Passant Elagroudy

ORCID: 0000-0003-1419-7425
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Virtual Reality Applications and Impacts
  • AI in Service Interactions
  • Personal Information Management and User Behavior
  • Context-Aware Activity Recognition Systems
  • Ethics and Social Impacts of AI
  • Interactive and Immersive Displays
  • Impact of Technology on Adolescents
  • Mobile Crowdsensing and Crowdsourcing
  • IoT and Edge/Fog Computing
  • Privacy, Security, and Data Protection
  • User Authentication and Security Systems
  • Technology Use by Older Adults
  • Sport Psychology and Performance
  • EEG and Brain-Computer Interfaces
  • Augmented Reality Applications
  • Memory Processes and Influences
  • Business Process Modeling and Analysis
  • Evacuation and Crowd Dynamics
  • Explainable Artificial Intelligence (XAI)
  • Digital Mental Health Interventions
  • Advanced Memory and Neural Computing
  • Artificial Intelligence in Healthcare and Education
  • Visual and Cognitive Learning Processes
  • Robotics and Automated Systems

University of Stuttgart
2017-2025

German Research Centre for Artificial Intelligence
2023-2025

Rheinland-Pfälzische Technische Universität Kaiserslautern-Landau
2024

University of Kaiserslautern
2024

Ludwig-Maximilians-Universität München
2021-2023

LMU Klinikum
2021-2022

research-article Open Access Share on Simulating the Human in HCD with ChatGPT: Redesigning Interaction Design AI Authors: Albrecht Schmidt LMU Munich MunichView Profile , Passant Elagroudy German Research Center for Artificial Intelligence IntelligenceView Fiona Draxler Frauke Kreuter Robin Welsch Aalto University UniversityView Authors Info & Claims InteractionsVolume 31Issue 1January - February 2024pp 24–31https://doi.org/10.1145/3637436Published:10 January 2024Publication History...

10.1145/3637436 article EN cc-by interactions 2024-01-01

After the outbreak of COVID-19, creating believable social virtual environments to substitute face-to-face interactions became vital. Social presence is essential for realistic and engaging reality (VR) experiences. However, mimicking within an ongoing research endeavor. In this paper, we fill gap by reviewing (N = 347) analyzing 68) existing literature about VR across four venues during past 9 years elicit a novel design space techniques parameters that enhance identify open opportunities...

10.1145/3419249.3420112 article EN 2020-10-25

This Special Interest Group (SIG) explores the transformative impact of Generative Artificial Intelligence (GenAI) on Human-Computer Interaction (HCI) research processes. The theme here is to answer "question zero": when use and refrain from using AI tools during cycle? discussion guided by five phases commonly used in HCI: planning, prototyping, data collection, analysis synthesis, dissemination communication. We investigate how GenAI accelerates project cycles, enhances reproducibility,...

10.1145/3613905.3643977 article EN 2024-05-11

This section of the magazine features SIGCHI Chapters volunteers who are having an impact on ground for HCI globally. --- Jeni Paay and Elizabeth F. Churchill, Editors

10.1145/3706600 article EN interactions 2025-01-01

Fitness trackers have the potential for fostering sustained change and increasing well-being. However, research community is yet to understand what design features values need be embodied in a fitness tracker long-term engagement. While past work mainly focused on WEIRD (Western, Educated, Industrialised, Rich, Democratic) usersin North America Western Europe, this paper investigates another perspective tracking. We conducted interviews with N = 37 users US, Europe Egypt identify...

10.1145/3447526.3472062 article EN 2021-09-20

Lifelogging is traditionally used for memory augmentation. However, recent research shows that users' trust in the completeness and accuracy of lifelogs might skew their memories. Privacy-protection alterations such as body blurring content deletion are commonly applied to photos circumvent capturing sensitive information. impact on how users remember memories remain unclear. To this end, we conduct a white-hat attack report an iterative experiment (N=21) compare viewing 1) unaltered...

10.1145/3544548.3581565 article EN 2023-04-19

Extensive training is mandatory for medical students during their academic studies. However, the shortage of personnel, patients' safety, scarcity equipment are key limitations that hinder process. To address these challenges, we built PathogeniusVR, a virtual reality application physicians to interact and diagnose patients. We also conducted preliminary study on 8 participants collect initial feedback about our prototype. Our results suggest PathogeniusVR immersive more entertaining than...

10.1145/3321335.3329694 article EN 2019-05-30

The abundance of automatically-triggered lifelogging cameras is a privacy threat to bystanders. Countering this by deleting photos limits relevant memory cues and the informative content lifelogs. An alternative obfuscate bystanders, but it not clear how impacts lifelogger's recall memories. We report on study in which we compare viewing 1) unaltered photos, 2) with blurred people, 3) subset after private ones, recall. Findings show that obfuscated helps users lot content, also results...

