- Innovative Human-Technology Interaction
- ICT in Developing Communities
- Innovative Approaches in Technology and Social Development
- Open Source Software Innovations
- Technology Use by Older Adults
- Teaching and Learning Programming
- Impact of Technology on Adolescents
- Digital Games and Media
- Consumer Retail Behavior Studies
- Personal Information Management and User Behavior
- ICT Impact and Policies
- Green IT and Sustainability
- Technology Adoption and User Behaviour
- Educational Games and Gamification
- Digital Marketing and Social Media
- Innovation and Socioeconomic Development
- E-Government and Public Services
- Social Media and Politics
- Usability and User Interface Design
- Online Learning and Analytics
- Consumer Behavior in Brand Consumption and Identification
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Innovative Teaching and Learning Methods
- Persona Design and Applications
Namibia University of Science and Technology
2014-2024
National Commission on Research Science and Technology
2023
University of Namibia
2020-2023
Abilene Christian University
2017-2019
United Services Automobile Association
2018
Oregon State University
2015-2017
Iowa State University
2011-2015
Human Computer Interaction (Switzerland)
2011
Virtual Reality Medical Center
2011
In recent years, research into gender differences has established that individual in how people problem-solve often cluster by gender. Research also shows these have direct implications for software aims to support users' problem-solving activities, and much of this is more supportive processes favored (statistically) males than females. However, there almost no work considering practitioners—such as User Experience (UX) professionals or developers—can find gender-inclusiveness issues like...
In training assembly workers in a factory, there are often barriers such as cost and lost productivity due to shutdown. The use of virtual reality (VR) has the potential reduce these costs. This research compares bimanual haptic versus traditional physical effectiveness for learning transfer. mixed experimental design, participants were assigned either or trained by assembling wooden burr puzzle many times possible during twenty minute time period. After training, tested using retested again...
Most novice programmers are not explicitly aware of the problem-solving process used to approach programming problems and cannot articulate an instructor where they in that process. Many now arguing this skill, called metacognitive awareness, is crucial for learning. However, novices frequently learn university CS1 courses employ automated assessment tools (AATs), which typically designed provide cognitive scaffolding necessary develop awareness. This paper reports on experiment understand...
When solving programming problems, novices are often not aware of where they in the problem-solving process. For instance, students who misinterpret problem prompt will most likely form a valid conceptual model task and fail to make progress towards working solution. Avoiding such errors, recovering from them once occur, requires metacognitive skills that enable reflect on their processes. these reasons, developing awareness is crucially important for novice students. Previous research has...
Abstract The preponderance of Western methods, practices, standards, and classifications in the manner which new technology-related knowledge is created globalised has led to calls for more inclusive approaches design. A decolonisation project concerned with how researchers might contribute dismantling re-envisioning existing power relations, resisting past biases, balancing heavy influences technology design by foregrounding authentic voices indigenous people entire process. We examine...
Gender inclusiveness in computing settings is receiving a lot of attention, but one potentially critical factor has mostly been overlooked -- software itself. To help close this gap, we recently created GenderMag, systematic inspection method to enable practitioners evaluate their for issues gender-inclusiveness. In paper, present the first real-world investigation practitioners' ability identify gender-inclusiveness they create/maintain using method. Our was multiple-case field study teams...
The difficulty in understanding compiler error messages can be a major impediment to novice student learning. To alleviate this issue, multiple researchers have run experiments enhancing automated assessment tools for programming assignments. conclusions reached by these published appear conducting. We examine and propose five potential reasons the inconsistent concerning enhanced messages: (1) students do not read them, (2) are measuring wrong thing, (3) effects hard measure, (4) properly...
This Special Interest Group (SIG) explores the transformative impact of Generative Artificial Intelligence (GenAI) on Human-Computer Interaction (HCI) research processes. The theme here is to answer "question zero": when use and refrain from using AI tools during cycle? discussion guided by five phases commonly used in HCI: planning, prototyping, data collection, analysis synthesis, dissemination communication. We investigate how GenAI accelerates project cycles, enhances reproducibility,...
Many systems are designed to help novices who want learn programming, but few support those not interested in learning (more) programming. This paper targets the subset of end-user programmers (EUPs) this category. We present a set principles on how EUPs like just little when they need overcome barrier. then instantiate prototype and empirically investigate two studies: formative think-aloud study pair summer camps attended by 42 teens. Among surprising results were complementary roles...
