASC) suffer from deficits or developmental delays in symbolic thinking. In particular, they are often found lacking pretend play during early childhood. Researchers believe that encounter difficulty generating and maintaining mental representation of pretense coupled the immediate reality. We have developed an interactive system explores potential Augmented Reality (AR) technology to visually conceptualize within open-ended environment. Results...
There is an increasing need to prepare young learners be Artificial Intelligence (AI) capable for the future workforce and everyday life. Machine Learning (ML), as integral subfield of AI, has become new engine that revolutionizes practices knowledge discovery. Making ML experience accessible learners, however, remains challenging due its high demand mathematical computational skills. This research focuses on designing novel learning environments help demystify technologies K-12 students,...
Lack of spontaneous pretend play is an early diagnostic indicator autism spectrum conditions (ASC) along with impaired communication and social interaction. In a previous ISMAR poster [2] we proposed Augmented Reality (AR) system to encourage play, based on analogy between imaginative interpretation physical objects (pretense) the superimposition virtual content world in AR. This paper reports empirical experiment evaluating that proposal, involving children ages 4 7 who have been diagnosed...
There has been a rapid increase in research evaluating usability of Augmented Reality (AR) systems recent years. Although many different styles evaluation are used, there is no clear consensus on the most relevant approaches. We report review papers published International Symposium Mixed and (ISMAR) proceedings past decade, building previous work Swan Gabbard (2005). Firstly, we investigate goal, measurement method ISMAR according to their four categories: performance, perception cognition,...
We present "FingAR Puppet", an Augmented Reality (AR) system enhancing social pretend play by young children. Unlike goal-oriented AR systems that augment reality with informative instructions, FingAR Puppet helps children associate expressive interpretations immediate reality. Empirical results show promotes reasoning about emotional states, communication and divergent thinking during for 4-6 years old. suggest this study opens interesting space future to support complex cognitive...
This biomechanical study investigates the muscle group-specific abilities of gymnasts during jump take-off, focusing on hip, knee, and ankle joints. Using 3D kinematic kinetic analysis, explores role these joints in height, reaction time, stability. Key findings show that centrifugal contraction hip extensor muscles enhances stability, while knee joint’s transition from to centripetal is critical for responding ground forces generating vertical velocity. The power output crucial...
Most RGB-D-T SOD models are committed to constructing complex feature extraction and multi-modal fusion modules for dealing with scenarios that RGB unable handle. However, they neglect the portability mobility of models. To facilitate practical applications, we introduce LMFNet, a lightweight model. We reduce base channels focus on building multi-level, multi-scale module ensure model can effectively extract most discriminative features across multiple scales, achieving overall low-parameter...
Understanding the inner workings of Artificial Intelligence (AI) recommendation systems may benefit children in becoming more sensible consumers ever-growing information their daily lives. It further enable deeper reflections on related ethical issues such as filter bubble. With limited prior knowledge math and computing, often find AI concepts overly abstract. Inspired by optical computation, we propose a novel tangible interface, OptiDot. Through exploratory manipulation with light beams,...
Children with autism are often found to lack facility for pretend play. It is believed that this deficit linked linguistic, social and creativity competencies in autism. We observe both Augmented Reality (AR) play involve processing of information coupled real scenes while not necessarily being directly perceived. This research therefore examines the potential using AR technologies promote behaviors children As an initial outcome, we present design implementation system aims enhance...
Over 90 percent of Deaf and Hard Hearing (DHH) children in the United States are born to hearing parents, who have little no command American Sign Language (ASL). This leaves majority DHH at risk language deprivation early childhood. study investigates design space Augmented Reality (AR) wearable technologies supporting parents offer sign environments for young children. We conducted an online survey with 65 participants (hearing/DHH teachers aged 6 months 5 years) gather preferences...
Parental language input in early childhood plays a critical role lifelong neuro-cognitive and social development. Deaf Hard of Hearing (DHH) children are often at risk deprivation due to hearing parents' limited knowledge sign - the natural for DHH birth. To offer an immersive environment children, we designed novel computer-mediated communication technology named Table Top Interactive System (TIPS). It aims provide context-responsive recommendation American Sign Language (ASL) real-time...
Evidence shows that children with autism suffer a deficit in spontaneous pretend play, which is believed to have developmental links key competences of their future lives such as creativity and social interaction. In my PhD thesis, I would like examine the use Augmented Reality (AR), superimposes imaginary objects on real scene, novel therapeutic approach may encourage be involved play. this paper, we present design an interactive AR system entry point explore main research questions thesis.
The vast majority of deaf or hard-of-hearing (DHH) children are born to hearing parents. Due a lack immersive exposure their natural language - sign they at severe risk deprivation. In response this challenge, paper presents novel computer-mediated communication platform named Tabletop Interactive Play System (TIPS). It serves as test-bed investigate technical and ethical solutions that enable parents use American Sign Language (ASL) during face-to-face play with DHH children. TIPS offers...
Deaf infants born to hearing parents are at risk of language deprivation, which may lead life-long impact on linguistic, cognitive and socio-emotional development. It remains demanding for provide meaningful linguistic-rich interaction with their deaf hard (DHH) children, due lack sign fluency insufficient communication strategies. In this study, we present a proof-of-concept visual augmentation prototype utilizing the Augmented Reality (AR) lamp metaphor that aims support context-aware...
This paper discusses the feasibility of using Unmanned Aerial Vehicle (UAV) in delivery university campus, and carries out innovative design on modeling UAV express. In first place, investigate analyze problems express campus. second overall framework campus distribution platform system is proposed. Finally, through division labor, function clarified. Combined with SET factor analysis method, opportunity gap product found. Meanwhile, mind mapping method used to study modeling, function,...
Curiosity is a critical skill that spurs learning, but often found to decline with age and schooling. Recent research has shown peer interaction may serve special role in inducing curiosity through increased uncertainty conceptual conflicts, since peers have similar authority knowledge. For virtual agent stimulate curiosity, it should be able generate curiosity-eliciting verbal behaviors such as hypothesis verbalization argumentation, the manner simulates peer-like cognitive behavioral...