- Innovative Human-Technology Interaction
- Design Education and Practice
- Geographies of human-animal interactions
- Crafts, Textile, and Design
- Posthumanist Ethics and Activism
- Environmental Philosophy and Ethics
- Information Systems Theories and Implementation
- Environmental Education and Sustainability
- Interdisciplinary Research and Collaboration
- Innovative Approaches in Technology and Social Development
- Artistic and Creative Research
- Animal and Plant Science Education
- Tactile and Sensory Interactions
- Cerebrovascular and Carotid Artery Diseases
- Grief, Bereavement, and Mental Health
- Acute Ischemic Stroke Management
- Diverse academic and cultural studies
- Social Issues and Sustainability
- Green IT and Sustainability
- Art, Technology, and Culture
- Persona Design and Applications
- Sustainability and Climate Change Governance
- Literary and Cultural Studies
- Digital literacy in education
- Architecture and Computational Design
Malmö University
2019-2025
Linnaeus University
2019
Goldsmiths University of London
2019
Schools of Visual Arts, The Royal Danish Academy of Fine Arts
2014-2018
Ospedale Sacro Cuore Don Calabria
2015
Salford Royal NHS Foundation Trust
2015
Danderyds sjukhus
2015
Cliniques Universitaires Saint-Luc
2015
The George Institute for Global Health
2015
Westmead Hospital
2015
The EnergyLife mobile interface incorporates lessons from environmental psychology and feedback intervention to relay information appliance sensors, offering a gaming environment that rewards users for decreased electricity consumption.
People’s domestic habits are increasingly being targeted to reduce levels of CO2 emissions. Whereas energy consumption has received a lot attention with several reported studies on sustainable practices, there very few workplace practices. Nevertheless, these considered as having much potential for reducing consumption. This article presents the findings from two field where different types prototypes visualizing use were designed, implemented and evaluated in settings -- factories offices....
Increasing our knowledge of how design affects behaviour in the workplace has a large potential for reducing electricity consumption. This would be beneficial environment as well industry and society at large. In Western energy use is hidden great mass consumers its consequences are poorly understood. order to better understand we can increase awareness consumption everyday life, will discuss Watt-Lite, set three oversized torches projecting real time statistics factory physical environments...
This paper examines the project, Urban Animals and Us, as a journey - or foray into 'terrain vague' between people (other) animals with whom we share urban space. Through three design experiments developed around speculative prototypes co-design tools, attempt to bring 'wild' like magpies gulls contact residents of senior retirement home, explore what new practices can arise between, otherwise, unconnected life-worlds. We expand notion companion species from philosopher science Donna Haraway...
This paper engages with biodiversity loss. In particular, it focuses on observations and scientific facts: the decline of pollinators what that entails for co-living humans more-than-humans. kind work often reaches publics as thin stories limited futures. The article explores how to situate issue out-of-sync plant–pollinator relationships into thick, ongoing presents rather than a distant future is out one's own hands. done through collaborative design project experiments various formats...
This paper examines how the material performativity of experimental prototypes can provide us with new insights into what it means to "have a stake" when engaged in co-design. For participants like birds and frail elderly people, participatory interest cannot necessarily be articulated through language discourse. Drawing on examples from recent research project Urban Animals Us (UA&Us), we suggest that hold promise enactments relations enable re-articulation have stake socio-material event....
On a generic level, caring can be described as "everything that we do to maintain, continue, and repair our 'world' so live in it well possible" (Fisher Tronto, 1990). This paper asks how design researchers Scandinavia come care, for world more specifically the local NORDES community. We this by describing have maintained, continued added (as practice of repair) relation most recent summer school (2018). The invited students work with tensions between despair, site marked haunted (Tsing et...
In light of current environmental challenges, it often seems that optimism is a required emotional state for addressing our future. This can be seen in how different technological fixes are assumed to sort futures out at the same time as requiring minimal change daily lives. Moving beyond existing high-carbon and material lives requires not only we deal with optimistic end spectrum but also envision fragile uncertain futures. response, this article proposes designerly format supporting...
This article concerns the role of speculative design prototypes as a means intervening into everyday life contexts in order to explore, and possibly enable, new kinds relations between humans non-human beings. By addressing human de-centring through design, aim is explore what kind possibilities might arise when speculation meets practice doing can be called an 'alien ethnography'.
The Swedish government has decided that Sweden will become carbon neutral by 2045. What are the implications for us as citizens in such a transition? formats allow to favour careful transformation over progress through radical innovation? In this paper, we attempt understand grief and hope context of transition. We describe designerly format re-production translation aimed at collectively working potential future changes, uncertainties loss. Influenced plaster moulding techniques used...