The ACM SIGCHI community has been at the forefront of addressing issues equity and inclusivity in design use technology, accounting for various aspects users' identities such as gender, ethnicity, sexuality. With this panel, we wish to explore how we, SIGCHI, might better target similar goals - across intersections within our own community. We create a forum recognizing best practices regarding participants' local global contexts that feasibly integrate SIGCHI. By equally prioritizing voices...
Though every country and context is unique, much of HCI research aims to design for situatedness, there are lessons be learned across borders, contexts. Questions we ask include: What common themes that tie together different contexts? For instance, could a maternal health project in India benefit from Kenya vice versa? How can we, as global HCI4D community, work within countries them well? The short-term goal this event link practice disparate contexts by creating forum conversations where...
This panel seeks to further explore among multiple diverse HCI educators and researchers on how proceed with the establishment of an living curriculum that integrates different cultural contexts requirements from bottom up, in emic way. The panelists will focus particularly their own perspectives relation indigenous appropriation not only Africa but Global South. main goal is generate a discussion around opportunities challenges co-design innovation locally meaningful curricula.
Non-communicable diseases e.g., diabetes, cardiovascular conditions, and cancers etc, are slowly becoming silent epidemics in African countries. Most of them closely linked with unique clinical manifestations could go undetected until there is a complication. Management these requires long-term informal care, this has resulted complex network relationships between patients, complementary care providers, formal caregivers. Unfortunately, not many studies investigating from decolonized...
Recent advances in mobile technology have had many positive effects on the ways which people can combine work and home life. For example, having remote access enables to from home, or flexible hours that fit around caring responsibilities. They also support communication with colleagues family members, enable digital hobbies. However, resulting 'always-online' culture undermine work-home boundaries cause stress those who feel under pressure respond immediately notifications. This workshop...
Designing, developing and deploying technologies with local African communities involves a rapport trust beyond predefined agreed upon project goals. Pur-suing an agenda for community-driven development prioritizing recognizing the role of commu-nity members as co-designers co-researchers. Constraints on time, resources differing protocols often hinder effective sustainable collaboration communities. This paper presents discus-sions started at international workshop panel about key factors...
Nadkarni and Hofman's [8] meta-review of literature on Facebook usage recommends examining differences in use between collectivistic individualistic cultures. We discuss early findings an exploratory study to compare participants America, Namibia, expatriate Namibians. From this, we identified five key areas difference: 1) Motivations for joining Facebook; 2) Attitude toward connections; 3) Self presentation photo sharing; 4) Communication about death, religion, politics; 5) General privacy...
The HCI Across Borders (HCIxB) community has been growing in recent years, thanks particular to the Development Consortium at CHI 2016 and HCIxB Symposium 2017. For 2018, we plan organize an symposium that focuses on building scholarship potential quality of junior researchers - paving new pathways, while also strengthening ties between more less members community.
Digital Signage has become a common-place feature in many public spaces and retail establishments; yet, only limited research been reported to date on these technologies. For example, questions such as their effect decision-making, cognitive load, purchase behavior have yet be examined. In an effort attract more attention increase effectiveness, venders of digital signage are rapidly enhancing features capabilities for displays. displays moving from simple 2d screens 3d auto-stereoscopic...
Interactive technologies have a profound mediating effect on the way we obtain and contribute to knowledge, relate each other society. Often, "gender" is not factor that explicitly considered in design of these technologies. When gender considered, products are often designed with idealised models gendered "users" -- for men, women, boys, girls, or "average user" who could be male female. However, ways which gender-bias gender-neutrality constructed process resulting interactive artifacts...
Technology has a profound mediating effect on the way we relate, obtain knowledge, and contribute to society. Given impact potential ramifications of technology our society, it is imperative that both masculine feminine perspectives are included in shaping modern day technologies. This panel focuses representation women technologies design, analyze, use. There many barriers when comes getting into system designs such as: small amount HCI gender research currently literature, lack analysis...
Worldwide there is a gender gap in technology with only small part of all computer science related positions being held by women. Among different initiatives to encourage women join STEM fields, we started video interview initiative last year at CHI more enter and remain the field HCI as well strengthening existing women's voices. In addition progress, many interviewees also identified diversity chasm within that needs be addressed. This panel aims continuing deepening conversation was 2011...