- Design Education and Practice
- Innovative Human-Technology Interaction
- Innovative Approaches in Technology and Social Development
- Biomedical and Engineering Education
- Open Source Software Innovations
- Creativity in Education and Neuroscience
- Service and Product Innovation
- Digital Communication and Language
- Color perception and design
- Technology Adoption and User Behaviour
- Mobile Health and mHealth Applications
- Consumer Behavior in Brand Consumption and Identification
- Customer Service Quality and Loyalty
- Digital Mental Health Interventions
- Sustainable Design and Development
- Management and Marketing Education
- Digital Marketing and Social Media
- Marketing and Advertising Strategies
- Software Engineering Techniques and Practices
- Product Development and Customization
- Virtual Reality Applications and Impacts
- Consumer Retail Behavior Studies
- Usability and User Interface Design
- Ergonomics and Human Factors
- Model-Driven Software Engineering Techniques
Chalmers University of Technology
2019-2024
Lancaster University
2015-2019
Norwegian University of Science and Technology
2010-2013
Mobile applications (apps) have the potential to improve mental health services. However, there is limited evidence of efficacy or responsiveness user needs for existing apps. A lack design methods has contributed this issue. Developers view apps as stand-alone products and dismiss complex context use. Participatory design, particularly an informed participation approach, In study, we worked with young mobile users practitioners examine approach designing Using auto-ethnography a set...
In this article, a country specific comparative mobile usability study is presented, using Iran and Turkey as the two chosen emerging/emergent nation exemplars of smartphone usage adoption. focus group study, three applications were selected by first-time users smartphones. both countries, music player application was tested, wherein common patterns accessing sorting songs emerged. Whereas Iranian appeared to be more interested in social networking via use an SMS service, Turkish tended...
Abstract In the first quarter of new millennium, immersive technologies such as Virtual Reality (VR), Augmented (AR), and Mixed (MR) are only a few steps away from becoming mainstream tools within design industry. This study investigated internal external barriers technology adoption design-oriented businesses. A mixed method was used to collect analyze data employees large firm. research confirmed that funding, technical support, training, business strategy exist at organizational level...
(2019). Strategies for Empowering Collective Design. The Design Journal: Vol. 22, Running with Scissors: 13th International Conference of the European Academy Design, Dundee, 10-12th April, 2019, edited by Louise Valentine, Joanna Bletcher and Leon Cruickshank, pp. 2073-2088.
The paper is the story of building a design research group from scratch. As there has been some recent interest in as team based activity, this article illustrates how we built Imagination and it continues to develop. This gives us chance reflect on far have come last decade. Once were few dedicated members staff wanting bring small university north UK. Now are one leading centers excellence worldwide for research. uses case studies projects Ph.D. demonstrate Imagination’s...
Service and sustainability jams are annual events that being held across the globe to promote collective design-based problem solving. These events, similar other innovation jams, represent a new approach towards design which is based on distributed innovation. While online platform main framework of these designed by global organisers, there always country-specific adjustments in implementation. Understanding relationships between frameworks innovative activities an interesting, but...
Several factors contribute to the use, non-use, or inadequate use of personal protective equipment (PPE) in construction work. This study aimed analyse correct usage various PPE, such as helmet, ear protectors, goggles, respiratory mask, gloves, clothing, and a safety harness. Correct was assessed guessability, which refers human perceptions how don, adjust, doff intended. First an analytical evaluation conducted using ECW (enhanced cognitive walkthrough) PUEA (predictive error analysis)...
Personal Protective Equipment (PPE) noncompliance has been addressed through various lenses. In current literature, there is a greater focus on improving training and safety culture. Improving PPE design to persuade compliance less explored, especially in sectors beyond healthcare. This study investigates the reasons behind across construction, maritime, chimney sweeping sectors. The results are then used develop set of strategies for manufacturers, as an alternative merely addressing...
This paper presents a multi-case study on universal crisis information design, focusing individuals with communication disorders, the elderly, and immigrants. Using research-through-design approach various qualitative data collection methods, explores accessible solutions by examining accessibility of design developing guidelines based findings. The findings highlight necessity for simplified messages, multimodal communication, involvement community facilitators. leads to set including...
Emerging design is an approach to solving multidimensional and multidisciplinary problems. It describes as evolutionary activity with no projected steps, in which plans for taking steps using tools gradually emerge from participants’ reflections. This study explores emerging through a three-year that initially had pedagogical nature but turned into practical research-based students along small businesses start-ups came up problem-based defining real-world The three cycles of were studied...
Design Thinking (DT) is commonly used in Entrepreneurship Education, however it's capacity to support entrepreneurial competencies has not been explored sufficiently. In this study, we a multi-method approach gain an in-depth understanding of participants' learning journeys two early entrepreneurship events. These were structured around DT and specifically IDEO's implementation Human Centred (HCD). Through semi-structured interviews non-participant observation able link the stages HCD...
Customisation can be placed in different phases of a product lifecycle and even during the use product. Effects cultural differences country specific characteristics on products consequently customisation are interesting from perspectives such as business advantage usability. In this study we did two case studies first time users smart phones emerging markets Iran Turkey. We found out that there some needs usability problems which may need customisation. Fortunately after standard production...
Service and sustainability jams are annual events that being held across the globe to promote collective design-based problem solving. These events, similar other innovation jams, represent a new approach towards design which is based on distributed innovation. While online platform main framework of these designed by global organisers, there always country-specific adjustments in implementation. Understanding relationships between frameworks innovative activities an interesting, but...