- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Digital Games and Media
- Persona Design and Applications
- Educational Games and Gamification
- Technology Use by Older Adults
- Child Development and Digital Technology
- Flow Experience in Various Fields
- Physical Activity and Health
- Digital Mental Health Interventions
- Ergonomics and Musculoskeletal Disorders
- Data Visualization and Analytics
- Virtual Reality Applications and Impacts
- Human Mobility and Location-Based Analysis
- Tactile and Sensory Interactions
- Music Technology and Sound Studies
- Usability and User Interface Design
- Evacuation and Crowd Dynamics
- Color perception and design
- Privacy, Security, and Data Protection
- Sensory Analysis and Statistical Methods
- Behavioral Health and Interventions
- Urban Transport and Accessibility
- Data Analysis with R
- Recreation, Leisure, Wilderness Management
RISE Research Institutes of Sweden
2020-2021
University of Gothenburg
2013-2018
Linköping University
2009
Motivation studies on running are often focused how to convince non-runners run, mainly through designing for extrinsic motivations such as health concerns or external reward systems. In contrast, we conducted a structured inquiry into understanding design technology those whom already committed and participate in organized races. Through interviews, focus groups, ethnographic observation, questionnaires, design-based research over the course of two years, investigated needs advanced amateur...
This paper explores remote cheering during amateur races through a formative design inquiry. Friends and family of advanced runners are part their running experience. Runners rely on support the race day it is usually provided in form co-located cheers. RUFUS -- prototype ambient runner system was developed. The enables supporters to send three types signals can back supporters. Input from sent webpage received by device designed lower distraction. An situ study conducted evaluate an...
Gamification -- the use of game design elements in non-game contexts is touted by many as solution how to make applications and processes more engaging people that may have little or no motivation engage with them otherwise. Based upon a literature review, paper argues for guidelines concerning two aspects gamifying an activity: ensuring continued focus on main activities can be preserved considering designing playfulness. Furthermore, relation between gamification play discussed, some...
Fitness trackers encourage users to set goals improve personal wellbeing, but these sometimes remain unmet. Understanding how improved ways of communicating failure meet fitness could help prevent negative thought cycles (rumination) and avoid reduced motivation for physical activity. To address this challenge, we studied unmet can be presented in apps. We designed prototypes that showed goals. Radial regular bar charts, single-coloured multicoloured were used the study. In a survey (n =...
Fitness trackers have the potential for fostering sustained change and increasing well-being. However, research community is yet to understand what design features values need be embodied in a fitness tracker long-term engagement. While past work mainly focused on WEIRD (Western, Educated, Industrialised, Rich, Democratic) usersin North America Western Europe, this paper investigates another perspective tracking. We conducted interviews with N = 37 users US, Europe Egypt identify...
While outdoor sport activities keep gaining popularity as part of a global trend to maintain healthier lifestyle, current technology offers limited support for activity-specific needs. Therefore, greater understanding information sharing behaviours is necessary in order build comprehensive, socially-embedded sports applications. To this purpose, we interviewed 46 practitioners three sports: trail running, climbing, and skiing. Our qualitative study investigates how participants share the...
Past studies have shown that advanced amateur runners often find it hard to communicate the difficulties of training frequently their friends and family. Given orchestra-tion is required effectively include running in everyday routines, tools for facilitating communication are likely of-fer improvements. This paper presents TickTockRun - a design exploration how tracking data from daily activity sensing can stimulate discussions within household. We designed an interactive artefact liv-ing...
column Share on Untangling running: designing for real-life runner experiences Authors: Paweł Woźniak Chalmers University of Technology TechnologyView Profile , Kristina Knaving Gothenburg GothenburgView Staffan Björk Morten Fjeld Authors Info & Claims InteractionsVolume 22Issue 2March + April 2015 pp 40–43https://doi.org/10.1145/2724584Published:25 February 2015Publication History 5citation1,294DownloadsMetricsTotal Citations5Total Downloads1,294Last 12 Months106Last 6 weeks21 Get Citation...
While gamification is an often used tool in building interactive experiences for sports, little work has addressed systems designed by users and deeply embedded the social setting of physical exercise. Consequently, a better understanding sports wild needed to build that reflect users' pre-existing context. This paper presents qualitative study system, Boar Board, coach support participating regular exercises. Through surveys, interviews observations over eight months, we built user adoption...
While colourblindness is a disability that does not prevent those suffering from it living fruitful lives, cause difficulties in everyday life situations such as buying clothes. Users may be helped by designing devices integrate well with their daily routines. This paper introduces ChromaGlove, wearable device converts colour input into haptic output thus enhancing the colour-sensing ability of user. The uses variable pulse widths on vibration motor to communicate differences hue. Data...
Online social networks have made the sharing of personal experiences with others -- mostly in form photos and comments a common activity. At same time, an ever increasing number dedicated sport tracking apps on our smartphones allow us to record statistical biometric parameters from workouts and, subsequently, share them family, friends, other followers. However, it is unclear if available set (such as average speed, or calories burnt during sports activity) expressive enough when comes...
The complex nature of multivariate data sets calls for high interactive performance and intuitive metaphors. A specific type is where the variables sum up to a constant, here defined as multicomponent data. This application paper presents an analysis modeled aim find variable combinations that fulfill some requested properties. based on coordinated views include parallel coordinates, ternary diagram, 2D scatter plot line plot. It supports numerous interaction techniques enabling fast...