- Innovative Human-Technology Interaction
- Environmental Education and Sustainability
- Smart Grid Energy Management
- Green IT and Sustainability
- Innovative Approaches in Technology and Social Development
- Environmental Sustainability in Business
- Semantic Web and Ontologies
- Sustainability and Climate Change Governance
- Energy and Environment Impacts
- Interactive and Immersive Displays
- Urban Transport and Accessibility
- Design Education and Practice
- ICT in Developing Communities
- Usability and User Interface Design
- demographic modeling and climate adaptation
- Smart Grid Security and Resilience
- Organic Food and Agriculture
- Educational Games and Gamification
- Advanced Database Systems and Queries
- Place Attachment and Urban Studies
- Social Acceptance of Renewable Energy
- Urban Green Space and Health
- Climate Change Communication and Perception
- Behavioral Health and Interventions
- Crafts, Textile, and Design
KTH Royal Institute of Technology
2016-2025
Eskilstuna Municipality
2006-2014
Design Interactive (United States)
2013
Kista Photonics Research Center
2011
Stockholm University
1986-1990
In this article, we present Power Agent —a pervasive game designed to encourage teenagers and their families reduce energy consumption in the home. The ideas behind mobile phone-based are twofold; transform home environment its devices into a learning arena for hands-on experience with electricity usage promote engagement via team competition scheme. We report on game's evaluation six who played ten days two cities Sweden. Data collection consisted of measurements before, during, after...
Abstract Energy poverty affects 550,000 homes in the Netherlands yet policy interventions to alleviate this issue are rare. Therefore, we test two energy coaching Amsterdam: a static information group ( n = 67) which received efficient products and one energy-use report, smart 50), also had display providing real-time feedback on energy-use. Results across both groups, show 75% success rate for alleviating poverty. On average reduced monthly electricity consumption by 62 kWh (33%), gas 41 m...
The EnergyLife mobile interface incorporates lessons from environmental psychology and feedback intervention to relay information appliance sensors, offering a gaming environment that rewards users for decreased electricity consumption.
A large body of research suggests a more plant-based diet, including switch to alternatives dairy, is needed for lowering human-induced climate change as well land and water use. With the help systematic literature review, we analyzed data from 21 peer-reviewed articles about differences in emissions resources used between various dairy products. Emissions included were greenhouse gases, acidifying, eutrophicating, ozone-depleting substances, resource use water, energy, land. The results are...
Energy transitions are at the top of global agendas in response to growing challenges climate change and international conflict, with EU positioning itself as playing a pivotal role addressing risks sustainability imperatives. European energy transition policies identify ‘smart consumption’ key element these efforts, which have previously been explored from predominantly technical perspective thus often failing or address fundamental interlinkages social systems consequences. This paper aims...
Smart electricity meters and home displays are being installed in people's homes with the assumption that households will make necessary efforts to reduce their consumption. However, present solutions do not sufficiently account for social implications of design. There is a potential greater savings if we can better understand how such designs affect behaviour. In this paper, describe our design an energy awareness artefact - Energy AWARE Clock discuss it relation behavioural processes home....
The sharing economy has emerged as a potential way to reduce the environmental impact and costs of using products, whilst increasing their accessibility. However, there is paucity literature on its sustainability implications. To help fill this void we provide first indicative assessment implications for three product groups in Sweden, namely cars, small electrical tools offices. A quantitative Greenhouse Gas (GHG) emissions, resource use waste based case studies, used basis develop...
Abstract The intensified call for value pluralism within research on valuation in environmental decision‐making responds to the recognition that neoclassical economic approaches do not sufficiently account important aspects of human–nature relations. However, few studies have explored how plurality actually plays out social deliberative reasoning and practice, these mostly been deductive quantitative. In his essay ‘Are choices trade‐offs?’ Alan Holland (2002) goes heart differences...
People’s domestic habits are increasingly being targeted to reduce levels of CO2 emissions. Whereas energy consumption has received a lot attention with several reported studies on sustainable practices, there very few workplace practices. Nevertheless, these considered as having much potential for reducing consumption. This article presents the findings from two field where different types prototypes visualizing use were designed, implemented and evaluated in settings -- factories offices....
Increasing our knowledge of how design affects behaviour in the workplace has a large potential for reducing electricity consumption. This would be beneficial environment as well industry and society at large. In Western energy use is hidden great mass consumers its consequences are poorly understood. order to better understand we can increase awareness consumption everyday life, will discuss Watt-Lite, set three oversized torches projecting real time statistics factory physical environments...
This paper presents the results of EcoPanel, an eco-feedback visualization created in collaboration with a Swedish food retailer. The uses automatic data gathering to provide consumers detailed information and long-term trends about their organic consumption. from five months test 65 users show increase purchases compared control group, especially for who overestimated percentage before test. From we point out possibilities using as way creating insight on behaviors such consumption, that...
The article presents a case study of user-centred design process an energy service to be used by households. This is explore the nature participation users in process. purpose was create prototype for IT-based facilitate households learn about their electricity consumption and implicitly reduce it. By applying methods from human–computer interaction (HCI) throughout process, we designed digital EnergyCoach. final EnergyCoach structured visualise coach members household learning about,...
Although food retailers have embraced organic certified products as a way to reduce their environmental loading, sales only make up small proportion of total worldwide. Most consumers positive attitudes towards food, but are not reflected in behaviour. This article addresses consumers’ attitude–behaviour gap regarding purchase and reports on how visualization personal shopping data may encourage them buy more food. Through the design tool, EcoPanel, through an empirical study its use, we...
While the purchases of organic food are increasing rapidly, it accounts for only a small fraction total consumption, and there is still big gap between consumer values awareness actual consumption. This article explores how detailed personal feedback could help households to gain insight reflect on their text presents design process developing prototype, EcoPanel, in collaboration with major player retail market. Based access tracking purchase data, aim was provide relevant facilitate...
Stories help us structure our perception of a complex reality. told in workplace context also to preserve knowledge the organization, which is especially important temporary, but reoccurring organizations. This paper presents an approach dealing with problem digitally mediating learning such organization. We present ethnographic study festival we view terms communities practice [17]. Then, report design video storytelling booth and user this natural setting. Finally, discuss role it plays...