10.1145/3290607.3313052 article EN 2019-04-30

Altered virtual reality self-representations can augment human capabilities by exploiting the Proteus effect. For example, previous work has shown that embodying an avatar signifies super-intelligence, Einstein, enhanced users' performance in cognitive tasks. In this paper, we show superior athletic skills enhances physical performance. We conducted a between-subject experiment (n = 50) where participants played soccer game while being embodied famous and generic avatar. reflect on how...

10.1145/3546155.3546707 article EN 2022-09-26

Avatar appearance, especially gender, influences user behavior in virtual environments (VE). However the effect is often examined only as a co-variant. In this paper, we use technology to empower individuals beyond traditional societal gender roles effectively collaborate environments. We specifically investigate impact of partner's avatar on quality collaboration VE, while performing an inherently male-dominated task. designed garage, where pairs same (C1) and mixed (C2) repair cars...

10.1145/3411763.3451601 article EN 2021-05-08

Mutual understanding via sharing and interpreting inner states is socially rewarding. Prior research shows that people find Brain-Computer Interfaces (BCIs) a suitable tool to implicitly communicate their cognitive states. In this paper, we conduct an online survey (N=43) identify design parameters for systems share We achieve by designing probe called "SpotlessMind" artistically brain occupancy with another while considering the bystanders' experience elicit user responses. Our results show...

10.1145/3384657.3384800 article EN 2020-03-16

A recurring science fiction theme is the downloading of abilities from another human to one's own mind. Emerging technologies beyond simple audio/video recordings such as: 360° videos, tactile recorders and odor are promising tools enable skill transfer empathy. However, produced large datasets require new means for selecting, displaying sharing experiences. This workshop will bring together researchers a wide range computing disciplines, as virtual reality, mobile computing, privacy...

10.1145/3123024.3124459 article EN 2017-09-08

Password sharing is a convenient means to access shared resources, save on subscription costs, provide emergency access, and avoid forgetting vital account details. However, it also raises significant privacy concerns, especially in digital communication contexts where content may be inadvertently exposed unintended recipients. In this paper, we investigate duality, using survey of 86 Egyptian women understand their behavior the design evaluation chat application used by 60 participants....

10.1145/3676506 article EN Proceedings of the ACM on Human-Computer Interaction 2024-09-24

Memories shape our interactions with the world. Thus, there is a new trending research direction to build memory prostheses that help us augment cognitive capabilities and become better versions of ourselves. Such alter memories through augmentation or degradation. Nevertheless, gap in systematic processes design such systems. In this work, we reflect on experience designing several present two-dimensional space contextualize existing literature. We also eight criteria choose media types...

10.1145/3519391.3524169 article EN 2022-03-13

Gamifying experiments in-the-wild showed promising opportunities in supporting participants' engagement, increasing sample size and diversity, saving lab personnel resources needed for experiments. However, transforming memory to mobile games is challenging as some standard game design guidelines jeopardize the validity of experimental design. Our work draws attention this trade-off by providing critical elements, namely scoring systems input methods. We distil those from a case study where...

10.1145/3450337.3483502 article EN 2021-10-15

Research preservation is a pillar for knowledge transfer, science reproducibility and saving time by reusing existing resources. However, human compliance with efficient capturing strategies key barrier to creating complete scientific repositories. To circumvent this issue, we introduce the term: Ubiquitous Preservation (URP), describing automated retrieval in computational science. We also propose framework composed of three models designing URP systems (URPS) 1) understand users'...

10.1145/3544549.3585754 article EN 2023-04-19

Cooking has the potential to bring joy, a sense of achievement and social presence individuals groups. Food properties (food cues) such as scent, sound taste are rich cues state cooking process, well as, providing memories evoking emotions attached situations people from past. Thus, optimal methods capture present these is an on-going research challenge. In this workshop, we researchers, amateur cooks, designers together explore two questions:1) how does enhancing our awareness food...

10.1145/3282894.3286059 article EN 2018-11-25

Information overload from voluminous lifelogs hinders effective comprehension and sense-making. Despite extensive prior work to summarize such datasets, selection of important moments is an ongoing research challenge. An alternative redesign interaction techniques visualizations leverage the human cognition interact with complete datasets. In this work, we present evaluate LifeRewinder, a prototype for sequentially reviewing as time-lapse video controllable speed using knob.

10.1145/3321335.3329689 article EN 2019-05-30

Recent studies show that over 70% of university students suffer from stress and anxiety. Common stressors are heightened expectations changing surroundings. Campus public displays becoming a common commodity in universities to support communication, advertising learning. In this work, we envision using overcome via optimizing the content combat stressors.

10.1145/3321335.3329690 article EN 2019-05-30

Social media (SM) is a popular accessible form of smart memory vaults. Prior work shows that users are still unable to understand how their shared memories used by systems create Smart Interactions involving Personal Memories (SIPMs). This can lead negative social repercussions such as cyberbullying. investigates the most memorable SIPMs on Facebook for Egyptian and impact platform usage. We conducted an online survey (N=53) requesting critical incident reports about surprising SIPMs. The...

10.1145/3491101.3519826 article EN CHI Conference on Human Factors in Computing Systems Extended Abstracts 2022-04-27
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