- Innovative Human-Technology Interaction
- Multimedia Communication and Technology
- Innovative Approaches in Technology and Social Development
- Advanced Optical Imaging Technologies
- Technology Use by Older Adults
- Persona Design and Applications
- Global Public Health Policies and Epidemiology
- Stroke Rehabilitation and Recovery
- Digital Holography and Microscopy
- Advanced Vision and Imaging
- Virtual Reality Applications and Impacts
- Digital Games and Media
- Image and Video Stabilization
- Mobile Health and mHealth Applications
- Solar Radiation and Photovoltaics
- Peer-to-Peer Network Technologies
- Antibiotic Use and Resistance
- solar cell performance optimization
- Cerebral Palsy and Movement Disorders
- Health Policy Implementation Science
- Design Education and Practice
- Video Analysis and Summarization
- Art Therapy and Mental Health
- Urban Transport and Accessibility
- Participatory Visual Research Methods
Lancaster University
2016-2025
University of Leeds
2019
Brunel University of London
2003-2016
Abstract Serious games and game‐based learning have received increased attention in recent years as an adjunct to teaching material. This has been well echoed the literature with numerous articles on use of game theory education. Despite this, no policy for incorporation serious education exists date. review paper draws from provide guideline recommendations that would help educators policymakers making first step towards this.
Antimicrobial resistance (AMR) is a One Health problem underpinned by complex drivers and behaviours. This particularly so in low – middle-income countries (LMICs), where social systemic factors fuel (mis)use drive AMR. Behavioural change around antimicrobial use could safeguard both existing future treatments. However, changing behaviour necessitates engaging with people to understand their experiences. publication describes knowledge-exchange cluster of six LMIC-based projects who...
This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual reality-based, upper-limb stroke rehabilitation and reports on promising preliminary findings with survivors.The novelty lies in high accuracy of full kinematic tracking upper limb movement real-time, offering strong personal connection between survivor character when executing therapist prescribed adjustable exercises/games. It allows to monitor patient performance individually...
Abstract This transdisciplinary literature review paper aims at addressing the lacuna in community engagement and water, sanitation hygiene (WASH) sub-Saharan countries. By responding to a set of identified WASH-related questions engagement, it explores through different disciplinary lenses challenges opportunities this significant area that impacts human health. brought together disciplines water engineering, environmental microbiology, public health infectious disease, design research,...
Interactive television (iTV) has the potential to revolutionize way we consume broadcast media, but users still find both notion of iTV and services currently available problematic. This paper describes a project that investigates representative group users' aspirations, barriers service engagement in UK. primary research informed development new User Interface (UI) solutions addressed these barriers. Specifically, second screen solution was developed remove need for use on-screen graphics,...
We demonstrated a 3D holoscopic video system for 3DTV application. showed that using field lens and square aperture significantly reduces the vignetting problem associated with relay achieves over 95 percent fill factor. The main such is nonlinear distortion during image capturing, which can seriously affect reconstruction process display. mainly includes radial (intrinsic) microlens array perspective (extrinsic). This task of future work. Our results also show SS coding approach performs...
In this paper the authors provide a new perspective on emerging trends and way forward for design in healthcare. The article is based an analysis of 20 chapters 26 case studies contributed by research experts international book Design Health (currently press1) edited authors. aim to researchers, with interested health, insights. Focusing five identified emergent healthe discuss how designers can contribute different dimensions health (in public, acute, chronic healthcare ageing well), as...
Purpose: To establish feasibility, acceptability, and preliminary efficacy of an adapted version a commercially available, virtual-reality gaming system (the Personalised Stroke Therapy system) for upper-limb rehabilitation with community dwelling stroke-survivors. Method: Twelve stroke-survivors (nine females, mean age 58 years, [standard deviation 7.1], median stroke chronicity 42 months [interquartile range 34.7], Motricity index 14-25 shoulder elbow) were asked to complete nine, 40-min...
This factsheet is a collection of statistics on ageing and later life.It compiled by Age UK from
Stimulating active, social interactions for people with dementia is an important and timely challenge that merits continuing attention in design research. The idea of using participatory co-design to engage attracting increased interest. In this paper, we draw on our qualitative study used a playful, arts approach explore the ways could be implemented group 12 their carers, developed practical recommendations, form set playing cards, other researchers caregivers work similar ways. emphasis...
Wi-Fi protected access 2 (WPA2) is considered one of the most secure protocols employed in wireless local area networks (WLANs). This despite having significant security vulnerabilities. The aim this paper two-fold. Firstly it analyses WPA2 protocol and presents its weaknesses detail. Secondly a methodology that demonstrates how can be fully exposed by malicious attacks. Importantly, proposals on to enhance are offered.
In this paper we report on a study conducted in 2007 and 2008 looking at the media use habits of 27 families Greater London area. The project builds previous ethnographic work studying within similar group 2006. investigated attitudes towards different types role Television (TV) currently plays could play home environment. Following participatory design methodology, rapidly prototyped an experimental device asked participants respond to it. We explored issues such as interactional simplicity...
Recent years have seen an explosion of internet things (IoT) technologies being released to the market. There has also been emerging interest in potentials IoT devices support people with chronic health conditions. In this paper, we describe results engagements scope future for supporting Parkinson's (PwP). We ran a 2-day multi-disciplinary event professionals expertise and IoT, explore opportunities, challenges benefits. then 4 workshops, engaging 13 PwP caregivers, out needs, values...
This Case Study paper presents the first exploration of Speculative Design as a participatory democracy method for navigating future ageing in Malaysia. context Global South is emerging, but without much data on how it applied within different socio-economic conditions from North countries. considers challenges and opportunities employing policy identification development Malaysia, country with its own unique characteristics. The concludes by suggesting that novelty policy-design approach...
This paper presents seven
The subject of the future interactive Television medium has become a topic great interest to academic and industrial communities particularly since in recent years there been dramatic increase pace innovation convergence digital TV systems services. purpose this paper is provide brief overview what we know as converged services, present categorise middleware technologies that contributed it, possible trends directions. A new era wireless mobile content delivery, user-authored content,...
A converged broadcast and telecommunication service platform is presented that able to create, deliver, manage interactive, multimedia content services for consumption on three different terminal types. The motivations of providers designing interactive services, which are crafted their individual requirements, investigated. overall design the system with particular emphasis placed operational features each sub-systems, flows media metadata through sub-systems formats protocols required...
The research in-progress presented in this paper proposes a holistic VR-based framework for participatory design of Serious Games motor rehabilitation. proposed is devised layers that facilitate the mapping game mechanics to playful therapeutic exercise games. can be disease agnostic and applies wider range service users, regardless their condition functional capacity. pilot study evaluating solution also presented.
Interacting with digital media is at the epicentre of every household. In recent years Interactive Television (iTV) has become a household technology on global scale. However, iTV still new in early stages its evolution. Our previous research looked how everyday users feel about interactive part iTV. series studies we investigated people use services; their likes, dislikes, preferences and opinions. We then developed second screen-based prototype device response to these findings tested it...